aliens

Author Topic: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)  (Read 61760 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)
« Reply #105 on: November 05, 2016, 03:17:19 pm »
I can remove the number in the bottom right tho, if people ask for it.

NOOOO :)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Future of the Mod?? Retire or Continue?
« Reply #106 on: November 07, 2016, 05:48:31 pm »
Developments to the in-game functionality provided in the latest .exes by Meridian have for the most part made this mod obsolete as far as I can tell. 

The only advantage of using this mod is slightly more distinguished graphics in the Inventory screen to allow for more rapid ID of stunned/wounded bodies vs. dead corpses.

With such being the case, I can go forward with providing compatibility with .99.d and onward for only corpse BigObs if there is an interest.   However, if the community is not interested, I'll just retire the mod.

I'll make my final determination on feedback provided here in this thread. :)

Future of the Mod??  Retire or Continue?

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)
« Reply #107 on: November 07, 2016, 06:05:19 pm »
I'd say retire the mod and go on to bigger and better things with your spriting skills, Ivan.  :) Perhaps provide your zzz's and the medical crosses as a mod to the new in-game functionality?

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: Future of the Mod?? Retire or Continue?
« Reply #108 on: February 13, 2017, 05:32:52 am »
Future of the Mod??  Retire or Continue?
I don't understand. What changes? Why is this mod obsolete?

Is it possible to do something like this in regular openxcom? If not, maybe you rnext project could be to convince WarBoy to add it? :D

I want to see a lite version with no 'z's or crosses, or flipped textures, only lack of blood for unconscious units.

"When you do things right, people won't be sure you've done anything at all."
          -God (Futurama, s3e20)

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)
« Reply #109 on: February 13, 2017, 08:36:09 am »
Ivan is talking about merdian having integrated similar functions into 0XCE+. Only the flipped bodies function is still unique.

As for my opinion i would retire it. 

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Future of the Mod?? Retire or Continue?
« Reply #110 on: February 13, 2017, 03:30:20 pm »
I don't understand. What changes? Why is this mod obsolete?

Is it possible to do something like this in regular openxcom?

This mod is only possible with OpenXcom Extended and OXCE+.  Yanke wrote the original code that allows swapping graphics.  Warboy is not interested in pulling this into vanilla(as far as I know) and is happy to retain these capabilities in sub branches like OXCE.

Yeah, the assets I mentioned in this mod probably have ++s and Zzzs as that was the easiest way to indicate they were wounded or stunned.  They at least don't have the same amount of blood on them as the vanilla images though.

And yes, as far as I'm concerned this mod is retired due to the improvements in the OXCE+ plus branch that passes the information automatically.