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Author Topic: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA  (Read 119298 times)

Offline jmf

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Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« Reply #210 on: October 12, 2018, 10:51:33 pm »
cool spacesuits, im preparing an idea of my own will post it when ready

Offline Roxis231

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Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« Reply #211 on: October 20, 2018, 11:28:06 am »
I just Downloaded 0.99j8 today.

The next update should be after I have updated the peasant armours I have for the new 16 faces.

Also I plan to add a new peasant armour - but that will have to wait on seeing what Dioxine has changed.

Offline Roxis231

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Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« Reply #212 on: November 07, 2018, 08:34:31 am »
Still working on the update ATM.

Question - which of these works? Cause I'm still haveing problems with the visor.





Does anyone know how Dioxine did his ones - or can think of a way to do it?
« Last Edit: November 07, 2018, 08:37:44 am by Roxis231 »

Offline LytaRyta

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Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« Reply #213 on: November 08, 2018, 05:11:32 pm »
all of them,
all, every are fine.

..and yet pls make - entirely black space -suits,
full black (space) skafanders,
and whole white skafanders, too

Offline Abyss

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Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« Reply #214 on: November 08, 2018, 07:29:44 pm »
Does anyone know how Dioxine did his ones - or can think of a way to do it?
Great job there. Are these suits grant medium-level armor? Can they be used under water?

Offline Dioxine

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Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« Reply #215 on: November 09, 2018, 10:53:48 am »
Does anyone know how Dioxine did his ones

Blending in photoshop, visor made of a single or more parts of varied transparencies.

Offline Roxis231

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[Mod] Alternate Graphics for XPiratez - Update now in progress
« Reply #216 on: January 08, 2019, 05:29:36 am »
Ok, I have just downloaded and unziped 0.99J10.

After a quick look, it appears Dioxine is starting to shift to layered paperdolls.

Therefore I will need to shift to this as well.

However there is a problem - I have no idea how these are setup in the rulesets.

Does anyone have a guide on how these are setup?

Edit: 13/1/19

After a bit of study, and playing around - I think I've got the idea, but guides/info would be helpful.

I hope to have a info update soon.
« Last Edit: January 13, 2019, 08:18:55 am by Roxis231 »

Offline Roxis231

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[Mod] Alternate Graphics for XPiratez - Update now in progress
« Reply #217 on: January 18, 2019, 03:48:06 am »
Ok - I think I've worked this out.

Update is currently underway.

Armours currently updated to the new paperdoll system: Biker, Assasin, Dragonfly, Ironman and both Swimsuits

I'll try leave update info as it happens.

Offline Roxis231

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Re: [Mod] Alternate Graphics for XPiratez - Update now in progress
« Reply #218 on: January 27, 2019, 12:17:41 am »
Just Finished images for - Gardian and Voodoo

Work on this has been slowed down by haveing to work more hours to cover other staff the last few weeks.

Edit: Just had a look at Dioxine's latest update : 88 new faces for slaves! Thank god I'm shifting to layered sprites.
« Last Edit: January 27, 2019, 08:45:37 pm by Roxis231 »

Offline Roxis231

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Re: [Mod] Alternate Graphics for XPiratez - Update now in progress
« Reply #219 on: February 08, 2019, 05:11:28 am »
Almost there - just a few tweeks to do and then the RUL's to update.

Might include a new armour in this update - or not - depends on if I have the time.

Offline Roxis231

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Re: [Mod] Alternate Graphics for XPiratez - 099J11 Now Up
« Reply #220 on: February 18, 2019, 05:12:34 am »
Had enough time recently to almost finish the update - just a few final tests.

I've tried to prune redundant code from the RUL's to help speed things up. I just hope my infomation on how ymal works is ok.

Hopefully it will be up and posted this weekend.

Also it looks like I will be able to include the Deckhand armour.

Edit - It's up now.  As usual, if you spot a error - please let me know ASAP.
« Last Edit: February 18, 2019, 09:23:51 am by Roxis231 »

Offline Roxis231

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[Mod] Alternate Graphics for XPiratez - Problems with 0.99J12
« Reply #221 on: March 09, 2019, 07:55:57 am »
I hope you guys can help out here.

I've been updateing the mod to J12 over the last week or so, and have run into a problem.

On some missions there is a list of usable armours / what the gals know works.  Some of the armours in my mod are not showing up or simply acting eregulary.

Examples:

- First time the Tavern Cellar shows up, the Deck Hand and Biker Armours show up, while the original armours they are alternates of (Pirate/Swashbuckler/Rouge and Adveturer/Scout/Ganger) do not.

- First time the Sea Oddity shows up, I use swimsuits for everyone (mix of Gals and Peseants), Original armours swap for their alternates (Nude and Topless) but my alternate versions remain unchanged.

I'm think I've missed something but I have no idea what.

Any Help?
« Last Edit: March 09, 2019, 09:56:14 am by Roxis231 »

Offline Roxis231

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[Mod] Alternate Graphics for XPiratez - 099J13A Now Up
« Reply #222 on: April 27, 2019, 09:57:02 am »
Version for XPiratez 0.99J13A is now here on my Google Drive - File is PAAC_V099J13A.Rar

This version is a fix update.
Includes: graphic fixes for Assassin, Dragonfly, Deckhand, Warrior and Defender
             : Rul fixes to prevent Disappering Amours on some missions

As Always:

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.

Offline 2much

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Re: [Mod] Alternate Graphics for XPiratez - 099J13A Now Up
« Reply #223 on: April 28, 2019, 09:25:33 pm »
Thank you Roxis231!

Offline Roxis231

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[Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
« Reply #224 on: May 05, 2019, 01:53:41 am »
Version for XPiratez 0.99J14A is now here on my Google Drive - File is PAAC_V099J14A.Zip

This version is just a general update to bring the mod inline with 0.99J14a.

As Always:

Please delete all older versions before installing this one - if you don't, it could cause problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.
« Last Edit: May 05, 2019, 02:41:24 pm by Roxis231 »