Author Topic: Terrain Pack: Shrub-blockade  (Read 24156 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Terrain Pack: Shrub-blockade
« Reply #30 on: October 29, 2015, 12:35:49 am »
With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*

I so fell in love with that idea :)

Offline KingMob4313

  • Commander
  • *****
  • Posts: 543
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: Terrain Pack: Shrub-blockade
« Reply #31 on: October 29, 2015, 01:03:53 am »
With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*

Dyyyyyyyyyyyyyyyyyyyyying of laughter over here.

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #32 on: October 29, 2015, 03:29:05 am »
I so fell in love with that idea :)

You will only need to create the sprites for the shrub and the animation and create a custom mission/terrain.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Terrain Pack: Shrub-blockade
« Reply #33 on: October 29, 2015, 08:16:57 am »
I so fell in love with that idea :)

I've been hoping you never find this thread... :P

Offline DracoGriffin

  • Colonel
  • ****
  • Posts: 302
    • View Profile
    • Steam: DracoGriffin
Re: Terrain Pack: Shrub-blockade
« Reply #34 on: October 29, 2015, 09:17:38 pm »
I so fell in love with that idea :)

About the Special damage, so far there is no lore behind it, just a general direction. It is inflicted by:
- Tentacle monster not implemented yet

The secret is out!

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #35 on: November 03, 2015, 09:16:01 am »
With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*

 :o :o Do let us know when you do this. The first thing I will do is blow up anything that looks like a shrub on the map.

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #36 on: November 04, 2015, 01:37:56 am »
Well, it depends... If the shrubs with a tendency of multiplying are marked as enemy units when in sight, like any other enemy unit, that won't be a problem. Just look on the ingame map overview and you will know quite exactly, where that thing is standing... On the other hand, if it would not appear marked as an enemy unit at all, I'd found it a little bit hard...

Offline KingMob4313

  • Commander
  • *****
  • Posts: 543
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: Terrain Pack: Shrub-blockade
« Reply #37 on: November 04, 2015, 04:42:06 am »
Well, it depends... If the shrubs with a tendency of multiplying are marked as enemy units when in sight, like any other enemy unit, that won't be a problem. Just look on the ingame map overview and you will know quite exactly, where that thing is standing... On the other hand, if it would not appear marked as an enemy unit at all, I'd found it a little bit hard...

See, we have this theory called 'haunted rubble'...


Offline Axebeard

  • Sergeant
  • **
  • Posts: 44
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #38 on: November 07, 2015, 04:16:14 am »
With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*

Ni!