Author Topic: Important: Upgrading Saves Between Versions  (Read 10148 times)

Online Solarius Scorch

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Re: Important: Upgrading Saves Between Versions
« Reply #15 on: January 30, 2016, 05:53:28 pm »
There's a button to unequip everything. If this doesn't work Zharkov, then something's probably wrong with your install.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #16 on: January 30, 2016, 06:29:10 pm »
Yeah, this was an issue when inventory slots were changed, and 'x' worked. Now there's no (conceivable) possibility for items to end up in the 'hidden' inv slots because they're not hidden, they're blocked. If you're missing some items, there are many many other reasons this could happen (vide Meridian's last hideout defense) :)
Also this WON'T work if you don't use the build packaged with the mod (or an upgraded one).

Offline Zharkov

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Re: Important: Upgrading Saves Between Versions
« Reply #17 on: January 30, 2016, 09:10:10 pm »
Sry, everyone, seems I actually botched up my .sav which led to some unexpected side effects. I was wrong, everything works as intended!

Offline Foxhound634

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Re: Important: Upgrading Saves Between Versions
« Reply #18 on: January 31, 2016, 10:48:42 pm »
upgrading save from 0.97C to 0.97D, anything i should be mindful of?

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #19 on: February 01, 2016, 01:34:50 am »
Answered already, but the topic got spammed a bit... Please do not post here without any relevant info. This is supposed to be a topic for those who seek it.

So: no, no upgrades between 0.97 C and D needed.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #20 on: May 13, 2016, 07:01:13 pm »
To upgrade to 0.98F, please edit your save and change research topic names (NOT item names):
STR_CLOCKWORK_GUN to STR_CLOCKWORK_GUN_PRODUCTION
STR_PPSH to STR_PPSH_PRODUCTION
« Last Edit: May 13, 2016, 07:05:23 pm by Dioxine »

Offline Arthanor

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Re: Important: Upgrading Saves Between Versions
« Reply #21 on: May 13, 2016, 09:39:16 pm »
Anything to add/change in the "alienStrategy" section of saves? Since you introduced new missions, I assume there should be.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #22 on: May 14, 2016, 01:02:58 am »
No, I'm hopefully never touching 'alien strategy' again. All missions are added through missionscripts.

Offline Golnor

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Re: Important: Upgrading Saves Between Versions
« Reply #23 on: May 14, 2016, 02:43:06 am »
I went from  .98c to .98e. Anything to be worried about?

Also will probably upgrading to .98f once I get home.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #24 on: May 14, 2016, 10:16:29 am »
Nah, nothing serious.

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #25 on: June 07, 2016, 07:17:00 pm »
Non-critical save upgrade (no error or crash if you don't):
If you're advanced in a campaign, upgrade to 0.99 by finding

Code: [Select]
discovered:

in the save file, then adding below it the following list:

Code: [Select]
  - STR_CONTACT_FUSO_ZZZ
  - STR_CONTACT_DEALERS_ZZZ
  - STR_CONTACT_KRAZY_HANNA_ZZZ
  - STR_CONTACT_GENERAL_SUPPLIES_ZZZ
  - STR_CONTACT_SHIP_JUNKYARD_ZZZ
  - STR_SURVIVAL_ZZZ
  - STR_BALLISTICS_ZZZ
  - MEGASCORPION_ARMOR
  - STR_MEGASCORPION_CORPSE
  - STR_MEGASCORPION_TERRORIST
  - STR_HARPOON
  - STR_COLT45
  - STR_SNUBBY
  - STR_MP
  - STR_PISTOL_LT
  - STR_REVOLVER
  - STR_LUGER
  - STR_PISTOL_BM
  - STR_PISTOL
  - STR_SMG
  - STR_DB_SHOTGUN
  - STR_SHOTGUN_PA
  - STR_COMBAT_SHOTGUN
  - STR_RIFLE_AK
  - STR_RIFLE_M16
  - STR_RIFLE_SA80
  - STR_WINCHESTER
  - STR_HUNTING_RIFLE
  - STR_GRENADE
  - STR_GRENADE_FRAG
  - STR_PISTOLS_SUMMARY
  - STR_SHOTGUNS_SUMMARY
  - STR_BEER
  - STR_MEGASCORPION_POISON
  - STR_VIOLENCE
  - STR_CUNNING
  - STR_SURVIVAL
  - STR_WEIRDNESS
  - STR_MOLOTOV
  - STR_BALLISTICS
  - STR_COMMUNICATIONS
  - STR_CONTACT_GENERAL_SUPPLIES
  - STR_CLOAKING_DEVICE
  - STR_CONTACT_SHIP_JUNKYARD
  - STR_CONTACT_KRAZY_HANNA
  - STR_CONTACT_DEALERS
  - STR_CONTACT_FUSO
  - STR_WORKSHOP
  - STR_LARGE_RADAR_SYSTEM
  - STR_LIBRARY
  - STR_GENERAL_STORES_LARGE
  - STR_ANIMAL_TAMING
  - STR_BOW_H
  - STR_TORCH
  - STR_MONSTER_HUNT
  - STR_RUNT_OUTFIT
  - STR_BRAINER_OUTFIT
  - STR_SC_WIRE
  - STR_TINKERING
  - STR_WENCH_OUTFIT
  - STR_MISSION_GUILD_OUTPOST

This will give you all the early tech that was added in the 0.99 version. Naturally you can ignore this and research them all normally, too. :)
« Last Edit: June 07, 2016, 07:42:06 pm by Dioxine »

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #26 on: July 31, 2016, 08:51:36 am »
Updating for new techs (0.99 -> 0.99A.1); mid-game campaigns or later.

Code: [Select]
  - STR_MINI_LASER
  - STR_SCI_REP
  - STR_FLINTLOCK_RIFLE
  - STR_SNIPER_SUMMARY
  - STR_SMG_SPIKED

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #27 on: August 18, 2016, 02:11:41 pm »
Updating saves for new early techs (0.99A.1 -> 0.99B); do not do this if just started.

Code: [Select]
  - STR_GYMNASTICS
  - STR_SIDEWINDER_MISSILES
  - STR_SIDEWINDER_REPORT
  - STR_CANNON_REPORT
  - STR_MED_CANNON_REPORT
  - STR_CONTACT_CAR_THIEVES
  - STR_CONTACT_CAR_THIEVES_ZZZ
  - STR_DATA_MINING
  - STR_SMITHING
  - STR_SMITHING_ZZZ

Be sure to return all craft to bases before upgrading, to avoid unpredictable behaviour
« Last Edit: August 18, 2016, 02:45:51 pm by Dioxine »

Offline Meridian

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Re: Important: Upgrading Saves Between Versions
« Reply #28 on: August 20, 2016, 11:27:45 am »
Be sure to return all craft to bases before upgrading, to avoid unpredictable behaviour

Six pilots per Zeppelin? I'm not moving them until the end of the LP  >:(

Offline Dioxine

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Re: Important: Upgrading Saves Between Versions
« Reply #29 on: August 20, 2016, 11:58:09 am »
A mobile 24/7 surveilance base needs proper crew :) A mobile 24/7 surveilance base needs proper crew :) But I was rather speaking about interceptors, cheating on Zeppelins won't cause problems since they don't intercept anything.