OpenXcom Forum

Modding => Resources => Topic started by: new_civilian on November 29, 2015, 01:26:07 pm

Title: [TFTD] Some map variants
Post by: new_civilian on November 29, 2015, 01:26:07 pm
Some map block variants for TFTD. You have to make your own mod, these are just RMP's and MAP's.
Title: Re: [TFTD] Some map variants
Post by: davide on November 30, 2015, 02:18:02 pm
Hi,

I found two map concept images

At least island concept could be realizable, without Mu tileset.
I think a 10x20 map size
I could be a resort on a island hill on upper corner of generated terrain.

bye

Title: Re: [TFTD] Some map variants
Post by: Hobbes on November 30, 2015, 02:38:51 pm
Where and how are you going to use that boat?
Title: Re: [TFTD] Some map variants
Post by: hellrazor on November 30, 2015, 04:14:27 pm
This Boat looks really cute :)

Why not design a Island with a waterfront on one side and let this Boat be docked on a pier?

The Island with the hill and the Mu tileset also looks very good, something people wana have, and i think it can be realized.
OMG i can't wait until those next 2 weeks are over to fully emerge myself in modding again.
Title: Re: [TFTD] Some map variants
Post by: hellrazor on November 30, 2015, 04:20:57 pm
Hi,

I found two map concept images

At least island concept could be realizable, without Mu tileset.
I think a 10x20 map size
I could be a resort on a island hill on upper corner of generated terrain.

bye

Hey davide were did you find those?
Title: Re: [TFTD] Some map variants
Post by: new_civilian on December 01, 2015, 11:24:56 am
Really nice map ideas, davide!
Title: Re: [TFTD] Some map variants
Post by: davide on December 02, 2015, 10:33:40 am
I found concept images on this site, before it was abandoned, sigh
(all files attached and images have broken link now)

https://www.xcomufo.com/forums/index.php?showforum=255 (https://www.xcomufo.com/forums/index.php?showforum=255)

When I found OpenXcom project  for first time,
I weak up my passion on XCOM and I searched internet about it and save resources on mine hdd
Title: Re: [TFTD] Some map variants
Post by: davide on December 02, 2015, 10:39:29 am
Where and how are you going to use that boat?

I apologize but The only lowly contribute that i could carry on community in this moment  :'(
are proposal and suggestions and sharing resources  :-[

Title: Re: [TFTD] Some map variants
Post by: Hobbes on December 02, 2015, 07:27:23 pm
I apologize but The only lowly contribute that i could carry on community in this moment  :'(
are proposal and suggestions and sharing resources  :-[

No need to apologize, it's simply that the only way to reach the boat would be by flying, unless you made it into a docked boat at a pier.
Title: Re: [TFTD] Some map variants
Post by: davide on December 02, 2015, 07:42:42 pm
Probably the gangway could be add in the missing  body and stern boat (10x30 for mantain proportional ?)

Island concept is realizable now,
For boat I don't know  if cargo/ship tileset is usable yet for the boat keel
Title: Re: [TFTD] Some map variants
Post by: davide on December 02, 2015, 11:36:20 pm
Hi Civillian

I f are you interestung on TFTD modding
do you already read this ?

https://openxcom.org/forum/index.php/topic,3914.msg51199.html#msg51199 (https://openxcom.org/forum/index.php/topic,3914.msg51199.html#msg51199)


Title: Re: [TFTD] Some map variants
Post by: XOps on December 03, 2015, 06:45:33 am
Where and how are you going to use that boat?

Well, people did complain about those long ship missions. :D
Title: Re: [TFTD] Some map variants
Post by: hellrazor on December 03, 2015, 10:19:47 am
Well, people did complain about those long ship missions. :D

Need to add stage two for Ships missions. :D
Title: Re: [TFTD] Some map variants
Post by: new_civilian on December 03, 2015, 11:52:14 am
Hi Civillian

I f are you interestung on TFTD modding
do you already read this ?

https://openxcom.org/forum/index.php/topic,3914.msg51199.html#msg51199 (https://openxcom.org/forum/index.php/topic,3914.msg51199.html#msg51199)

Yes, I added the Squid and the other two to my personal mod, but not the Grunge-tiled ones, even though they look interesting. The first ones are simple "add-ons", easy to do, but the grunge ones are a completely different breed. The Crab-like ufo needs a 20x10 entry to work, though, not a 20x20 (in the rulset)