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Author Topic: The slow grafix revamp  (Read 63822 times)

Offline Bloax

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Re: The slow grafix revamp
« Reply #165 on: June 05, 2016, 12:47:00 am »

Guess this would be a better replacement for what is currently the xeno armor rather than the baroque thing I did earlier.

Offline Dioxine

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Re: The slow grafix revamp
« Reply #166 on: June 05, 2016, 03:10:31 am »
Sure would! I like it! It needs a helmet though (unless I steal the helmet from the previous attempt ;) ) Also the pauldrons look too generician, I'd like to have similar big-ass twin spikes like the original (and like the Chryssalid).

Offline Bloax

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Re: The slow grafix revamp
« Reply #167 on: June 05, 2016, 05:02:09 am »
pardon me while i go cry in a hugbox for having my totally perfect and flawless piece of shit insulted so grievously


nah just kidding


the tail and green/red visor will be there for the upgr8ded version

edit: fuckkkkk the shoulder spikes r too bright brbbb

yes perfect
« Last Edit: June 05, 2016, 05:08:37 am by Bloax »

Offline Dioxine

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Re: The slow grafix revamp
« Reply #168 on: June 05, 2016, 01:35:50 pm »
I don't hate the spikes, no sir, but they're still attached to generician shoulderpads :) It should look more organic!

Offline Bloax

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Re: The slow grafix revamp
« Reply #169 on: June 06, 2016, 08:43:02 pm »

Don't know about organic but it's certainly less normal now.

Offline karadoc

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Re: The slow grafix revamp
« Reply #170 on: June 07, 2016, 12:14:14 pm »
I don't think it needs more sticky-outty-bits. The thing that makes it look non-organic (to me) is the rounded-metal shoulder pieces.

I don't have a strong opinion about how it _should_ look. (Actually, I kind of prefer the first version with the shorter spikes.) ;  but I could suggest that having a ridge in the centre of the shoulder pieces would make it look less machine-made. Like /\ shape instead of ∩.

Offline lusciouspear

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Re: The slow grafix revamp
« Reply #171 on: June 11, 2016, 11:27:53 pm »
In general, I <3 these so much.