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Author Topic: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)  (Read 51020 times)

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #15 on: April 20, 2016, 02:34:46 pm »
You obviously haven't disable all mods, that's for sure... There's no armor like this in piratez.
Other than that it looks like data corruption, or a sudden gfx compatibility loss in the latest exec build.

Offline yrizoud

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #16 on: April 20, 2016, 03:01:47 pm »
This kind of corrupted graphic (3 filled columns, 1 empty column) looks a lot like a 32bit RGBA image (with unused Alpha) mistakenly loaded into 256-color.

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #17 on: April 20, 2016, 03:48:11 pm »
I had some strange graphic anomalies yesterday with the churchmaiden body, not sure if it was one of the mods (alt-Graphics, Juggernaut Battlesprite) that I have installed or what. Will test and report back if I find the cause.


edit: Nope, disabled all mods and the problem remains. Maybe it has to do with the very large ID numbers? Just guessing wildly, though.


Hmm... looks like a problem with the pallettes etc.  I'll see what I can figure out.

Offline Arthanor

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #18 on: April 20, 2016, 06:36:32 pm »
This kind of corrupted graphic (3 filled columns, 1 empty column) looks a lot like a 32bit RGBA image (with unused Alpha) mistakenly loaded into 256-color.

Yes, I've had a similar problem before. I was working on images and saving them as 32bit in paint (otherwise paint reduces it to its own 256 color palette which isn't the XCom one), then forgetting to fix them in falko's RGB to XCom image converter.

Offline Solarius Scorch

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #19 on: April 20, 2016, 07:28:11 pm »
I was working on images and saving them as 32bit in paint (otherwise paint reduces it to its own 256 color palette which isn't the XCom one), then forgetting to fix them in falko's RGB to XCom image converter.


Offline Arthanor

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #20 on: April 20, 2016, 08:54:56 pm »
Yeah, I know.. but I don't know of another pixel editor that I like more on Linux that could handle palettes. I tried one or two but their interface was terrible and the loss of convenience was much worse than doing all my work and then just running things through Falko's converter.

Offline new_civilian

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #21 on: April 20, 2016, 10:48:06 pm »
You obviously haven't disable all mods, that's for sure... There's no armor like this in piratez.
Other than that it looks like data corruption, or a sudden gfx compatibility loss in the latest exec build.

The picture was taken BEFORE I disabled the mods, I tested again with all mods disabled, the problem remained.
And it was the churchmaidens corpse if that helps?

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #22 on: April 20, 2016, 10:52:42 pm »
The picture was taken BEFORE I disabled the mods, I tested again with all mods disabled, the problem remained.
And it was the churchmaidens corpse if that helps?

There is definitely a problem with that image. I'm testing to process to get my images palletted properly.  I'll then test the rest of the .98C corpses, and upload a new archive with the corrected images.  Thanks a ton for the bug report!

Offline new_civilian

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #23 on: April 20, 2016, 10:56:39 pm »
My pleasure.  :)

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c (Patch)
« Reply #24 on: April 21, 2016, 02:39:20 pm »
Ok, I've got working images for the new 98C corpses.  Adobe helpfully updated my Photoshop CC and somehow broke my automated action to palletize them.  I fiddled and fiddled and finally got some I could run through Falko's converter successfully.  They have all been tested in game (which took a while) and I am uploading them as a  separate patch.  I'll attach it here and in the OP. 

Patch instructions:
Download
Extract to \user\mods\Piratez Alternate Corpses\Resources\Corpses
Overwrite if prompted.
Restart XPiratez

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #25 on: April 21, 2016, 02:46:00 pm »
Yuck these green backgrounds :)

Also you didn't update the OP ;)

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #26 on: April 21, 2016, 02:49:21 pm »
Yuck these green backgrounds :)

Also you didn't update the OP ;)
Yeah, I don't like them either. :(  but at least they work.  And about the OP: you are so impatient!  Its 4:30 AM here. I'm working slow. ;)

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #27 on: April 21, 2016, 03:07:20 pm »
Sorry dude, I just though you missed it :) Good thing for that updated stuff, I will add it to the bugfix I'm releasing today :)

Offline new_civilian

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #28 on: April 27, 2016, 05:29:43 pm »
Ah, I have to report yet another garbled graphic: The Thief armor corpse is also looking weird. Discovered this today when I had to shot a mind-controlled gal in a Mansion Mission.
« Last Edit: April 27, 2016, 05:38:02 pm by new_civilian »

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #29 on: April 29, 2016, 03:31:49 pm »
Heads-up! 2 new corpses to gore! :) Codes: 110101 and 110102.