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Author Topic: Important: Upgrading Saves Between Versions  (Read 136716 times)

Offline kikanaide

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Re: Important: Upgrading Saves Between Versions
« Reply #60 on: December 31, 2017, 06:43:20 pm »
Paraphrased from Ivan's post over in the download thread:

Before/after upgrading to I1, change any STR_ALIEN_CONTAINMENT to STR_JAIL in your .sav file.

Dioxine, feel free to correct if this is in error, but my jails became Cryo Prisons when I upgraded.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #61 on: January 02, 2018, 11:45:10 am »
Yeah they did. But this isn't detrimental to the player, so there was no need to mention it from my side.

Offline Cristao

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Re: Important: Upgrading Saves Between Versions
« Reply #62 on: March 22, 2018, 12:41:04 pm »
Any key things to note in upgrading?

Offline ivandogovich

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Re: Important: Upgrading Saves Between Versions
« Reply #63 on: March 22, 2018, 02:40:05 pm »
If you have a cryoprison, Upgrading from 99I1 to 99I2:

In your save file:
under your base (name) and its facilities:
replace STR_ALIEN_CONTAINMENT with STR_CRYO_PRISON in the save file.

ie:
Code: [Select]
      - x: 1
        disabled: false
        type: STR_ALIEN_CONTAINMENT
        y: 4
        hadPreviousFacility: false

becomes
Code: [Select]
      - x: 1
        disabled: false
        type: STR_CRYO_PRISON
        y: 4
        hadPreviousFacility: false

if you try to edit a save after the upgrade you may need to paste this in as that facility entry was expunged in my base when the game loaded.

Offline mamix

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Re: Important: Upgrading Saves Between Versions
« Reply #64 on: April 03, 2018, 04:50:18 pm »
After upgrading from 99I1 to 99I2, equipping .6g buckshot to the sawd-off is no longer an option.
Wondering if that's intended.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #65 on: May 04, 2018, 10:52:19 pm »
On upgrade to 0.99J, the following prisoners will transform:
Marsec Operatives into Guild Navigators
Marsec Bodyguards into Guild Medics

It is advised to sell or otherwise utilize them before updating to keep normal game experience.
« Last Edit: May 05, 2018, 12:44:08 am by Dioxine »

Offline LytaRyta

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Re: Important: Upgrading Saves Between Versions
« Reply #66 on: May 28, 2018, 09:24:39 pm »
hi, amybe heretic approach, / issue  - but is it really need transitions, upgrading saves from version to next version ?  every "version after version" ? ---->

---> bcos, i just copied my saves from XPiratez v.0.99E ----> to today pack 0.99J1  -- and still nothing wrong, no crashing, no bad images, no wrongs stuffs, etc.. no dead "links"

..very robust, stable ..game,  (engine strong ;D :p  8) :8

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #67 on: May 28, 2018, 10:04:36 pm »
Save edits are in fact sometimes required to not break a save with some updates. When it is needed this is the thread where the relevant instructions can be found.

Offline silencer_pl

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Re: Important: Upgrading Saves Between Versions
« Reply #68 on: July 09, 2018, 10:19:01 am »
Hi.

Do new missions for 99J3 require save edit?

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #69 on: July 09, 2018, 10:58:10 am »
Ah, right. Upgrade just before the end of the month, if possible.

Offline Eddie

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Re: Important: Upgrading Saves Between Versions
« Reply #70 on: July 09, 2018, 01:12:42 pm »
What are the missions that could break the game? Church ships were mentioned somewhere. I assume if none of these missions are active in my save then I can upgrade right away.

Is it possible and not too much trouble to give a list?

niculinux

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Re: Important: Upgrading Saves Between Versions
« Reply #71 on: July 09, 2018, 01:31:33 pm »
Upgrading from 0.99J2 to 0.99J3 there is a bug involving "Myths: The Second Snake", some strings are missing in the piratez.rul file making that iten unresearchable, to fix replace the .rul file with one kindly  provided here by FG

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #72 on: July 09, 2018, 04:06:34 pm »
So what happened this patch is that the Eridaini(snakemen) where implemented. However prior to now the church was using the snakemen faction portion of the rules. To avoid unnecessary future mental gymnastics snakes are now snakes and the church is a separate "new" faction. That however does mean that until a new month rolls and a new set of missions gets rolled, the engine is referring to things that potentially no longer exist. Just avoid church interactions until a new month comes around.   

Offline BBHood217

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Re: Important: Upgrading Saves Between Versions
« Reply #73 on: July 09, 2018, 04:56:37 pm »
The Guild internally uses the floater faction; so when the Nubirans are finally implemented, is the Guild gonna become a new faction too?

And how come this wasn't done with the Academy, who are still internally sectoids while the actual sectoids are instead a new faction?

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #74 on: July 09, 2018, 05:26:43 pm »
 
The Guild internally uses the floater faction; so when the Nubirans are finally implemented, is the Guild gonna become a new faction too?

And how come this wasn't done with the Academy, who are still internally sectoids while the actual sectoids are instead a new faction?

Honestly i have no idea, the end user should never see this sort of under hood stuff unless something breaks, like missing strings, or the present gearshift hiccup. If dioxine wants things structured a certain way under the hood it only really affects/helps dioxine and anybody fiddling with ruleset level stuff.

Thou with the sectoids i speculate that is an artifact of the early days. The academy had most of the full range of vanilla missions and ships, and the sectoids only have a few ships and a tiny number of missions. Editing the vanilla faction to call the academy stuff and then creating the relatively smaller entity of the sectoids from scratch was probably alot less work.