INFO: There will be a breaking change in the next version.
Default armor will be a weighted list, instead of just a single entry:
Old syntax:
defaultArmor:
STR_SOLDIER: STR_SPACE_SUIT_UC
New syntax:
defaultArmor:
STR_SOLDIER:
STR_SPACE_SUIT_UC: 50 # 50% space suit
STR_ANNIHILATOR_ARMOR_UC: 25 # 25% annihilator suit
noChange: 25 # 25% to keep whatever you have on
Is there a way to have an agent removed if a desired armor type is not available for him in the inventory? A possible case is to require diving suits to be in inventory before they could be used in an underwater mission.