X-Piratez v0.96 introduces a new mission to the mod:
This will be missing from your game unless you start a new campaign.
The way OpenXCom generates missions is a bit odd. When you launch a campaign, it generates all the possible missions for the whole game. When you save your game, instead of saving missions that have already happened so they don't happen again, OpenXCom saves possible future missions in the save file.
This means that, when upgrading to a new version of a mod with new missions added,
you will never see them. This is because they are not listed in your save file from the old version (because they didn't exist when you generated your new game). When reading in the save file with the new version, since the new missions are not listed, the game thinks that they have already happened!
This is an unfortunate design choice that makes changing missions a bad thing for upgrades. If instead missions that already happened where saved, you would never have this problem. Luckily, there
is a fix: You can go in your save and add the new missions, so that they can be generated from the next month onwards normally.
In order to do this:
1 - open your game save (any text editor will do)
2 - search for "alienStrategy". This is the section of the game save that keeps all the possible missions.
3 - go down to "possibleMissions"
4 - under each region, you need to add the missing missions. Note: Dioxine also changed the odds of seeing another mission, so you can fix that as well! Below is a list of all the changes: Remove the lines in red, add the lines in green. If one of the lines in red is missing, that means you already saw the mission, so don't add the following green line.
Missions to add:
Although this may sound like something bad happened, it didn't
Something great happened: Dioxine added even more awesome stuff for us to play with!
Enjoy!