OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Bloax on December 13, 2015, 03:52:35 pm

Title: The slow grafix revamp
Post by: Bloax on December 13, 2015, 03:52:35 pm
I've long been unsatisfied with the subpar shading quality (good shading is hard, so I won't blame you) alongside the generally blotchy look of the paperdolls.

Then a christmas miracle happened and I actually started doing something about it.

What are the results so far? Well;

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Pirate01.gif)
Gratuitously fancy hairdos ✔
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Runt02.gif)
Piggy-pink whiteskins ✔
Tiddy ✔
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Pirate03.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Pirate04.gif)
Stylish, "Bloax-certified SHINY AS FUCK", and detailed fashion choices ✔


Hopefully I won't fall into a deep slumber of not doing shit.
Do mention your favorites from the original sprites that you would absolutely like to keep, since I don't particularly like more than a handful myself.

Oh and yes, I do plan on making inventory items too.

ok that's enough not-anime tiddy for you on a proud christian forum you can go on with your merry day now
Title: Re: The slow grafix revamp
Post by: Arthanor on December 13, 2015, 04:40:06 pm
With a bit of getting used to, those look really nice. The skin colors are still odd, but that's probably because I am so used to the yellow skin. And they're mutant gals, so they could well have different complexions.

I liked the runt outfit that looked like workshop gear, but the pockets seem really odd. Why not on the waist or shoulder straps? Having stuff attached to your legs is very cumbersome since they move so much when you walk.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 13, 2015, 05:32:17 pm
With a bit of getting used to, those look really nice. The skin colors are still odd, but that's probably because I am so used to the yellow skin. And they're mutant gals, so they could well have different complexions.

I liked the runt outfit that looked like workshop gear, but the pockets seem really odd. Why not on the waist or shoulder straps? Having stuff attached to your legs is very cumbersome since they move so much when you walk.

Like I said, pink f***ing unicorn land :) Things are ultra-shiny and they don't have to make sense :) My take was rather rusty/dirty/postapoc feel, in part because I'm not any sort of gfx artist, and rusty/blotchy is easier. But the quality of Bloax's work is undeniable, you just have to accept this departs from any sort of toned-down, realistic feel. Many people won't like it, I'm not sure if I like how it changes the mod, but this is a matter of personal taste and I'm very happy someone is delivering such a snazzy, high-quality alternative to my amateurish (if more true to my message) works.

Suggestions:
- Bra's pin looks bad. Who'd wear a bra with a supertight fencing shirt anyway? Corset, if anything. Some jevelry to spice up the plain top could be a good idea, though.
- Shorts can be used for an alternative version of Pirate armor - a Swabbie armor, with shorts and sleeveless, striped shirt, and no hat (some sort of bandana maybe?).
- Heavier version of Pirate - Super-wide fencing belt and short, dark, sleeved jacket with golden buttons, gallons and stuff?

I was planning several versions of Pirate armor with various stats but never managed to draw them yet.
Title: Re: The slow grafix revamp
Post by: DracoGriffin on December 13, 2015, 05:41:46 pm
I think these are really amazing.

The breasts are just... too big. I honestly would like to see how they would appear perhaps a cup or two smaller?

The musculature is amazing, as well as the glistening skin and shading.

I'd like to see more eye colors (especially the glowing red).

The flair added to the armor is greatly detailed and pops very well.

Having randomized fashion choices per armor (perhaps 4-6?) would be great as well, to really minimize the standardized look-a-like appearance.

(Not trying to toot my own horn, but perhaps the trophies I listed in the other thread could inspire some choices, especially for the more advanced equipment that really begins to make gals identical twins)

Looks like the Runt armor gal has a pigtail? That's really awesome! I think that armor could use pockets as well as satchels/straps on the waist/shoulder.

My favorite armors in no particular order: Defender, Plate Mail with Shield, Revenant, Annihilator and Harbinger (although I wish this would look more like WH40k librarians; flair like banners or piratey tattoos/etchings, etc).

Also, quick reference guide: Piratez Armors (https://www.ufopaedia.org/index.php?title=Armor_%28Piratez%29)
Title: Re: The slow grafix revamp
Post by: Dioxine on December 13, 2015, 05:47:22 pm
Harbinger was a quick gfx grab, if I agonized over every armor, I'd never have the mod even half-done :) Indeed it could use some heavy modification.

Also I am very curious how will Bloax handle suits like Annihilator, which are on the very opposite side of the spectrum than the Pirate outfit :)
Title: Re: The slow grafix revamp
Post by: Bloax on December 13, 2015, 06:20:59 pm
Edit @ top: (https://dl.dropboxusercontent.com/u/63152810/n/crawl/Roka3x.png)(https://dl.dropboxusercontent.com/u/63152810/n/crawl/orb_guardian3x.png)
Here's some of my earlier shit that didn't get into what I did it for if that gives you any indication.

Quote
My take was rather rusty/dirty/postapoc feel, in part because I'm not any sort of gfx artist, and rusty/blotchy is easier. But the quality of Bloax's work is undeniable, you just have to accept this departs from any sort of toned-down, realistic feel.
Realism is definitely straight out the window (this is X-COM, baby!) in exchange for a completely over-the-top art direction.

And to be fair, I've only gotten to the jolliest part of the arsenal; the starting ARR HERE BE PIRATES gear. I love me some gritty as fuck shit, as the shorts hint towards.

I think these are really amazing.
Thanks.

The breasts are just... too big. I honestly would like to see how they would appear perhaps a cup or two smaller?
The unfortunate truth is that I have some straight-up disability when it comes to drawing tiddies, so I had to borrow them elsewhere, and thanks to my amazing luck it actually fit very well.
The problem with that approach is that they were a little bit big, and I can't really fix it. I'd like to, but I really can't.

The musculature is amazing, as well as the glistening skin and shading.
Yeah I have no idea how that shit happened but it did and I love it myself.

I'd like to see more eye colors (especially the glowing red).
Gotcha, I'm just kinda slow at adding these extremely simple things for some reason.
Probably because I'm managing a humongous PSD file (over a hundred layers, hehe) and thinking of everything else but adding more of the small things.

The flair added to the armor is greatly detailed and pops very well.
That's my speciality. ;)

Having randomized fashion choices per armor (perhaps 4-6?) would be great as well, to really minimize the standardized look-a-like appearance.
It is a good thing, yes. And I'm probably going to give them different reactions to wearing certain clothes. Ranging from none too pleased (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Runt01.gif) to being quite content with the situation at hand (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/heh.gif).
(and yes that's right i did the unthinkable :^) )

(Not trying to toot my own horn, but perhaps the trophies I listed in the other thread could inspire some choices, especially for the more advanced equipment that really begins to make gals identical twins)
I'll take a look at it.

Looks like the Runt armor gal has a pigtail? That's really awesome! I think that armor could use pockets as well as satchels/straps on the waist/shoulder.
Yeah I was going to do that but then the voluptuous body that I'm working with demotivated me from that train of thought, and I got distracted with doing a bunch of other things that were needed (like another hairstyle and stockings, and then another expression) and were easier tasks.

Oh and yes, I am a fan of really fancy hairdos as you may have noticed by now.

My favorite armors in no particular order: Defender, Plate Mail with Shield, Revenant, Annihilator and Harbinger (although I wish this would look more like WH40k librarians; flair like banners or piratey tattoos/etchings, etc).
I think I was a bit slow on the edit button (fucking 'net dropouts ohoy); it's favorite faces/hairstyles. I'll very likely keep the armors somewhat close to the originals if I like them and redesign the ones that I don't like.
Title: Re: The slow grafix revamp
Post by: Bloax on December 13, 2015, 06:40:13 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Pirate_electric_boogaloo.gif)
Is this red enough?

Edit:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Runt_morebags.gif)
How's this for the runt costume?

EditEdit:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Runt_suchhair.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/black_smile.gif)
Dum de dum..
Title: Re: The slow grafix revamp
Post by: ivandogovich on December 13, 2015, 11:30:29 pm
Just some thoughts and feed back.  My opinion only, so take it with a grain of salt:

Here's the head shots Meridian made up:
(https://openxcom.org/forum/index.php?action=dlattach;topic=3972.0;attach=18401;image)

I have some favorite hairstyles that I like that I don't think need much work, and some I'd love to see changed.

Favorites:
3,4,5,7,9,10,12,13,15,16,18,19,22,25,26,27,29,31

Ones I don't really like:
6,8,14,17,28

The rest are fine, don't really care either way. :) 
Just some food for thought.  Again. take it as only a suggestion.

Cheers, Ivan :D
Title: Re: The slow grafix revamp
Post by: Bloax on December 13, 2015, 11:37:05 pm
Hm.

Anyhow, I have some sick ideas for the revenant suit, so stay tuned for that.
Title: Re: The slow grafix revamp
Post by: DracoGriffin on December 14, 2015, 12:01:22 am
Haha Ivan! I actually like 6,8,14,17,28 but not a fan of 27,29. :P
Title: Re: The slow grafix revamp
Post by: Bloax on December 14, 2015, 12:21:24 am
Personally then I only like #30 and I really don't like #27 and #29 but those would be among the "fan favorites" that I'd include anyhow if there's demand.

Currently I've only settled on three four hairstyles;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/hair_Puhretty.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/hair_Fancy.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/hair_VeryFancy.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/black_smile.gif)
(#1 has the tail artificially showing through the bags for clarity's sake)

And you might notice that they're all quite a bit more extravagant than any of the original ones.
Title: Re: The slow grafix revamp
Post by: Roxis231 on December 14, 2015, 12:26:14 am
Not a big fan of the black and orange eyes - looks too artiffical compared to the rest of the doll.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 14, 2015, 12:51:23 am
And you might notice that they're all quite a bit more extravagant than any of the original ones.

Yeah well, extravagant maybe, but these hairdos have little character compared to the original ones, where there was something for anyone, yours are more or less all the same, character-wise, so there's very little waifu value. But do not despair, we have 96 unused slots for hairdos :)

I happen to agree that #30 is the prettiest of the old ones, she's my own character in a game :)

Also the hair is generally too long IMO, even for long-haired characters. It's a hard sell that these girls actually fight for a living in a crapsack world. And only half of the in-game characters are long-haired, the other half - short-haired.

So, my opinion would be rather to beautify and keep most of the old ones. Might be hard having only my drawings
Whom we're trying to pay homage to here (but not perfect semblance, we don't want that...):
#1 Victoria Seras, Hellsing
#3 Saber/Saber Alter, Fate Stay Night
#7 Hmm a butchy evil character from Agent Aika had similar hairdo. Just need more spirals and drills. And her hair was pink.
#8 Miku, Hatsune, VIP, OMG, WTF
#14 Azu-nyan, K-On!
#17 Madoka, Puella Magi Madoka Magica
#32 Sakura, Fate Stay Night

Also planned but not done yet:
- Nanoha - Nanoha
- Leina - Queen's Blade
- Tohsaka Rin - Fate Stay Night
- Kagami (+glasses) - Lucky Star
- Rena Rune - Aquarion

The ones I don't really care about are 19, 21, 23

Also, bone structure. Not all girls should have that pointy predatory face, some need round & soft faces, some need cute faces, some need big-jaw faces. I think these 4 should be enough.

EDIT: @Runt. These bags and extras actually make it less cool to the first plain look. Maybe just have the first one (just the single article of clothing, not even shoes) + a large side bag with a strap over the chest + the biggest one of thigh pouches? The belt kinda ruins it. Runt outfit is supposed to say 'hey I am poor person I live in the sticks'
Title: Re: The slow grafix revamp
Post by: Arthanor on December 14, 2015, 01:02:45 am
Since we're all contributing hairdo preferences:

My favs: 11, 13 (oh so innocent looking..!), 15, 20, 24, 30
Least favs: 1, 10, 16, 17, 18, 26

27 should be given to gals that have spent too much time in the sick bay.

PS. When this is released, might I get access to "clean runt legs" to modify the paperdolls? I wouldn't ask normally, but now that I've thought about it, I can't unsee "coconut-crab climbing on gals" when I look at it.
Title: Re: The slow grafix revamp
Post by: Bloax on December 14, 2015, 01:19:02 pm
Yeah well, extravagant maybe, but these hairdos have little character compared to the original ones, where there was something for anyone, yours are more or less all the same, character-wise, so there's very little waifu value. But do not despair, we have 96 unused slots for hairdos :)
Well do keep in mind that I literally only just started doing this shit a couple of days ago, so obviously I'm going to cover my own preferences first.
I do find it funny that you mention that they lack character, since I find that the original ones are rather lifeless. But perhaps that's just a consequence of me generally not liking the originals and how they look, since I do see something in some of them.

This is not necessarily a problem, since it only takes me about 20 minutes or so to scratch out an entire hairdo from scratch, and I'm just going to need some specific ones to either steal (sharing is caring!) from references or revamp.
And keep in mind that this project that I'll hopefully finish is a pretty long-term campaign; I have plenty of time to blow (especially with school coming to an eventual end), and I do not expect to be done in less than several months from now. There's plenty of time for getting retarded.

Also the hair is generally too long IMO, even for long-haired characters. It's a hard sell that these girls actually fight for a living in a crapsack world. And only half of the in-game characters are long-haired, the other half - short-haired.
Realism has already been thrown out the window, so I'm just enjoying the ride.
I'm sure there are neat (relatively) short-haired haircuts but I just haven't been able to think of any in my discorded mind.

So, my opinion would be rather to beautify and keep most of the old ones. Might be hard having only my drawings
Whom we're trying to pay homage to here (but not perfect semblance, we don't want that...):
#1 Victoria Seras, Hellsing
#3 Saber/Saber Alter, Fate Stay Night
#7 Hmm a butchy evil character from Agent Aika had similar hairdo. Just need more spirals and drills. And her hair was pink.
#8 Miku, Hatsune, VIP, OMG, WTF
#14 Azu-nyan, K-On!
#17 Madoka, Puella Magi Madoka Magica
#32 Sakura, Fate Stay Night

Also planned but not done yet:
- Nanoha - Nanoha
- Leina - Queen's Blade
- Tohsaka Rin - Fate Stay Night
- Kagami (+glasses) - Lucky Star
- Rena Rune - Aquarion
Sounds like a PM with images of these is in order, since I don't exactly watch things, even if I do know a select few of the mentioned ones.

Also, bone structure. Not all girls should have that pointy predatory face, some need round & soft faces, some need cute faces, some need big-jaw faces. I think these 4 should be enough.
I'll see what I can do - it's really difficult to tinker with the faces, since the difference a couple of shades on a few pixels makes is enormous and only a few select combinations of these makes sense as a legitimate facial expression on a given facial structure. (And then there's making it play nice alongside the white/black split, hoho.)

EDIT: @Runt. These bags and extras actually make it less cool to the first plain look. Maybe just have the first one (just the single article of clothing, not even shoes) + a large side bag with a strap over the chest + the biggest one of thigh pouches? The belt kinda ruins it. Runt outfit is supposed to say 'hey I am poor person I live in the sticks'
Gotcha. I do intend on the vast majority of them being very plain, then I kept the stockings on for a while for stylish reasons.

I'll nuke the belt from orbit, though I may sneak it in a couple among a lot of variants. (Since let's be honest, it's starting to look like there will be a lot of variants.)
Title: Re: The slow grafix revamp
Post by: Meridian on December 14, 2015, 01:38:13 pm
#8 is absolutely frikin' BEST... don't touch her! :)
Title: Re: The slow grafix revamp
Post by: Bloax on December 14, 2015, 04:31:04 pm
Ok Meridian I'll promise Father Bloaxmas will bring a Miku-like just for you.

Posts Merged - Dioxine

Oh and before I start my mad scientist business - is the revenant armor a midgame, late-midgame or lategame armor?
It's important because of reasons.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 14, 2015, 08:00:05 pm
Well do keep in mind that I literally only just started doing this shit a couple of days ago, so obviously I'm going to cover my own preferences first.
I do find it funny that you mention that they lack character, since I find that the original ones are rather lifeless. But perhaps that's just a consequence of me generally not liking the originals and how they look, since I do see something in some of them.

Yeah that pretty much sums it up - your preferences first, others later. I know how it works :) Lifeless, maybe, but at least varied instead of alike :) So I'm not judging yet, just sayin'

I'm sure there are neat (relatively) short-haired haircuts but I just haven't been able to think of any in my discorded mind.
Sounds like a PM with images of these is in order, since I don't exactly watch things, even if I do know a select few of the mentioned ones.

Do eet. I mean, think about short haircuts too or you'll have no chance of becoming an experienced pervert! So sayeth me.
I will send you a PM once I get myself to do it, I could say JFGI, but what, this will probably allow me to waste some hours watching my favorite characters.

I'll nuke the belt from orbit, though I may sneak it in a couple among a lot of variants. (Since let's be honest, it's starting to look like there will be a lot of variants.)

If you're up to it, go ahead, I gave up on versions long time ago. I was tough maybe for the first 100 paperdolls, but there's over 20 times more than that...

@Revenat armor:
Solid mid-game armor, usually mid-midgame. Keep in mind it takes 80 or so hours of gameplay to get into serious midgame, though :)
Title: Re: The slow grafix revamp
Post by: Bloax on December 14, 2015, 10:42:28 pm
Right, I won't go full retard yet, then.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/revenant_WIP.gif)
Here's a little WIP shot (everything from the waist down isn't done yet) just to tease you.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/revenant_WIP_b.gif)
Not necessarily polished to absurdity, either. It's just easier for me to work that way.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 14, 2015, 10:54:04 pm
Woow. Kewl. I love the chem injector and cyborg arms, and overall lighter-than-heavier feel (Revenant is a light-medium armor). But where's chest armor? :) I'll see how it looks when finished, though. If you want to keep cleavage shown, maybe some hints of circuitry on the chest to suggest under-skin armoring?
Title: Re: The slow grafix revamp
Post by: DracoGriffin on December 14, 2015, 11:42:06 pm
My poor Revenant armor.

I always viewed Revenant armor more as the new Bain costume (rather than the old/cartoon version), but with the metal armor enhanced further.

I'll withhold comment until near final rather than dissuade creativity so early.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 15, 2015, 01:10:30 am
Don't worry Draco, I don't intend to send my designs to the void-null :)

So, character references:

Characters:
(#1 Victoria Seras) https://pre04.deviantart.net/d9d0/th/pre/f/2012/119/0/d/seras_victoria___hellsing_ova_by_cytherina-d4xxruy.png
(#2 Saber Alter, Alter Sakura in the background) https://vignette4.wikia.nocookie.net/typemoon/images/a/a1/AlterUC1.png/revision/latest?cb=20141022180036
(#5 possible direction) https://static.comicvine.com/uploads/original/11114/111144451/3750173-7139900776-The-M.jpg
(#7 the character from Agent Aika) https://img3.wikia.nocookie.net/__cb20130924161949/villains/images/thumb/d/d1/Agent_Aika1_12.jpg/500px-Agent_Aika1_12.jpg
(#14 Azu-nyan) https://www.tomopop.com/ul/11604-550x-kon-figma-azusa.jpg
(#17 Madoka) https://www.absoluteanime.com/mahou_shoujo_madoka_magica/madoka.jpg
(#32 Sakura with her Love Rapier; exactly what you think) https://www.kawapaper.com/d/14222-2/Kawapaper_Fate_Stay_Night_0000051_2550x1755.jpg

Planned
(Nanoha; also #13 is sort of a recolor) https://myswordisunbelievablydull.files.wordpress.com/2011/05/coldlight_mahou_shoujo_lyrical_nanoha_strikers_03v2_dvdh264b5badde2-mkv_snapshot_19-15_2011-05-25_01-10-40.jpg
(Leina from Queen's Blade - notice the lewd braid-rings) https://blogs.c.yimg.jp/res/blog-a0-bf/gypkc973/folder/72376/20/21987520/img_0
(Tohsaka Rin) https://images4.fanpop.com/image/photos/16500000/Rin-Tohsaka-fate-stay-night-16598751-1024-576.jpg
(Kagami - just add glasses and roll) https://img1.ak.crunchyroll.com/i/spire2/07092008/a/6/b/0/a6b05e6ea3dcd0_full.jpg
(Rena Rune - nuff said) https://www.animecharactersdatabase.com/images/Aquarion/Rena_Rune.png
Title: Re: The slow grafix revamp
Post by: Bloax on December 15, 2015, 01:34:51 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/revenant.gif)
I think I went full retard anyhow. Fuck.

I'm pretty sure this has taken well over five hours to do, phew.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 15, 2015, 01:36:40 am
Dark Eldar style, no doubt... Only with less spikes. Something is wrong with the feet, too - like they were seen from above instead from front.
Title: Re: The slow grafix revamp
Post by: Bloax on December 15, 2015, 01:42:29 am
Yeah, the boots were a fucking nightmare and I need to redo them, probably tomorrow though since midnight has already shown its ugly face almost an hour ago.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/revenant_demo.gif)
looks fucking great (especially with this extra depth overlay i did) otherwise though
Title: Re: The slow grafix revamp
Post by: Dioxine on December 15, 2015, 02:06:05 am
Yeah, definitely looks great, the blue color is the best for it (well, especially since you have 64 shades of blue, a ton compared to other colors). One more detail that stands out a little bad - these "shorts". How about cutting the lower part of the "shorts" out altogether, making the armor a high-cut on the thighs, and thus slimming the whole character (and showing a bit more legs). Unless you tried and it looks horribad, that is, but you can always solve the problem with boring thighs by adding more blue wiring or something... Also maybe a red pixel or two somewhere to make the whole thing even more snazzy?
Title: Re: The slow grafix revamp
Post by: Bloax on December 15, 2015, 02:39:26 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/revenant_demo2.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/revenant_demo2b.gif)
wew

breaking the laws of physics at the speed of light

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Runt_suchhair.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/revenant_white.gif)
early game, well into midgame, are we seeing my plan yet? :^)

Now the question is just "how retarded can it get?"..
Title: Re: The slow grafix revamp
Post by: Dioxine on December 15, 2015, 04:16:04 am
Now the question is just "how retarded can it get?"..

That's simple - ridiculous has always been the answer, since the beginning. :)
Title: Re: The slow grafix revamp
Post by: Bloax on December 16, 2015, 04:41:30 am
Not much new today, although by pure chance and someone's fucked up display settings, a mysterious stranger has sneaked in among the ranks;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/ayylmao2.gif)
* Hair style might change
Title: Re: The slow grafix revamp
Post by: Bloax on December 19, 2015, 04:49:51 am
Things have been moving rather slowly since I've been recovering from pulling a 42-hour streak for the sake of delivering some huge-ass assignment for school.

I did rip off some hairdos today though;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/newhair1.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/newhair2.gif)

And before I got to that I made me some new brushes that turned out to be a huge success;
(https://dl.dropboxusercontent.com/u/63152810/brusheisese.png)
Here are the photoshop .abr files for them (https://dl.dropboxusercontent.com/u/63152810/Bloax_an_excellent_brushset.zip).
(2 Unique brushes to be exact, one big one, one smaller and sharper, third one is just the first one @ 13px and the fourth one is the same at 4px for convenience.)
Title: Re: The slow grafix revamp
Post by: Dioxine on December 19, 2015, 07:23:12 am
The first one is classy, it can be also used to replace hairdo #15 after recolor. The second hairdo... wtf? :)
Title: Re: The slow grafix revamp
Post by: niculinux on December 19, 2015, 01:52:25 pm
Hey Bloax. would you please make a picture for the humanist activist in the bootypedia, ince it is still missing? See here (https://openxcom.org/forum/index.php/topic,3626.msg56378.html#msg56378) :)
Title: Re: The slow grafix revamp
Post by: Bloax on December 19, 2015, 05:43:55 pm
Well yes, all I need to know is what their color scheme and theme is.

Not playing a game does bite you in the ass some times, but fortunately that's pretty normal in game development so it's not like it's news to me.

The second hairdo... wtf? :)
Well truth be told that armor is really bad for showing off hair, but I really liked how the hair and red eye went along with it.
Title: Re: The slow grafix revamp
Post by: Bloax on December 24, 2015, 04:51:58 am
Diablo 2 is very captivating, who could have thought?

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/newhair3.gif)
Merry christmas and happy pigtails.


Now I need to get off my D2-playing ass and make some more armors.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 24, 2015, 05:10:31 am
Noice.
And yeah, I think I myself wasted like 10x more hours on D2 than D1 or D3...
Title: Re: The slow grafix revamp
Post by: DracoGriffin on December 24, 2015, 06:32:10 am
Yes, you do Bloax! Don't get spooked because of the response you got, be glad we are rabid fans that are ravenous when it comes to new art!

I expect to see many more armors on my desk by tomorrow morning, Peter Parker! :P
Title: Re: The slow grafix revamp
Post by: Bloax on December 24, 2015, 09:26:39 am
I live off response to my shit since things that matter for myself carry just about no weight in my life for whatever reason.

With that said, I decided to do something I wanted to do since the start;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/ForceBelt2x.gif)
Use Gross Hacks to make an actual forcefield belt. ;)
Looking strange? Well, that's because the gross hacks are based on a black background;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/ForceBelt2xblack.gif)
Much better, innit?
Title: Re: The slow grafix revamp
Post by: Dioxine on December 24, 2015, 09:44:27 am
I like the idea, and it came out really cool, too :) Not related - really need more bra models, this one, with that huge brooch, is 'love it or hate it' (which is exactly right for Pirates), but if someone hates it, they should have a choice of other models :)

Oh yeah and that 'snake belt' is fluffy too, as it follows Church's colors. But maybe... maybe there should be more violet glow on the belt as well, to make it more stand out (and tell the viewer that the flying glowy things are related to it)
Title: Re: The slow grafix revamp
Post by: Bloax on December 24, 2015, 09:54:16 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/ForceGlow.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/ForceGlow2.gif)
I didn't make a glow because a glow is *really* hard to convey in such a busy environment.

and yes i need more bras
Title: Re: The slow grafix revamp
Post by: Bloax on December 24, 2015, 12:22:40 pm
What's next?
you fuggen know it (https://www.youtube.com/watch?v=zGoW5KI38WQ&t=15s)

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Warrior.gif)

Dang this looks like a job for Mr. Postmortem pencil detailing, a lot of the small shadows (like the top shadow of the diagonal belt) have been nuked.

(obligatory dubble post lel)
Title: Re: The slow grafix revamp
Post by: Dioxine on December 24, 2015, 06:37:28 pm
Hmm, looks very thin... not like something which would give any sort of protection...
Title: Re: The slow grafix revamp
Post by: Bloax on December 24, 2015, 11:25:29 pm
Well I am keeping things somewhat frisky, and you can't really make a relatively thick (nothing truly follows the body contour, especially the pants) leather suit much thicker with all of this patchiness and wrinkliness going on. And even then, it's not like this is more than one of the lowest tiers of armor.

I'm sure there will be plenty of things to make big, thick and bulgy.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 24, 2015, 11:43:22 pm
Poor wording on my part, my bad. The Warrior armor is very heavy and inflicts major movement penalties, since it offers some real protection despite being made of crappy materials. Not to mention all the ammo pouches which make it even bulkier. My inspiration there was Gears of War (except in my design, the metal parts are crappier and hidden between the layers of leather).

It's not like the drawing sucks, because it is really cool... but I'd have to make a 'warrior lite' armor for this look to fit stats (which I can totally do - the limitation is the number of paperdolls, so if there IS a good paperdoll, I can make a suit to match it... some sort of early fire-protecting armor? Maybe with a welding mask added...?). If we go this route, maybe get rid of the knee armor (it looks weird since there is no metal anywhere else on this armor), maybe in favor of more studs? And the thighs look strange. Why does the leather bulge so much around the hip joints? Looks like a space suit or a Stillsuit (would be totally appropriate there) :)
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 12:24:43 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Warrior2b.gif)
upd8s
Title: Re: The slow grafix revamp
Post by: Dioxine on December 25, 2015, 12:36:53 am
Yeah. That looks tougher!
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 01:13:18 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/WeldingGear.gif)
And you're probably right in that it can be reused as a fire-proof suit of some sort.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 25, 2015, 01:17:00 am
I like that. Very BDSM :)
Title: Re: The slow grafix revamp
Post by: DracoGriffin on December 25, 2015, 02:53:25 am
These are so detailed.

This is gonna be so weird to see these instead of the original dolls.

Two armors I'd like to see are Defender and Full Plate Mail. Especially since I generally use those the most, followed by Revenant.
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 04:56:08 am
Full Plate Mail
Here's a little WIP shot:

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/plate_wip.png)
Not quite done yet (haven't even gotten to really building depth; still fleshing everything out), but it's something.
I should probably nudge the bottom top the shoulderpad top highlight (the second horizontal line from top-bottom) down a pixel, hm.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 25, 2015, 05:24:35 am
The chest plate rocks. Shoulderpads, ugh, not sure. Is it even a good shape? Worked for Revenant but here it perhaps needs to be more rounded/segmented, because, you know, here we need pauldrons, not shoulderpads :) But I understand it is difficult to judge by WIP.
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 05:35:10 am
I'm not keen on how they currently look either, but lo and behold - I spent a fuckton of time doing one thing;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/plate_wip2.png)
but it sure turned out shiny

I should probably make that eat up the entirety of the leg, instead of being literally plates. (can't have PLATE mail without PLATEs, but yeah)
Title: Re: The slow grafix revamp
Post by: Dioxine on December 25, 2015, 05:50:41 am
Promising. We'll see how it looks with the whole leg finished. With these being so low, some sort of chainmail skirt might make it look better... but we'll see.
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 05:58:46 am
what fucking retard had the brilliant idea to try and go for a realistic metal shading style on this
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/plate_wip3.png)

OH RIGHT

this is difficult jesus fuck, but it does look OK to me now

edit:

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/plate_wip4.png)
wee
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 08:56:38 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Platemail.gif)
Aaaand done!
Title: Re: The slow grafix revamp
Post by: Licorice on December 25, 2015, 11:21:53 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Platemail.gif)
Aaaand done!
Sans shoulder pads (and ripped abs)?
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 09:51:36 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Plate_eh.gif)
Eh, I prefer it with the big shoulder pads and the cuirass design.
Due to me loving to fuck around I did stumble upon something nice that happens if you blend the two together;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Plate_hybrid.gif)
Looking good.
Title: Re: The slow grafix revamp
Post by: Dioxine on December 25, 2015, 10:59:44 pm
Neither exatly look like proper pauldrons.... Which isn't to say they have to, but what's a Plate mail without extra-broad shoulders? And if I had to be picky, the thigh side plates... they're neither here or there. They'd look awesome on some kind of cloth/plate combined late Renaissance period (yeah f**cking 17th and 18th centuries, the golden age of sea piracy), but you need to add some cloth to make it look good, like these guys (showing how combined melee/bulletproof armor looks): (https://pre09.deviantart.net/7663/th/pre/f/2013/025/a/6/conquistadores_by_7leipnir-d5snazn.jpg)

However, to have a proper late Medieval plate, the side plates needs to be hung higher, about belt level, as legs can be chopped off by a strike coming at the hip joint (not that important for a late Renaissance armor), and the pauldrons need to be either more massive and/or more anatomical (example goes here: (https://vignette3.wikia.nocookie.net/othya/images/f/f7/Platemail.jpg/revision/latest?cb=20140205190012) )

Not saying either approach is better.

(and I liked Roman-style sculpted abs!)
Title: Re: The slow grafix revamp
Post by: Bloax on December 25, 2015, 11:03:14 pm
There's not really any space for making the pauldrons go down the chest area - it's all occupied.

And I actually don't mind the plate mail not being correct in accordance to medieval standards, it's all taking place in post 2600 when even modern day history is but a dirty, forgotten scripture.
(lol ball bats)
Title: Re: The slow grafix revamp
Post by: Bloax on December 26, 2015, 11:20:22 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/newhair4.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/newhair5.gif)
Yet more hair styles, wee.
Title: Re: The slow grafix revamp
Post by: Licorice on December 26, 2015, 03:39:20 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Plate_eh.gif)
Very cool ;D
Title: Re: The slow grafix revamp
Post by: Bloax on December 30, 2015, 10:15:02 am
Wow, I've been inactive. That's no good!
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Nurse.gif)
Have a sexy nurse as compensation.

It might look as if I have a bare-foot fetish going on, but really, it's just because human feet are already extremely hardy and shoes are of questionable use in a lot of places.
With this supposed "super hardy mutant skin" thing going on then I can't imagine bare feet not being very practical.

Edit:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Gym.gif)
And some gym clothes?
Title: Re: The slow grafix revamp
Post by: Dioxine on December 30, 2015, 01:48:38 pm
With this supposed "super hardy mutant skin" thing going on then I can't imagine bare feet not being very practical.

Against landmines :) But yeah you're making sense here. Mutons didn't wear shoes either.
Title: Re: The slow grafix revamp
Post by: Bloax on December 30, 2015, 02:45:54 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Amazon.gif)
A slightly more complicated costume.
Title: Re: The slow grafix revamp
Post by: Boltgun on December 31, 2015, 12:12:29 pm
These sprites hit the 90 PC games visuals perfectly, it also make the pirates less of a comedic relief and more the dangerous mutants they are.

(By the way we use shoes because we do not live in our natural habitat anymore. Almost all of the ground we walk on would hurt our feet over time. This is the same reasoning for putting irons in horses.)
Title: Re: The slow grafix revamp
Post by: Dioxine on December 31, 2015, 12:17:41 pm
it also make the pirates less of a comedic relief

I understand criticism, but I will decapitate you for that :P
Title: Re: The slow grafix revamp
Post by: Boltgun on December 31, 2015, 12:29:52 pm
I understand criticism, but I will decapitate you for that :P

Everything in OpenXcom is a comedic relief eventually.
Title: Re: The slow grafix revamp
Post by: Bloax on December 31, 2015, 01:26:10 pm
These sprites hit the 90 PC games visuals perfectly, it also make the pirates less of a comedic relief and more the dangerous mutants they are.
Hehe, cool.

It'll be even more obvious once I get to the lategame stuff, since my plans for that mean that I'll have to crank open the edginess/gritiness cabinet and go crazy.
Title: Re: The slow grafix revamp
Post by: Bloax on January 01, 2016, 10:56:29 am
Happy new year and a crazy new armor;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/xeno2b.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/xeno2black.gif)

five hours well spent


I was thinking of a helmet or a mask, but it already looks intimidating as fuck without with all the visual benefits of not obscuring the face. :v
Title: Re: The slow grafix revamp
Post by: Solarius Scorch on January 01, 2016, 11:54:12 am
Hmm, someone's been playing Dark Eldars?
Nice, very nice.
Title: Re: The slow grafix revamp
Post by: Bloax on January 01, 2016, 12:03:56 pm
Believe it or not I have absolutely no experience with wh40k besides seeing the occasional funny spess muhreen picture.

You're not the first to suggest Dark Eldar though.
Title: Re: The slow grafix revamp
Post by: Solarius Scorch on January 01, 2016, 12:22:33 pm
Believe it or not I have absolutely no experience with wh40k besides seeing the occasional funny spess muhreen picture.

You're not the first to suggest Dark Eldar though.


Face it, you are destined to start playing Dark Eldar. :)
(It's a good army too, if you're sadistic enough.)
Title: Re: The slow grafix revamp
Post by: Bloax on January 01, 2016, 05:51:24 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/TacVest.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/TacArmor.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/TacArmorHelmet.gif)
Time to do the tactical set of armor.

Edit: tac armor??

EditEdit: Now with a Cool Helmet !!
Title: Re: The slow grafix revamp
Post by: DracoGriffin on January 03, 2016, 12:13:59 am
Now that is a beautiful rendition of upgrading the armor visually as it is done gameplay mechanically.

More armors like that would be perfect!
Title: Re: The slow grafix revamp
Post by: Dioxine on January 03, 2016, 05:20:56 am
I love the 'Vampire' armor earlier (except it really needs a helmet - even if it's optional - a helmet that doesn't cover the mouth, naturally :) ), the green one OTOH looks more like a latex suit than any sort of armor, but I guess that was the idea...

(By the way we use shoes because we do not live in our natural habitat anymore. Almost all of the ground we walk on would hurt our feet over time. This is the same reasoning for putting irons in horses.)

My friend this surely sounds like some crazy Gaian talk :) In actuality, it's the other way around - city streets (if someone cleans them) or even cultivated fields are safe-ish to walk on barefoot, but only a moron would go without shoes into the wilderness... Not much of my personal opinion, but a common knowledge where I was raised (in a tiny backwater village in the middle of wilderness, as it happens).
Title: Re: The slow grafix revamp
Post by: Bloax on January 03, 2016, 06:10:29 am
I love the 'Vampire' armor earlier (except it really needs a helmet - even if it's optional - a helmet that doesn't cover the mouth, naturally :) ), the green one OTOH looks more like a latex suit than any sort of armor, but I guess that was the idea..
The tactical armor is supposed to be pretty shoddy, so I've intentionally made it rather useless looking.

I guess I'll try fashioning a helmet for the xeno armor.

I'm surprised nobody has pointed out what sort of helmet I put on the tactical armor though;
(https://i.imgur.com/VaHLezX.gif)
i should give it a belt nah that really screws around with it
Title: Re: The slow grafix revamp
Post by: Bloax on January 03, 2016, 07:34:04 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/xeno3.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/xeno3b.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/xeno3black.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/xeno3bblack.gif)
jesus christ this turned out pretty scary
Title: Re: The slow grafix revamp
Post by: Dioxine on January 03, 2016, 09:36:53 am
Yeah the same DOOM helmet my design was based on, yours is just a bit less unrecognizable :P But fitting it onto a latex suit looks bad - and the helmet itself looks paper-thin, not like the pretty bulky doom guy's helmet. And the armor is hardly useless - wearing it, you're pretty much fully safe from low-powered guns, can take direct hits with Frag grenades without death or grevious injury, and pretty much ignore small grenades. The problem is - your rendition does look useless but doesn't look shoddy at all, it looks very fashion :)

@vampire armor: yeah I like it a lot. Maybe add horns/little bat wings to that helmet? You might also remove even more of the lower part of the helmet if it looks too hardcore now.
Title: Re: The slow grafix revamp
Post by: Bloax on January 03, 2016, 01:40:42 pm
Not sure why you're calling it vampire armor - is the chryssalid (+ celatid) armor now vampire themed instead?

And I do prefer it looking hardcore as fuck.
Title: Re: The slow grafix revamp
Post by: Boltgun on January 04, 2016, 10:30:11 am
My friend this surely sounds like some crazy Gaian talk :) In actuality, it's the other way around - city streets (if someone cleans them) or even cultivated fields are safe-ish to walk on barefoot, but only a moron would go without shoes into the wilderness... Not much of my personal opinion, but a common knowledge where I was raised (in a tiny backwater village in the middle of wilderness, as it happens).

Got it from a blacksmith farrier but he may be full of crap for all I know, I do not care enough to argue further.

The doom helmet was quite obvious since I saw their sprite on the battlescape.

The chryssalid armor is scary alright. It's made of chryssalids, and celatids.
Title: Re: The slow grafix revamp
Post by: Bloax on January 07, 2016, 08:55:58 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/NightOps.gif)
School started again and I've been having a ton of problems in regards to wacky sleep schedules.

Night ops?
Title: Re: The slow grafix revamp
Post by: Solarius Scorch on January 08, 2016, 08:21:13 am
I like this one best of all.
Title: Re: The slow grafix revamp
Post by: Dioxine on January 08, 2016, 01:42:42 pm
Not sure why you're calling it vampire armor - is the chryssalid (+ celatid) armor now vampire themed instead?

I thought it was something new - all this baroque, carved, segmented metal doesn't remind of Chryssalid plating at all. Nor is celatid segmented...
Title: Re: The slow grafix revamp
Post by: Bloax on January 08, 2016, 02:22:30 pm
Well chryssalids are not-xenomorphs, I just went with the more exciting option.
Because let's be honest,
(https://www.ufopaedia.org/images/6/6c/Chryssalid.gif)
chryssalids don't have that cool detail-overload look.
Title: Re: The slow grafix revamp
Post by: Bloax on January 09, 2016, 03:07:28 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Witch.gif) (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Witch2.gif)
One more for the count before I hit the bed.

Witch season!
Title: Re: The slow grafix revamp
Post by: Bloax on January 09, 2016, 05:50:11 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/HeavySuit.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/TacArmorH.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/TacArmor.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/TacVest.gif)
And thus ends the tacticool armor series.
Title: Re: The slow grafix revamp
Post by: Bloax on January 09, 2016, 11:16:06 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/GravHarness.gif)
Just more quickies, have a grav harness.

i should probably make the belt/straps the original dolls have be part of the standard non-armored equipment
probably
Title: Re: The slow grafix revamp
Post by: Evaristo on January 10, 2016, 10:53:15 am
Great work so far! I can't help but be reminded of Baldur's Gate when I look at your ladies, it's probably due to the shine. As another poster said, you really capture the old timey PC aesthetic quite well. While I enjoy the dolls existing in the mod already, I'll just love to see my gals looking like the freaky mutant amazons they oughta be.

The only other comment I'll make is in regards to your great Night Ops attempt, looks wonderful though I personally feel a more prominent/traditional NV Goggle like the original would be better than just a thin visor.
Title: Re: The slow grafix revamp
Post by: Bloax on January 10, 2016, 12:23:24 pm
Ask and you shall receive;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/NightOps.gif)

I get brain farts every now and then so it's good that people catch them.
Title: Re: The slow grafix revamp
Post by: LexThorn on January 12, 2016, 07:03:51 pm
Nice body designs but, imho, very ugly faces. 
Title: Re: The slow grafix revamp
Post by: Bloax on January 14, 2016, 07:12:15 pm
Faces are extremely difficult to work with in such a small resolution, especially so for someone that has never worked much with faces like me.

I wouldn't exactly call them "very ugly" though, that seems more like a dissonance between what kind of faces you like on your cartoon women and what kind I like.
and i just happened to miraculously stumble (about 100% of all the face stuff past the basic eye/nose/mouth layout and skull structure is trial and error) into a facial structure that i like

Excuses, excuses. But I'm not afraid to admit my own incompetence.
Title: Re: The slow grafix revamp
Post by: LexThorn on January 14, 2016, 08:34:21 pm
Faces are extremely difficult to work with in such a small resolution, especially so for someone that has never worked much with faces like me.

I wouldn't exactly call them "very ugly" though, that seems more like a dissonance between what kind of faces you like on your cartoon women and what kind I like.
and i just happened to miraculously stumble (about 100% of all the face stuff past the basic eye/nose/mouth layout and skull structure is trial and error) into a facial structure that i like

Excuses, excuses. But I'm not afraid to admit my own incompetence.

I agree about dissonance. Tell me please, is that a smile on their lips?
PS: not a single word about incompitence, bodies are great IMHO.
Title: Re: The slow grafix revamp
Post by: Gunner-chan on January 14, 2016, 09:46:52 pm
I think they're pretty awesome myself, and can't wait to see the whole game revamped.

One bit of criticism I can level though is the pink hair + pink skin looks strange. You might want to darken or brighten one or the other to make the hair and skin more distinct from each-other.
Title: Re: The slow grafix revamp
Post by: Bloax on January 14, 2016, 09:58:10 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/say_cheese3.png)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/say_cheese.png)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/say_cheese2.png)
Most of them are smiling pretty broadly so far, with some eyebrow action going on.

I can't really do much about the pink hair, since it's already just about too dark as it is.
Title: Re: The slow grafix revamp
Post by: Dioxine on January 14, 2016, 10:19:33 pm
Well to be honest I personally find these faces repulsive (too sectoid-like, and the hair looks unnatural), but hey, everyone has the right to their own aesthetics, and the image quality is undeniable. It's always better to have a choice as a player, and I think the work Bloax is doing is amazing, both in scope and in attention to detail. An artist expressing him/herself is never in the wrong and I'm not going to play critic.
Title: Re: The slow grafix revamp
Post by: Boltgun on January 15, 2016, 12:05:53 am
The faces looks a bit scary but not downright inhuman. It makes an uncanny combination with the outfits and I love it. Perhaps that's not what you were aiming for it has a lot of personality.

The heads from your last post are the best so far, my favorite it the redhead one.

However if you wish a bit of criticism:
- While the TAC armor gal's eyes pierce nicely through the visor, it feels like she is gazing through our soul with the helmet off.
- A blue light should give the night ops armor a better nocturnal feeling, and more contrast than the purple one.
- Are the gals winking? I thought for a while that one eye was to look normal and the other glow in a shadow, like a terminator effect.

But, again, it's really good.
Title: Re: The slow grafix revamp
Post by: Bloax on January 15, 2016, 01:27:31 am
However if you wish a bit of criticism:
- While the TAC armor gal's eyes pierce nicely through the visor, it feels like she is gazing through our soul with the helmet off.
- A blue light should give the night ops armor a better nocturnal feeling, and more contrast than the purple one.
- Are the gals winking? I thought for a while that one eye was to look normal and the other glow in a shadow, like a terminator effect.
1) Entirely intentional. :^D

2) Not quite more contrast, but it's certainly more moody:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/NightOps2.gif)
me likey
Edit: and speaking of moody;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/Xeno.gif)
mmm

3) And yes, that's winking.
That's why it's so purple, since I for some reason decided to add purple makeup to them and found that it both looked good and was good for differentiating the eyes from the rest of the head.
Fair warning though; the faces aren't really made to be viewed on extreme closeups like this, but rather with at a 2-4x magnification (the images are 10x), which is why some facial traits (primarily the mouth) are quite high-contrast.


Oh and yes I do enjoy reading through nitpickings, although I can't guarantee that I'd like to fix all of them.
Title: Re: The slow grafix revamp
Post by: Bloax on January 15, 2016, 04:31:40 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Smokey.gif)
I shouldn't be doing stuff while tripping on sleep deprivation, it's not good for the quality control.
Title: Re: The slow grafix revamp
Post by: Gunner-chan on January 15, 2016, 04:40:17 am
Looks good though to me!

Are you gonna make maskless/helmetless versions like that one official mod includes too?
Title: Re: The slow grafix revamp
Post by: Bloax on January 15, 2016, 04:27:55 pm
Of course.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/test/body6_F0_pir.gif) -> (https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Defender.gif)
Defender finally done.
Title: Re: The slow grafix revamp
Post by: Evaristo on January 15, 2016, 09:49:51 pm

- While the TAC armor gal's eyes pierce nicely through the visor, it feels like she is gazing through our soul with the helmet off.


The tac armor gal is one of my favorites for that reason, though I can leave the hair (I'm one of those who will personally lean toward more practical styles). She's the freakiest of them all by looking like she crawled out of the bowels of some hellfire ridden place. I tend to find myself quite immersed in the game's scavenging, irrecoverable world and the aberrations portrayed by these paper dolls do really well to fit in with my mind's eye of this great mod's setting.

That's just me though, I can totally understand where people are coming from if they're not into it and prefer other aesthetics.

I just want to encourage Bloax to keep up the good work and I hope you to keep experimenting on that hair! I'm not huge on the brighter colors nor the more wacky styles (Sentiment I feel both toward yours and certain ones in base X-PirateZ). I have no problem with them, I just hope to see some more that are toned a couple notches away from the anime margin.

2) Not quite more contrast, but it's certainly more moody:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/NightOps2.gif)
me likey


That said though I like what you're trying with the multicolored hairstyles. However with the blue and red style on the night ops gal, the blue blends in with the darker skin somewhat and the red stands out as something that is floating above her head in a way. It might be mitigated with a lighter skin color wearing that particular 'do or a color reversal but idk, no matter the case hope to see more stuff!
Title: Re: The slow grafix revamp
Post by: Bloax on January 15, 2016, 10:21:43 pm
The nightops head does look a bit too busy for its own good, but minor incompatibilities like that are inevitable in such a variant-heavy environment as this.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Hairdemo.gif)
The situation is much better when there's not a big-ass headpiece fucking everything up.

As for hair, then I'm pretty much throwing some random shit together every now and then as I roll along at this point.
The lack of direction is staggeringly bad, and working in such a limited resolution isn't making it easier to make hair look good at this angle.

Good to see that people are liking stuff though.
Title: Re: The slow grafix revamp
Post by: Dioxine on January 16, 2016, 11:35:44 am
The situation is much better when there's not a big-ass headpiece fucking everything up.

Indeed, but you NV goggles are anything but big-ass, they're actually tiny :) And damn it, I really need to update these M0-M3/F0-F3 heads so you'll stop showing my first attempts at pixel art next to your work to make it look better (indeed M1 is the ugliest of them all) :)
Title: Re: The slow grafix revamp
Post by: Bloax on January 23, 2016, 11:07:47 pm
So decided to give the synth suit a go.
I had a bit of, uh, inspiration (https://www.youtube.com/watch?v=HMnOyceOpjI) along the way.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/SynthSuit.gif)

Maybe it should be a bit more nanosuit-ey rather than Muton-spandex-musclesuit, haha.

Although that does pave the way for the Brute armor to be more like
(https://i.imgur.com/PJb9k60m.jpg)
heh heh heh
Title: Re: The slow grafix revamp
Post by: Gunner-chan on January 24, 2016, 01:23:56 am
I would say keeping it as the weird skinsuit makes the most sense, since well that's what it is. It's the exact same armor. Though shouldn't it be a different color than green like the default one? I don't think they'd put themselves in the most dominant mercenary color, which is why I think the original was blue.
Title: Re: The slow grafix revamp
Post by: Bloax on January 24, 2016, 01:34:09 am
I could make it the blue-gray/dark grey combo that the original is pretty easily;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/SynthSuit2.gif)
But I really like the idea of Muton-suits.

Edit:

In fact yes, it would be quite amazing if Brute was repurposed to be a not-nanosuit, it even has the synthmuscle+chemicals bullshit.
Title: Re: The slow grafix revamp
Post by: Bloax on January 25, 2016, 04:58:04 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Stormy.gif)
Getting a bit stormy in here.
Title: Re: The slow grafix revamp
Post by: Evaristo on January 25, 2016, 08:25:30 am
Looking good! In regards to the synth suit, I'm more partial to the green myself, but that's what mini-mods are for! Everyone's happy.
Title: Re: The slow grafix revamp
Post by: Bloax on February 06, 2016, 08:17:22 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Dragonfly.gif)
ugh, getting real slow
Title: Re: The slow grafix revamp
Post by: Dioxine on February 06, 2016, 11:08:52 pm
Mmm, one of the best so far.
Title: Re: The slow grafix revamp
Post by: Ruludos on February 07, 2016, 02:07:46 am
Oh, wow. These are  beautiful.
Title: Re: The slow grafix revamp
Post by: Evaristo on February 07, 2016, 03:56:42 am
That latest one is definitely one of my favorite hairstyles thus far. I'm partial to green I admit and I like that it's more restrained than most of the others. The wavy nature gives it texture and it just seems to 'fit' for a buccaneer lady  :D

I look forward to more!
Title: Re: The slow grafix revamp
Post by: Bloax on February 07, 2016, 04:56:31 am
If you want an interesting fact then funnily enough it's based off one of the many things my hair does every now and then.
(yeah i have pretty long, wavy hair and i cannot do it justice in such a restricted format)
Title: Re: The slow grafix revamp
Post by: Bloax on February 13, 2016, 01:03:43 am
So today I decided to tinker around with something before crashing to bed.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/NotBrute.gif)
I don't think I'm done tinkering, but the preliminary results are promising. heh
Title: Re: The slow grafix revamp
Post by: Cristao on February 13, 2016, 11:51:31 am
Like the body - Strongly dislike that head. **shudders**
Title: Re: The slow grafix revamp
Post by: Bloax on February 15, 2016, 04:04:35 am
Not many changes, but I think the not-nanosuit might be done

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/NotBrute3.gif)
unless you want me to try one with the muscley ridge stuff that i will inevitably fuck up
Title: Re: The slow grafix revamp
Post by: Dioxine on February 15, 2016, 03:52:18 pm
Dat Brasierre of Doom! :)
btw I've seen your work on the ZDOOM forums, lots of awesome stuff there, man :) Your style can only be fully appreciated when you work on bigger sprites than XCOM allows, but still, I think your extra shiny approach is actually what works best for pixel presented on LCD screens - shitty color depth as compared to CRTs calls for aggressive shading. If I were making a game with pixel graphics, I'd definitely hire you :)
Title: Re: The slow grafix revamp
Post by: Bloax on February 15, 2016, 11:23:50 pm
The benefits of me having a 'job' to do is that I start going complete apeshit in terms of productivity due to having a crazy work ethic and a strong sense of duty.
I mean hell, me and a couple of buddies cranked https://contest.gamedevfort.com/submission/657 this shit out in a month.

meanwhile i am having trouble doing anything on a day-to-day basis if i am just doing it for myself
Title: Re: The slow grafix revamp
Post by: Boltgun on February 16, 2016, 10:15:25 am
The benefits of me having a 'job' to do is that I start going complete apeshit in terms of productivity due to having a crazy work ethic and a strong sense of duty.
I mean hell, me and a couple of buddies cranked https://contest.gamedevfort.com/submission/657 this shit out in a month.

meanwhile i am having trouble doing anything on a day-to-day basis if i am just doing it for myself

Working in short bursts is the best way to go when you have an agenda imo. That's why I love gamejams.
Title: Re: The slow grafix revamp
Post by: Bloax on February 24, 2016, 04:49:12 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brainer.gif)
I love it when things come together on the first try, which the hairdo certainly did this time around.
Title: Re: The slow grafix revamp
Post by: Cristao on February 24, 2016, 02:00:18 pm
^^Better
Title: Re: The slow grafix revamp
Post by: yrizoud on February 24, 2016, 03:18:34 pm
If it's a coat, doesn't it have a back ?
Title: Re: The slow grafix revamp
Post by: Bloax on February 24, 2016, 05:17:20 pm
LATE NIGHT SPRITING (while watching some dude's openxcom stream) DOES THINGS TO YOU

yeah i realized that while i was lying in bed
i'll fix it today someday sometime

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brainer2.gif)
EDIT: which is now, much better innit
Title: Re: The slow grafix revamp
Post by: Dioxine on February 24, 2016, 06:56:35 pm
Hmm, the waist of the coat is rather thin, just like she was wearing a belt - but there's no belt.
Title: Re: The slow grafix revamp
Post by: Arthanor on February 24, 2016, 07:07:20 pm
Good catches guys! And the image still looks pretty cool. I'm struggling to find which outfit it is though? Brainer flashin' her undies outfit?
Title: Re: The slow grafix revamp
Post by: Bloax on February 25, 2016, 01:03:46 am
So a totally rad idea struck me..
What if we.. Wear three things AT ONCE??
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brainiac.gif)
The force of SCIENCE compels you to fight harder to crush your enemies!!

~ Obligatory Flappy Mad Scientist Coat included with every purchase ~

Maybe I'll have mercy and let the vanilla brainer coat have some of that flappy flappiness, who knows?

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brainer3.gif)
i am a merciful god

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brainer4b.gif)
wtfbelt replaced with stylish makeshift belt
Title: Re: The slow grafix revamp
Post by: Bloax on March 01, 2016, 08:39:18 pm
The herald of death draws closer
When the winds of war blow
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/BioSuit.gif)
a fucking bulldozer

edit:

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brainer5.gif)
ok more windy stuff
Title: Re: The slow grafix revamp
Post by: Yankes on March 02, 2016, 07:01:49 pm
Do anyone else see small sectoid chained to chest as live shield?
Title: Re: The slow grafix revamp
Post by: Phoenix7786 on March 02, 2016, 08:07:35 pm
Am I the only one who dislikes the rather man-ish stomach?
Title: Re: The slow grafix revamp
Post by: Bloax on March 02, 2016, 10:53:41 pm
I like it, but I guess variation doesn't hurt.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/test/softermidriff.gif)
Title: Re: The slow grafix revamp
Post by: Phoenix7786 on March 03, 2016, 07:39:25 am
By the way Bloax I re-read my post and realized I came across as a bit ungrateful and criticizing, considering the amazing work you've done with these. Please know that I think these are awesome even if I do not agree with certain aesthetics.
Title: Re: The slow grafix revamp
Post by: Bloax on March 03, 2016, 08:16:17 am
mate don't worry, i am most chili and don't mind the differing opinion
tis' perfectly natural (and hey that's how you get more stuff done)
Title: Re: The slow grafix revamp
Post by: Arthanor on March 03, 2016, 03:44:28 pm
Besides the really large breasts, I like the dolls a lot. The pink took a while to get used to, but I think I'm ok with it now and that latest amazon I guess? Looks good!

I'd say the bra looks a bit odd because of the very straight horizontal part and if you look at it the wrong way, the shine/shade on the loincloth makes it look like a.. hum.. tentacle member?

So no issue with the gal, it's just the clothing. Maybe she should just dispense of it ;)
Title: Re: The slow grafix revamp
Post by: ivandogovich on March 03, 2016, 03:56:26 pm
makes it look like a.. hum.. tentacle member?

>.<  I can't un-see this now.

;)

Cheers, Ivan :D
Title: Re: The slow grafix revamp
Post by: Solarius Scorch on March 03, 2016, 05:18:26 pm
I like it, but I guess variation doesn't hurt.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/test/softermidriff.gif)

I like this stomach so much I immediately felt like reaching and touching it and sliding and I really shouldn't read smut fanfics when I'm feverish.
Title: Re: The slow grafix revamp
Post by: ivandogovich on March 03, 2016, 05:48:38 pm
I like this stomach so much I immediately felt like reaching and touching it and sliding and I really shouldn't read smut fanfics when I'm feverish.

Yep, the abs are nice, and not overdone.  I like them too!
Title: Re: The slow grafix revamp
Post by: Bloax on March 03, 2016, 06:32:29 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/SwimSui2.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/test/FancyDressing2.gif)
might as well post the latest developments

Quote
tentacle dick
now that i'm better at cloth (maybe because i've been drawing some, hmmmmmmmmm) i'll go ahead and fix that

after i'm done crashing to bed from not sleeping all night and still being awake at 17:32
Title: Re: The slow grafix revamp
Post by: Arthanor on March 03, 2016, 10:07:17 pm
Good work! These latest ones look great.

Nice touch with the swimsuit parade and the "now you see it, now you don't" skull that depends on colors.
Title: Re: The slow grafix revamp
Post by: Bloax on March 04, 2016, 07:41:53 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/Amazon.gif)
yes that's better
Title: Re: The slow grafix revamp
Post by: Bloax on March 06, 2016, 11:24:18 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Assault.gif)
I'm unsure about the flappy cloth stuff that's there just for funsies.
Title: Re: The slow grafix revamp
Post by: Boltgun on March 07, 2016, 12:23:44 am
It's a bit too flappy unless the gal is standing in a tornado.
Title: Re: The slow grafix revamp
Post by: Arthanor on March 07, 2016, 12:32:01 am
I like it, maybe she's standing on the bow of the Bonny, headed towards some shippin'?

Another thing this just made me think of: The hair and cloth have motion, but the gal is standing in a very stiff position, like she's getting a full body XRay or something. Could be interesting to have different poses..! Of course, that's tons more work..
Title: Re: The slow grafix revamp
Post by: Bloax on March 07, 2016, 12:37:44 am
It's a bit too flappy unless the gal is standing in a tornado.
Well it's a flying armor!

And yeah I have considered poses but then that would mean poses for most things would be insane amounts of work on top of what's already there.

edit:

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/BizarroNurse.gif)
might as well post this
Title: Re: The slow grafix revamp
Post by: Bloax on March 07, 2016, 01:38:28 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/CarrierSuit2.gif)
spess muhreens assemble
Title: Re: The slow grafix revamp
Post by: Bloax on March 08, 2016, 12:26:25 am
TRIPLE TROUBLE POST

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/CarrierSuit3.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Harbinger.gif)

ye
Title: Re: The slow grafix revamp
Post by: Arthanor on March 08, 2016, 12:33:45 am
Nice! I especially like the last two variants (either expose the chest or cover it, no straps!).

The hands look a bit odd though, like the wrists are bent in an odd way towards the gals.
Title: Re: The slow grafix revamp
Post by: Bloax on March 08, 2016, 01:03:44 am
The fingers are indeed bent inwards, though it doesn't look too weird to me.
Probably requires a bit more tinkering but that's for later.
Title: Re: The slow grafix revamp
Post by: Bloax on March 08, 2016, 06:34:25 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Hover.gif)
i guess we hovering now
Title: Re: The slow grafix revamp
Post by: Cristao on March 08, 2016, 08:09:48 pm
I can now think of trying this out. Perhaps my next playthrough when Dioxine releases 1.0
Title: Re: The slow grafix revamp
Post by: Bloax on March 09, 2016, 07:12:53 pm
cool
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/DurathreadGarbage.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/LeatherMetal.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Guardian2b.gif)

First two are bound to change, though do suggest something to slap onto them, since I'm kind of stumped.
Title: Re: The slow grafix revamp
Post by: Arthanor on March 09, 2016, 07:28:31 pm
Robogal! Is she the new nemesis for Robocop? :) The armor looks great, except the helmet is a bit.. looks like a world war helmet with odd nerdy square glasses.

As for the other gals, what about sandals? Although our gals have steel skins, barefoot is not great for the battlefield. Especially for the first one, if they laced up to the ankle, it would fill up some of the bare skin areas. Otherwise.. Something on the thighs, maybe a diving-like knife in sheath? Like one of these:

https://www.xray-mag.com/sites/default/files/shamu_stickers.jpg (https://www.xray-mag.com/sites/default/files/shamu_stickers.jpg)
https://i.ytimg.com/vi/DsBnSbEBiQY/hqdefault.jpg (https://i.ytimg.com/vi/DsBnSbEBiQY/hqdefault.jpg)
Title: Re: The slow grafix revamp
Post by: Bloax on March 10, 2016, 12:11:49 am
Excellent idea.
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/DurathreadGarbage2.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/LeatherMetal2.gif)

And something completely unrelated:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/test/Rags.gif)
Title: Re: The slow grafix revamp
Post by: Bloax on March 11, 2016, 05:06:59 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Assassin.gif)
Most Jumbled Armor Ever award winner

Edit:

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Platemail5c.gif)
Platemail update.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Platemail5cshield.gif)
now with a square plate of what the hell happened to this thing
Title: Re: The slow grafix revamp
Post by: Bloax on April 01, 2016, 01:04:55 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/test/j-wip7.gif)
no i am not dead in case you were wondering
Title: Re: The slow grafix revamp
Post by: Boltgun on April 01, 2016, 11:17:22 am
Nice Juggernaut, I cannot wait to have all of these in a mod format.
Title: Re: The slow grafix revamp
Post by: Petethegoat on April 04, 2016, 01:22:24 am
These look fantastic.
Title: Re: The slow grafix revamp
Post by: Cristao on April 20, 2016, 09:32:52 pm
Bloax, when art thou converting this to a mod?
Title: Re: The slow grafix revamp
Post by: Bloax on April 20, 2016, 09:51:20 pm
When I'm done making them.

Which will probably be in late May or June.
Title: Re: The slow grafix revamp
Post by: Cristao on April 21, 2016, 10:29:25 am
Good one, man. For some reason I look forward to it. May I ask if it is possible to include a ninja / shinobi armor in it?
Title: Re: The slow grafix revamp
Post by: Bloax on April 21, 2016, 07:26:04 pm
After getting my life reinvigorated for a short while after committing another successful "burst into some random conversation" heist, I gave it a try;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Ninja.gif)
Something like that?
Title: Re: The slow grafix revamp
Post by: Bloax on June 03, 2016, 03:37:40 am
wow that was a long productivity coma

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Maid.gif)
mmh
Title: Re: The slow grafix revamp
Post by: Dioxine on June 03, 2016, 03:54:36 pm
I like it a lot! Looks like I have to upgrade the maid outfit to this standard before the release :)
Title: Re: The slow grafix revamp
Post by: Bloax on June 03, 2016, 04:02:48 pm
https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/wip/maid.7z
Here you go then.

edit:
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Maid_hehe.gif)
Mixing maid outfit with swiftsuit results in interesting results.
Title: Re: The slow grafix revamp
Post by: Bloax on June 04, 2016, 04:18:41 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/count/Brute.gif)
? An actual brute suit ?

A bit light on the armor overdose, hm.
I am very hesitant to get rid of all that stuff though..

Choices, choices.
Title: Re: The slow grafix revamp
Post by: Dioxine on June 04, 2016, 05:24:51 am
Too light for the actual Brute, but I'm sure it can be used for something... it's too pretty to go to waste.
Title: Re: The slow grafix revamp
Post by: Bloax on June 04, 2016, 07:48:42 pm
Well either way, I made it prettier;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brute2.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/Brute2b.gif)

hmh
Title: Re: The slow grafix revamp
Post by: Bloax on June 05, 2016, 12:47:00 am
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/WimpyXeno.gif)
Guess this would be a better replacement for what is currently the xeno armor rather than the baroque thing I did earlier.
Title: Re: The slow grafix revamp
Post by: Dioxine on June 05, 2016, 03:10:31 am
Sure would! I like it! It needs a helmet though (unless I steal the helmet from the previous attempt ;) ) Also the pauldrons look too generician, I'd like to have similar big-ass twin spikes like the original (and like the Chryssalid).
Title: Re: The slow grafix revamp
Post by: Bloax on June 05, 2016, 05:02:09 am
pardon me while i go cry in a hugbox for having my totally perfect and flawless piece of shit insulted so grievously

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/WimpyXeno2.gif)
nah just kidding

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/WimpyXeno2b.gif)
the tail and green/red visor will be there for the upgr8ded version

edit: fuckkkkk the shoulder spikes r too bright brbbb
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/WimpyXeno3.gif)
yes perfect
Title: Re: The slow grafix revamp
Post by: Dioxine on June 05, 2016, 01:35:50 pm
I don't hate the spikes, no sir, but they're still attached to generician shoulderpads :) It should look more organic!
Title: Re: The slow grafix revamp
Post by: Bloax on June 06, 2016, 08:43:02 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/WimpyXeno3b.gif)
Don't know about organic but it's certainly less normal now.
Title: Re: The slow grafix revamp
Post by: karadoc on June 07, 2016, 12:14:14 pm
I don't think it needs more sticky-outty-bits. The thing that makes it look non-organic (to me) is the rounded-metal shoulder pieces.

I don't have a strong opinion about how it _should_ look. (Actually, I kind of prefer the first version with the shorter spikes.) ;  but I could suggest that having a ridge in the centre of the shoulder pieces would make it look less machine-made. Like /\ shape instead of ∩.
Title: Re: The slow grafix revamp
Post by: lusciouspear on June 11, 2016, 11:27:53 pm
In general, I <3 these so much.