OpenXcom Forum

Modding => Released Mods => Topic started by: Cooper on January 25, 2016, 10:24:44 pm

Title: [UFO] Extra Battleships
Post by: Cooper on January 25, 2016, 10:24:44 pm
I've created a couple new battleship map variants.

The mod also slightly improves the vanilla battleship map and routes (no more empty boring rooms, or rooms that the aliens never uses!).

https://www.openxcom.com/mod/extra-battleships (https://www.openxcom.com/mod/extra-battleships)
Title: Re: [UFO] Extra Battleships
Post by: 7Saturn on January 26, 2016, 06:17:28 pm
Thanks, man! =)
Title: Re: [UFO] Extra Battleships
Post by: Orz on January 27, 2016, 01:54:12 am
Running smoothly and looking fantastic. Compliments Luke's Extra UFOs rather nicely!
Title: Re: [UFO] Extra Battleships
Post by: hellrazor on February 04, 2016, 09:18:58 am
hi,

some of your route nodes for bs2 and bs3, do not contain proper size settings. I advise to recheck.
Title: Re: [UFO] Extra Battleships
Post by: Cooper on February 04, 2016, 11:03:23 pm
Thanks for great feedback people!

Quote
some of your route nodes for bs2 and bs3, do not contain proper size settings. I advise to recheck.

You mean these three, right? I'm not really the expert on route nodes.
Title: Re: [UFO] Extra Battleships
Post by: hellrazor on February 05, 2016, 02:05:02 am
Can't remember which, there were so many.
Its not only the size, also the patrol information, which indicates which nodes aliens of a specific size can run too.
I had to recheck every damn node.
Title: Re: [UFO] Extra Battleships
Post by: Cooper on February 05, 2016, 02:36:51 am
Okay I see. But why is that nessesary, really? I mean, large units will never be on those nodes anyways.
Title: Re: [UFO] Extra Battleships
Post by: Solarius Scorch on February 05, 2016, 11:26:14 am
Okay I see. But why is that nessesary, really? I mean, large units will never be on those nodes anyways.

Because they won't be able to move effectively, for example getting out of a room - or indeed leaving the node - may be impossible. (Unless they spot you, that is - node info is only used for patrol.)
Title: Re: [UFO] Extra Battleships
Post by: Xeno Wiper on February 09, 2016, 02:37:44 am
Thanks for great feedback people!

You mean these three, right? I'm not really the expert on route nodes.


Err... why link 3 - 59 "should be small"? Can't it walk on this 3-tile large space?




Edit: Oversight...
Title: Re: [UFO] Extra Battleships
Post by: Cooper on February 10, 2016, 06:46:22 pm
Quote
Err... why link 3 - 59 "should be small"? Can't it walk on this 2-tile large space?
Sorry for the lack of clarity. The link leads to a node located in another room, only small units can go trough the door.

Quote
Because they won't be able to move effectively, for example getting out of a room - or indeed leaving the node - may be impossible. (Unless they spot you, that is - node info is only used for patrol.)
Okay, thanks. Gonna study the changes Hellrazor made and figure this out.

Will publish a updated version with improoved routes and probably also a new map variant as soon as I have time.
Title: Re: [UFO] Extra Battleships
Post by: Cooper on March 20, 2016, 08:05:42 pm
The new version is finally done!

Changelog:

1.1
Added two additional map variants
Improved the routes for the existing variants
Variant no 3 map slightly changed (door added on second floor+engine rooms redone)
 

Thanks to Hellrazor for fixing the routes!
Title: Re: [UFO] Extra Battleships
Post by: Solarius Scorch on March 20, 2016, 08:21:00 pm
Awesome! Downloading straight away. :)
Title: Re: [UFO] Extra Battleships
Post by: hellrazor on March 20, 2016, 09:16:00 pm
2 more Variants?

so we do now have 7 all together?

Downloaded and absorbed.

Btw with 2 are the new Maps?
Title: Re: [UFO] Extra Battleships
Post by: Cooper on March 20, 2016, 10:28:48 pm
That's right :D

Here are the new ones. Not showing to much here to avoid spoilers. But anyways, they are named BS4 and BS5.  :)
Title: Re: [UFO] Extra Battleships
Post by: Todwarth on April 02, 2018, 01:06:07 pm
Download funktioniert leider nicht :-(
hätte gerne die neuen Ufos bespielt.
Title: Re: [UFO] Extra Battleships
Post by: Meridian on April 02, 2018, 01:44:49 pm
Download funktioniert leider nicht :-(
hätte gerne die neuen Ufos bespielt.

Download: https://openxcom.org/download/oldmods/Extra%20Battleships_IsI6AaeT.zip

PS: obwohl alle Sprachen willkommen sind, es waere trotzdem nett auf Englische Artikel auf Englisch zu antworten... Google Translator hilft gerne... sonst bitte einen neuen Artikel in Deutsch erstellen
Title: Re: [UFO] Extra Battleships
Post by: Todwarth on April 02, 2018, 02:47:58 pm
Thx
Title: Re: [UFO] Extra Battleships
Post by: philiphowa on April 11, 2018, 08:27:41 pm
Thank you Meridian. Saved me time looking.