aliens

Author Topic: [TFTD] Some map variants  (Read 9000 times)

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
[TFTD] Some map variants
« on: November 29, 2015, 01:26:07 pm »
Some map block variants for TFTD. You have to make your own mod, these are just RMP's and MAP's.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD] Some map variants
« Reply #1 on: November 30, 2015, 02:18:02 pm »
Hi,

I found two map concept images

At least island concept could be realizable, without Mu tileset.
I think a 10x20 map size
I could be a resort on a island hill on upper corner of generated terrain.

bye

« Last Edit: November 30, 2015, 02:29:23 pm by davide »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: [TFTD] Some map variants
« Reply #2 on: November 30, 2015, 02:38:51 pm »
Where and how are you going to use that boat?

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [TFTD] Some map variants
« Reply #3 on: November 30, 2015, 04:14:27 pm »
This Boat looks really cute :)

Why not design a Island with a waterfront on one side and let this Boat be docked on a pier?

The Island with the hill and the Mu tileset also looks very good, something people wana have, and i think it can be realized.
OMG i can't wait until those next 2 weeks are over to fully emerge myself in modding again.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [TFTD] Some map variants
« Reply #4 on: November 30, 2015, 04:20:57 pm »
Hi,

I found two map concept images

At least island concept could be realizable, without Mu tileset.
I think a 10x20 map size
I could be a resort on a island hill on upper corner of generated terrain.

bye

Hey davide were did you find those?

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [TFTD] Some map variants
« Reply #5 on: December 01, 2015, 11:24:56 am »
Really nice map ideas, davide!

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD] Some map variants
« Reply #6 on: December 02, 2015, 10:33:40 am »
I found concept images on this site, before it was abandoned, sigh
(all files attached and images have broken link now)

https://www.xcomufo.com/forums/index.php?showforum=255

When I found OpenXcom project  for first time,
I weak up my passion on XCOM and I searched internet about it and save resources on mine hdd

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD] Some map variants
« Reply #7 on: December 02, 2015, 10:39:29 am »
Where and how are you going to use that boat?

I apologize but The only lowly contribute that i could carry on community in this moment  :'(
are proposal and suggestions and sharing resources  :-[


Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: [TFTD] Some map variants
« Reply #8 on: December 02, 2015, 07:27:23 pm »
I apologize but The only lowly contribute that i could carry on community in this moment  :'(
are proposal and suggestions and sharing resources  :-[

No need to apologize, it's simply that the only way to reach the boat would be by flying, unless you made it into a docked boat at a pier.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD] Some map variants
« Reply #9 on: December 02, 2015, 07:42:42 pm »
Probably the gangway could be add in the missing  body and stern boat (10x30 for mantain proportional ?)

Island concept is realizable now,
For boat I don't know  if cargo/ship tileset is usable yet for the boat keel

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD] Some map variants
« Reply #10 on: December 02, 2015, 11:36:20 pm »
Hi Civillian

I f are you interestung on TFTD modding
do you already read this ?

https://openxcom.org/forum/index.php/topic,3914.msg51199.html#msg51199



Offline XOps

  • Colonel
  • ****
  • Posts: 193
  • Guy who drowns first
    • View Profile
Re: [TFTD] Some map variants
« Reply #11 on: December 03, 2015, 06:45:33 am »
Where and how are you going to use that boat?

Well, people did complain about those long ship missions. :D

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [TFTD] Some map variants
« Reply #12 on: December 03, 2015, 10:19:47 am »
Well, people did complain about those long ship missions. :D

Need to add stage two for Ships missions. :D

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [TFTD] Some map variants
« Reply #13 on: December 03, 2015, 11:52:14 am »
Hi Civillian

I f are you interestung on TFTD modding
do you already read this ?

https://openxcom.org/forum/index.php/topic,3914.msg51199.html#msg51199

Yes, I added the Squid and the other two to my personal mod, but not the Grunge-tiled ones, even though they look interesting. The first ones are simple "add-ons", easy to do, but the grunge ones are a completely different breed. The Crab-like ufo needs a 20x10 entry to work, though, not a 20x20 (in the rulset)