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Author Topic: [UFO] Extra Battleships  (Read 10258 times)

Offline Cooper

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[UFO] Extra Battleships
« on: January 25, 2016, 10:24:44 pm »
I've created a couple new battleship map variants.

The mod also slightly improves the vanilla battleship map and routes (no more empty boring rooms, or rooms that the aliens never uses!).

https://www.openxcom.com/mod/extra-battleships

Offline 7Saturn

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Re: [UFO] Extra Battleships
« Reply #1 on: January 26, 2016, 06:17:28 pm »
Thanks, man! =)

Offline Orz

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Re: [UFO] Extra Battleships
« Reply #2 on: January 27, 2016, 01:54:12 am »
Running smoothly and looking fantastic. Compliments Luke's Extra UFOs rather nicely!

Offline hellrazor

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Re: [UFO] Extra Battleships
« Reply #3 on: February 04, 2016, 09:18:58 am »
hi,

some of your route nodes for bs2 and bs3, do not contain proper size settings. I advise to recheck.

Offline Cooper

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Re: [UFO] Extra Battleships
« Reply #4 on: February 04, 2016, 11:03:23 pm »
Thanks for great feedback people!

Quote
some of your route nodes for bs2 and bs3, do not contain proper size settings. I advise to recheck.

You mean these three, right? I'm not really the expert on route nodes.

Offline hellrazor

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Re: [UFO] Extra Battleships
« Reply #5 on: February 05, 2016, 02:05:02 am »
Can't remember which, there were so many.
Its not only the size, also the patrol information, which indicates which nodes aliens of a specific size can run too.
I had to recheck every damn node.

Offline Cooper

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Re: [UFO] Extra Battleships
« Reply #6 on: February 05, 2016, 02:36:51 am »
Okay I see. But why is that nessesary, really? I mean, large units will never be on those nodes anyways.

Online Solarius Scorch

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Re: [UFO] Extra Battleships
« Reply #7 on: February 05, 2016, 11:26:14 am »
Okay I see. But why is that nessesary, really? I mean, large units will never be on those nodes anyways.

Because they won't be able to move effectively, for example getting out of a room - or indeed leaving the node - may be impossible. (Unless they spot you, that is - node info is only used for patrol.)

Offline Xeno Wiper

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Re: [UFO] Extra Battleships
« Reply #8 on: February 09, 2016, 02:37:44 am »
Thanks for great feedback people!

You mean these three, right? I'm not really the expert on route nodes.


Err... why link 3 - 59 "should be small"? Can't it walk on this 3-tile large space?




Edit: Oversight...
« Last Edit: February 20, 2016, 01:31:46 am by Xeno Wiper »

Offline Cooper

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Re: [UFO] Extra Battleships
« Reply #9 on: February 10, 2016, 06:46:22 pm »
Quote
Err... why link 3 - 59 "should be small"? Can't it walk on this 2-tile large space?
Sorry for the lack of clarity. The link leads to a node located in another room, only small units can go trough the door.

Quote
Because they won't be able to move effectively, for example getting out of a room - or indeed leaving the node - may be impossible. (Unless they spot you, that is - node info is only used for patrol.)
Okay, thanks. Gonna study the changes Hellrazor made and figure this out.

Will publish a updated version with improoved routes and probably also a new map variant as soon as I have time.

Offline Cooper

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Re: [UFO] Extra Battleships
« Reply #10 on: March 20, 2016, 08:05:42 pm »
The new version is finally done!

Changelog:

1.1
Added two additional map variants
Improved the routes for the existing variants
Variant no 3 map slightly changed (door added on second floor+engine rooms redone)
 

Thanks to Hellrazor for fixing the routes!

Online Solarius Scorch

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Re: [UFO] Extra Battleships
« Reply #11 on: March 20, 2016, 08:21:00 pm »
Awesome! Downloading straight away. :)

Offline hellrazor

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Re: [UFO] Extra Battleships
« Reply #12 on: March 20, 2016, 09:16:00 pm »
2 more Variants?

so we do now have 7 all together?

Downloaded and absorbed.

Btw with 2 are the new Maps?
« Last Edit: March 20, 2016, 10:18:24 pm by hellrazor »

Offline Cooper

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Re: [UFO] Extra Battleships
« Reply #13 on: March 20, 2016, 10:28:48 pm »
That's right :D

Here are the new ones. Not showing to much here to avoid spoilers. But anyways, they are named BS4 and BS5.  :)

Offline Todwarth

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Re: [UFO] Extra Battleships
« Reply #14 on: April 02, 2018, 01:06:07 pm »
Download funktioniert leider nicht :-(
h├Ątte gerne die neuen Ufos bespielt.