Author Topic: Important: Upgrading Saves Between Versions  (Read 160945 times)

Offline saladofstones

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Re: Important: Upgrading Saves Between Versions
« Reply #30 on: November 01, 2016, 03:21:51 am »
Does 099D require anything done? I noticed it added a new environment and at least two new missions.

Offline Ethereal_Medic

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Re: Important: Upgrading Saves Between Versions
« Reply #31 on: November 06, 2016, 06:10:16 pm »
@saladofstones
The update to the current version seems to not need new strings for the save file since all new missions are *unlocked* via research topics. As any new researched mission, it will be integrated with the start of the next month.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #32 on: November 13, 2016, 05:09:37 am »
Update to 0.99E.1:
Upgrading on Battlescape unadvised.
> If you have started a campaign pre-0.99E, add STR_CODEX_GREEN to your items.
> If you have started/upgraded to 0.99E, and researched the Tiny Drill Investigation, but didn't build the Ventura yet, replace your STR_MENACING_HULL with:
- If researched Gray Codex, STR_FORTUNA_HULL;
- If researched Red Codex, STR_METALLO_HULL;
- If researched Green Codex, STR_VENTURA_HULL;
- If researched Gold Codex, STR_FUEGO_HULL.

Offline Narvi

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Re: Important: Upgrading Saves Between Versions
« Reply #33 on: November 13, 2016, 08:20:01 pm »
Update to 0.99E.1:
Upgrading on Battlescape unadvised.
> If you have started a campaign pre-0.99E, add STR_CODEX_GREEN to your items.
> If you have started/upgraded to 0.99E, and researched the Tiny Drill Investigation, but didn't build the Ventura yet, replace your STR_MENACING_HULL with:
- If researched Gray Codex, STR_FORTUNA_HULL;
- If researched Red Codex, STR_METALLO_HULL;
- If researched Green Codex, STR_VENTURA_HULL;
- If researched Gold Codex, STR_FUEGO_HULL.
Could you be a bit clearer on where to place that? I'm not sure where 'items' is.

Offline Zharkov

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Re: Important: Upgrading Saves Between Versions
« Reply #34 on: November 13, 2016, 09:50:16 pm »
Could you be a bit clearer on where to place that? I'm not sure where 'items' is.

Search for "items:" in your .sav and add to list "STR_CODEX_GREEN: 1". Be aware that there may be more than one "items:" entry - most likely the second one marks the list of the items in your hold while the first one is your ship's inventory.
« Last Edit: November 13, 2016, 09:52:49 pm by Zharkov »

Offline Narvi

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Re: Important: Upgrading Saves Between Versions
« Reply #35 on: November 14, 2016, 12:28:32 pm »
Search for "items:" in your .sav and add to list "STR_CODEX_GREEN: 1". Be aware that there may be more than one "items:" entry - most likely the second one marks the list of the items in your hold while the first one is your ship's inventory.
There are two, yes. Which one should I put it into?

Offline Zharkov

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Re: Important: Upgrading Saves Between Versions
« Reply #36 on: November 14, 2016, 01:48:43 pm »
There are two, yes. Which one should I put it into?

The second one!

Offline Narvi

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Re: Important: Upgrading Saves Between Versions
« Reply #37 on: November 14, 2016, 02:40:32 pm »
The second one!
I'm getting 'illegal tab when looking for indentation'.

EDIT: nvm got it oxcom is fussy when saveeditting with notepad ++
« Last Edit: November 14, 2016, 02:50:07 pm by Narvi »

Offline Solarius Scorch

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Re: Important: Upgrading Saves Between Versions
« Reply #38 on: November 14, 2016, 04:00:21 pm »
EDIT: nvm got it oxcom is fussy when saveeditting with notepad ++

It's the YAML that is fussy. :P

Offline legionof1

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Re: Important: Upgrading Saves Between Versions
« Reply #39 on: December 21, 2016, 07:05:50 pm »
Squire is new, the others are just updated items. What happens is that some updated objects are identified as "new" for several reasons, altered id string being the most common.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #40 on: December 25, 2016, 03:28:19 am »
Stop polluting the god damned topic. What did I tell in the OP, eh? This is ANNOUNCEMENTS not QUESTIONS topic.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #41 on: February 04, 2017, 07:08:07 am »
For upgrading during a campaign, add these techs:

STR_WAT_DO
STR_PIRATE_LIFE
STR_PARTY
STR_CLOTHING_UC
STR_JACKSTOWN_SCOUTING
STR_JACKSTOWN_ZZZ
STR_INSPECT_MACHINERY
STR_MENACING_HULL
STR_KULTUR
STR_RECRUITMENT
STR_SMALL_RADAR_SYSTEM
STR_PERSUASION
STR_GOBLIN_ROKKITZ_UC
STR_MINE
STR_SMGS_SUMMARY
STR_EXPLOSIVES_SUMMARY
STR_HEAVY_WEAPONS_SUMMARY
STR_ENVIRO
STR_LOOT_DISTRIBUTION

If you've changed Tiny drill into the Golden Codex, add the following items to your base:

    STR_CLOTHING_OFFICER: 1
    STR_OFFICERS_BATON: 1

Offline Scorrpio

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Re: Important: Upgrading Saves Between Versions
« Reply #42 on: March 08, 2017, 07:29:15 pm »
The 99F.1 > 99F.3 looks fairly heavy.  I suppose certain save changes are in order for the new missions?  Thx!

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #43 on: March 09, 2017, 01:59:13 am »
Not much, you probably need to re-research a few techs, depending on your advancement in the campaign, but all of them are quite light time-wise and generate some extra points.

Offline Scorrpio

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Re: Important: Upgrading Saves Between Versions
« Reply #44 on: March 10, 2017, 07:52:28 am »
Update: moving to F3 was a bit problematic. I suppose I could provide the pre-migration save file.  Durathread working showed up as available and researched fine.  But Electricity/Electronics would not.  And techs dependent on it (i.e. aye-phone) are not showing either.   Tried editing save file to add the tech to my 'popped research' list,  and to research rule list with a 0 but did nor help.   Ended up adding tech as researched.