OpenXcom Forum
Modding => Released Mods => Topic started by: Cooper on January 25, 2016, 10:24:44 pm
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I've created a couple new battleship map variants.
The mod also slightly improves the vanilla battleship map and routes (no more empty boring rooms, or rooms that the aliens never uses!).
https://www.openxcom.com/mod/extra-battleships (https://www.openxcom.com/mod/extra-battleships)
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Thanks, man! =)
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Running smoothly and looking fantastic. Compliments Luke's Extra UFOs rather nicely!
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hi,
some of your route nodes for bs2 and bs3, do not contain proper size settings. I advise to recheck.
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Thanks for great feedback people!
some of your route nodes for bs2 and bs3, do not contain proper size settings. I advise to recheck.
You mean these three, right? I'm not really the expert on route nodes.
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Can't remember which, there were so many.
Its not only the size, also the patrol information, which indicates which nodes aliens of a specific size can run too.
I had to recheck every damn node.
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Okay I see. But why is that nessesary, really? I mean, large units will never be on those nodes anyways.
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Okay I see. But why is that nessesary, really? I mean, large units will never be on those nodes anyways.
Because they won't be able to move effectively, for example getting out of a room - or indeed leaving the node - may be impossible. (Unless they spot you, that is - node info is only used for patrol.)
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Thanks for great feedback people!
You mean these three, right? I'm not really the expert on route nodes.
Err... why link 3 - 59 "should be small"? Can't it walk on this 3-tile large space?
Edit: Oversight...
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Err... why link 3 - 59 "should be small"? Can't it walk on this 2-tile large space?
Sorry for the lack of clarity. The link leads to a node located in another room, only small units can go trough the door.
Because they won't be able to move effectively, for example getting out of a room - or indeed leaving the node - may be impossible. (Unless they spot you, that is - node info is only used for patrol.)
Okay, thanks. Gonna study the changes Hellrazor made and figure this out.
Will publish a updated version with improoved routes and probably also a new map variant as soon as I have time.
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The new version is finally done!
Changelog:
1.1
Added two additional map variants
Improved the routes for the existing variants
Variant no 3 map slightly changed (door added on second floor+engine rooms redone)
Thanks to Hellrazor for fixing the routes!
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Awesome! Downloading straight away. :)
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2 more Variants?
so we do now have 7 all together?
Downloaded and absorbed.
Btw with 2 are the new Maps?
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That's right :D
Here are the new ones. Not showing to much here to avoid spoilers. But anyways, they are named BS4 and BS5. :)
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Download funktioniert leider nicht :-(
hätte gerne die neuen Ufos bespielt.
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Download funktioniert leider nicht :-(
hätte gerne die neuen Ufos bespielt.
Download: https://openxcom.org/download/oldmods/Extra%20Battleships_IsI6AaeT.zip
PS: obwohl alle Sprachen willkommen sind, es waere trotzdem nett auf Englische Artikel auf Englisch zu antworten... Google Translator hilft gerne... sonst bitte einen neuen Artikel in Deutsch erstellen
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Thx
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Thank you Meridian. Saved me time looking.