OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Roxis231 on October 21, 2015, 09:55:42 am

Title: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA
Post by: Roxis231 on October 21, 2015, 09:55:42 am
Dioxine has created an brilliant mod with Piratez Extended (https://openxcom.org/forum/index.php/topic,3626.0.html) but personaly I find the some of the paperdoll's wrong or just not fitting in.

Thus I started to work on my own Versions - while some of these (Such as the helmet-less Tac suits and mask-less Smoke Gear) are already included in Dioxine's Mod download, I decided to put my own version out.

Link to download the Mod from My Google Drive (Recomended) Here (https://drive.google.com/folderview?id=0B2Hjepi0PyPKNUpDdTBwT0FjR3c&usp=sharing)

Link for Archived versions of the mod - Here (https://drive.google.com/drive/folders/0B2Hjepi0PyPKQjJjY05wRmRIU3M?usp=sharing)

Please note - I have not yet put this on the new Mod Portal, though I might at some point.




This thread is for sugestions and comments about these versions.

Attached is a picture showing all current looks (this will be changed every time I update)
(Edit - Image updated for 0.99J14A)

The List below is all the completed mods and what version/any notes.


24/04/20 : Update for Xpiratez 0.99L1A1 - Just a basic general update

05/05/19 : Update for Xpiratez 0.99J14A - Includes: Minor fixes to Enviro_Changes.Rul to allow for the new armours/Races and prevent
                the 'Disappering Amours' bug, Minor Graphics Tweeks and an much needed update to metadata.yml

Important : Due to Changes in the files (Layered Images) - Please delete ALL old versions before instaling.



28/04/19 : Update for Xpiratez 0.99J13A - This version is a fix update. Includes: graphic fixes for Assassin, Dragonfly, Deckhand, Warrior and Defender, .Rul fixes 
                    to prevent Disappering Amours on some missions
18/02/19 : Update for Xpiratez 0.99J11 (Finally!) - Shifted to Layered Images and added the Deck Hand armour. (Yet to update Image)
05/09/18 : Update for XPiratez 0.99J6 - Added Custom GUI Images
28/06/18 : Update for XPiratez 0.99J2  - Added Defender (inc Damaged) and Guardian Suits - See Here (https://openxcom.org/forum/index.php/topic,4022.msg98462.html#msg98462) for more info.
20/01/18 : Emergancy Patch for V0.99I1  Important - See Here (https://openxcom.org/forum/index.php/topic,4022.msg91617.html#msg91617) for more info.
12/12/17 : Update for XPirates 0.99H3 - Naughty mod version now removed as no longer needed. (See Here (https://openxcom.org/forum/index.php/topic,4022.msg90321.html#msg90321) for more info.)
18/09/17 : Update for XPirates 0.99H1 (See Here (https://openxcom.org/forum/index.php/topic,4022.msg87987.html#msg87987) for more info.)
08/04/17 : Update for XPirates 0.99F5 (See Here (https://openxcom.org/forum/index.php/topic,4022.msg81745.html#msg81745) for more info.)
23/03/17 : Update for XPirates 0.99F4 (See this (https://openxcom.org/forum/index.php/topic,4022.msg81158.html#msg81158) reply)
17/01/17 : Update for XPirates 0.99E3 (See this (https://openxcom.org/forum/index.php/topic,4022.msg77756.html#msg77756) reply)
25/11/16 : Now Compatable with XPirates 0.99E2, and fix for Naughty mod
20/07/16 : Update to fix Biker Chick (now a Variant), and have add Bootypedia entrys for all Armours.
30/06/16 : Now compatible with XPiratez 0.99
03/04/16 : New Version compatible with XPiratez 0.98B (V0.94E) (See Reply #92 for 098.C Hotpatch)
15/03/16 : Mix&Match function added - See Readme. Added Wyich (Voodoo) - Five Colours, Swimsuit - One Variant, Assiassin, Dragonfly and Stormy Armours.
21/01/16 : Default (Biker Chick V0.94A) added, Warrior replaced with updated version (V0.94A)
29/12/15 : Warrior V0.93
30/10/15 : Runt V0.92
21/10/15 : Superhero V0.91 - Sealed, Helmet Open and Helmet Off versions.
21/10/15 : Gym Gear : V0.91


(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=42507;image)
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 21, 2015, 09:58:35 pm
Curently working on the Runt outfit - here's the Work In Progress

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18213;image)

Should I match the pouch colour or use the black/brown of the original?
Title: Re: Alternate Graphics for Piratez Extended
Post by: Dioxine on October 21, 2015, 11:00:56 pm
Could be hard to keep to original colors due to limitations of the palette. Soft green for the webbing, sharp green for the cloth? Also notice how the cloth is much darker than pouches, pants much shorter & higher up, and top - narrowing towards the neck, maybe use the current Force Armor top for the general shape?
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 22, 2015, 01:51:22 am
Update on the Runt WIP - Finished First patten

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18218;image)

Any Thoughts?
Title: Re: Alternate Graphics for Piratez Extended
Post by: DracoGriffin on October 22, 2015, 02:06:18 am
Looks like good progress to have a stream-friendly version so as not to be frowned upon by streaming sites ToS and such.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Dioxine on October 22, 2015, 03:29:41 am
Looks like good progress to have a stream-friendly version so as not to be frowned upon by streaming sites ToS and such.

De-fanging the cat, eh? Mass murder, fine, risky outfits, God help us all! :) But every streamer has his own tastes I guess, and de gustibus non disputandum!
Title: Re: Alternate Graphics for Piratez Extended
Post by: DracoGriffin on October 22, 2015, 03:58:21 am
De-fanging the cat, eh? Mass murder, fine, risky outfits, God help us all! :) But every streamer has his own tastes I guess, and de gustibus non disputandum!

I have no issues but this  (https://www.twitch.tv/p/rules-of-conduct)is what I'm referring to:

Quote from: Twitch.tv Rules of Conduct
Sexually explicit acts or content: Nudity can't be a core focus or feature of the game in question and modded nudity is disallowed in its entirety. Occurrences in game are okay, so long as you do not make them a primary focus of your stream and only spend as much time as needed in the area to progress the game's story.

Adults-Oriented games: All games rated Adults Only (AO) by the ESRB are not permitted for broadcast on Twitch. For a complete list of games explicitly prohibited, please refer to our List of Prohibited Games.

Honestly, I have no idea if Twitch or equivalent streaming sites would block it as YouTube has no issues allowing Piratez Let's Play videos (as well as content that goes far beyond what Piratez depicts), but it doesn't hurt to have the option, right?
Title: Re: Alternate Graphics for Piratez Extended
Post by: Dioxine on October 22, 2015, 04:11:21 am
Nah it wasn't about you, personally, or the idea to do this or that with the mod - the open source philosophy is precisely about the freedom to modify and build upon to anyone heart's content, and I wholeheartedly support it, it was just a general rant... Pants or no pants are imo just a matter of taste, the really risky content is when it's philosphy, ethics, morality...

Oh yeah and I like how these pouches turned out, but I think dark cloth, light pouches would probably look better. But it's too early to tell before the clothing is shaded.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 22, 2015, 04:20:38 am
Oh yeah and I like how these pouches turned out, but I think dark cloth, light pouches would probably look better. But it's too early to tell before the clothing is shaded.

I'm not very good at shadeing, so that might take a little while unless someone wants to do it for me.

Next progect is up

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18222;image)
Title: Re: Alternate Graphics for Piratez Extended
Post by: Zharkov on October 22, 2015, 10:12:06 am
Mass murder, fine, risky outfits, God help us all!

https://www.youtube.com/watch?v=Rr8ljRgcJNM
Title: Re: Alternate Graphics for Piratez Extended
Post by: Solarius Scorch on October 22, 2015, 01:03:58 pm
Remind me why do we have to conform to Twitch, the Sauds or Kim Dzong Un's preferences?
Title: Re: Alternate Graphics for Piratez Extended
Post by: Boltgun on October 22, 2015, 01:18:56 pm
https://www.youtube.com/watch?v=Rr8ljRgcJNM

American values, american values everywhere. Still the options does not hurt.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Dioxine on October 22, 2015, 05:09:48 pm
Thanks for reminding me this old piece, Zharkov :)

To be honest I am really happy this project appeared, options and forks are great - and with making their own forks, people are spared the harrowing experience of trying to work with me and my 'wonderful' personality :) Kudos to Roxis.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Arthanor on October 22, 2015, 08:18:55 pm
Quote
Sexually explicit acts or content: Nudity can't be a core focus or feature of the game in question and modded nudity is disallowed in its entirety. Occurrences in game are okay, so long as you do not make them a primary focus of your stream and only spend as much time as needed in the area to progress the game's story.

So Piratez being it's own game (It isn't really either of the original XCom, it is even its own master), its small amount of NSFW content is fine, right? 8)

I very much support this new work, of course! And look forward to being able to pick between various rendition of outfits for the gals. When do we get pieces so we can mix and match on our paper dolls? ;)
Title: Re: Alternate Graphics for Piratez Extended
Post by: Dioxine on October 22, 2015, 08:30:22 pm
So Piratez being it's own game (It isn't really either of the original XCom, it is even its own master), its small amount of NSFW content is fine, right? 8)

That depends on what Firaxis is planning to do to OXCom. If OXCom is a fully open-source, unrelated project, that just happens to recreate some game mechanics and be compatible with that game's copyrighted assets (like it has been all the time), then Piratez, using a custom build, is more of a 'fork' (see Linux distribution model) than a 'mod' as described in the Twitch, as in, mod being user content altering a commercial product. However, if OXCom starts to be affiliated/faciliated by Firaxis, then my understanding is, all OXCom forks and mods would automatically become 'altered content' of Firaxis XCom brand, and thus subject to Firaxis official protests, and thus risky for Twitch if they are risky to Firaxis' image (potentially hurting their business). I repeat, this is just my understanding of how this works and I might be wrong.

PS. but it wouldn't hurt to always write that any Piratez videos aren't in any way endorsed by the British Royal Legion Firaxis :)
Title: Re: Alternate Graphics for Piratez Extended
Post by: Arthanor on October 22, 2015, 08:50:30 pm
I was mostly being argumentative for the sake of it, because the stance (no nudity is accepted, but blowing people up is totally fine) is retarded.

In theory, you have a new game engine, a new story, mostly new content.. It's mostly a new game (which certainly does share significant influence from the original) like TftD to XCom. But making that case is probably not worth the risk of getting banned for a regular Twitch user..
Title: Re: Alternate Graphics for Piratez Extended
Post by: Boltgun on October 23, 2015, 11:43:03 am
I was mostly being argumentative for the sake of it, because the stance (no nudity is accepted, but blowing people up is totally fine) is retarded.

In theory, you have a new game engine, a new story, mostly new content.. It's mostly a new game (which certainly does share significant influence from the original) like TftD to XCom. But making that case is probably not worth the risk of getting banned for a regular Twitch user..

I don't think it's the place to debate this flaw in our values anyway. I'm happy if we can go both ways, Piratez in its full (i)mature glory and the SFW submod for those who do not want to take chances 'in public'.

Anyway if I may give a few suggestions, a little shading will help the armor blend well on the paperdoll. I dunno what program you use but a new layer on top where you paint semi transparent white to give volume would be great. Likewise a few shadows on the neck and under the belt and pouches.

This looks good so far, cannot wait to see how the night ops suit will look like.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 23, 2015, 11:49:53 pm
Anyway if I may give a few suggestions, a little shading will help the armor blend well on the paperdoll. I dunno what program you use but a new layer on top where you paint semi transparent white to give volume would be great. Likewise a few shadows on the neck and under the belt and pouches.

This looks good so far, cannot wait to see how the night ops suit will look like.

Boltgun - The problem is OpenXcom uses a 256 colour pallet, semi-transparent is !@#$ hard to do as a result.  Also the fact this is pixel graphics is also a big problem.

And I use a combination of Paintshop Pro 7 (for pallets and reformating) and MSpaint. (every thing else)

NO INSULTS at my choices please!

Oh - Here's a updated version of the Runt (with shading)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18275;image)
Title: Re: Alternate Graphics for Piratez Extended
Post by: DracoGriffin on October 24, 2015, 02:02:48 am
Shading looks great on the outfit, however the pouches kind of look like some sort of scale or mollusk. May need to contrast a bit with darkening to really show off the flaps/snaps as they are too muddy right now.
Title: Re: Alternate Graphics for Piratez Extended
Post by: ivandogovich on October 24, 2015, 02:18:48 am
Yeah, for some reason, the brown pockets on green don't really work. Better back with the Green on Green or something else.  And yup. I get it. Limited pallettes make it finicky.  Some things work and some don't. :)
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 24, 2015, 02:55:54 am
Here's the variants I tried first

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18278;image)

Any sugestions for the colour?
Title: Re: Alternate Graphics for Piratez Extended
Post by: DracoGriffin on October 24, 2015, 03:10:17 am
The light green works too; but so does the brown. What I meant was just some areas need some contrast to really pop; as it is (especially as they are going to be small), it's really difficult to see the lines on the pockets/pouches. So they just look like blobs attached to the soldier instead of pouches.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 24, 2015, 03:52:42 am
Might take a bit of work - ok light green then.

If any one has sugestions/questions just put them up - I should get back to you by Tuesday Afternoon (UTC +12) due to a combination of Life, My Job and a Public Holiday - Sooner if Spark can fix the flats phone line tomorow.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Solarius Scorch on October 24, 2015, 01:37:05 pm
To be honest, I prefer brown pockets... Green on green is kinda boring, especially on a pirate. Just sharpen them up a little.
Title: Re: Alternate Graphics for Piratez Extended
Post by: ivandogovich on October 24, 2015, 06:50:23 pm
To be honest, I prefer brown pockets... Green on green is kinda boring, especially on a pirate. Just sharpen them up a little.

Heh.  I differ here.  I'll vote for light green. :) 
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 25, 2015, 02:11:22 am
Here's a sharpend version of the light green Vs the rounded

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18290;image)

What's the opinion
Title: Re: Alternate Graphics for Piratez Extended
Post by: hellrazor on October 25, 2015, 05:11:21 am
Here's a sharpend version of the light green Vs the rounded

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18290;image)

What's the opinion

I would say even more straight. To be honest the curved females do not look attractive in my eyes, but that is a matter of taste :)
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 25, 2015, 10:15:38 pm
I was refurering to th pouches
Title: Re: Alternate Graphics for Piratez Extended
Post by: DracoGriffin on October 25, 2015, 11:36:26 pm
The straight shoulder pouches make the breasts... really pop out and unnatural.

I would go with the rounded, HOWEVER keep the darkened clasps/zippers/buckles that the straight pouches have.

Lastly, I would suggest moving the left leg pouches (around the kneecap??) lower or higher as wrapping pouches around your knee doesn't seem ideal.
Title: Re: Alternate Graphics for Piratez Extended
Post by: jmf on October 26, 2015, 12:04:16 am
I'm not very good at shadeing, so that might take a little while unless someone wants to do it for me.

Next progect is up

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18222;image)

wow i can barely believe it, is like a drem of being a game designer...something, anyways, that design was originally an idea for a  long range suit , like the guerrilla (whne i didn't know the guerria was a thing) i had an idea for the night ops, but i haven't drawed yet
Title: Re: Alternate Graphics for Piratez Extended
Post by: ivandogovich on October 26, 2015, 04:40:16 pm
My vote would be for the "straight" pouches.  I really like how they pop.

Edit: The thing I like most is the black snap fasteners.  They might look great on the curved variants too.
Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 26, 2015, 10:51:27 pm
The straight shoulder pouches make the breasts... really pop out and unnatural.

It's Pixel Graphics - They will look odd anyway, though I might be able to reduce it

I would go with the rounded, HOWEVER keep the darkened clasps/zippers/buckles that the straight pouches have.

Suggestion accepted

Lastly, I would suggest moving the left leg pouches (around the kneecap??) lower or higher as wrapping pouches around your knee doesn't seem ideal.

Hmm... I'll look into this.

Title: Re: Alternate Graphics for Piratez Extended
Post by: Roxis231 on October 29, 2015, 10:58:52 pm
Version 0.92 now up

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18377;image)
Title: Re: Alternate Graphics for Piratez Extended
Post by: jmf on October 30, 2015, 07:47:50 pm
Version 0.92 now up

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18377;image)
WOW, awesome, thanks
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 12, 2015, 12:27:56 am
Update: I've almost finished the night ops gear, (test pick attached) I just have a little trouble with the camoflage stripes.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18608;image)

Any Ideas/sugestions on what one to do next?
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 12, 2015, 12:47:31 am
You mean something like this?
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: DracoGriffin on November 12, 2015, 12:51:22 am
Now you're cooking with fire, Axebeard!
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 12, 2015, 12:54:01 am
No - camoflage stripes for the trouper ie Bootypedia style.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=18612;image)

Though I might use the idea.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 12, 2015, 12:54:47 am
...or this?
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 12, 2015, 12:57:18 am
You mean camo for the default 'naked' outfit? I haven't made it very far in the game, but I saw there was a camouflage military outfit. Does it give any stealth modifiers? (I'm assuming it doesn't). If it does, camo paint should be an early research thing.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 12, 2015, 01:02:23 am
That's closer - I'll have to try and match colours/pixels though.

As it is I'm going to have to cutdown on my computer use untill late monday. I'm going to have to suffer through another eight Open House sessions this weekend - I really hope Mum can sell her house this time.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 12, 2015, 01:03:12 am
Whatever you need to do. Took me all of 5 minutes in Photoshop lol If you need any help, feel free to reach out.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 12, 2015, 01:16:02 am
Whatever you need to do. Took me all of 5 minutes in Photoshop lol If you need any help, feel free to reach out.

Photoshop works for digital graphics.  Open X-Com uses 256 colour pallets of a particular type combined with 320X200 pixel resolution.

Makeing the changes to the image is easy, makeing sure they don't look like a stoners dream/nightmare is much harder takes longer, Often upward of an hour or more an image.

32 images at 1hr plus each equals 3 or more days work for each one of these graphic packs and that's without adding in Work, Household problems, Family (babysitting my neice) or anything else life throws my way.

Besides I do this because I want to.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 12, 2015, 01:21:55 am
I hear ya. I'm sure you can pull the Xcom palette into Photoshop and do it directly from there, but I haven't had the need to until now. If I ever do those ship graphics someone mentioned, I'll probably do it like that.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 12, 2015, 01:26:32 am
I don't use Photoshop - I always seem to destroy any images i make with it.

I use PaintShop Pro 7 and other programs instead.  And  extracting the pallets was the first thing I did when starting this progect.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 12, 2015, 05:46:21 am
Post that palette then. Would be a good resource for any future modders.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Dioxine on November 12, 2015, 01:18:23 pm
Palettes for Photoshop...
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 13, 2015, 09:21:35 am
Cool, now I just have to figure out the rest.

So here's an example I whipped up using that palette. I understand how to modify weapon stats and stuff, but how would I make a mod that just replaces a specific sprite? For example, I want to replace the camo sprites with this:
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 13, 2015, 10:01:20 am
You need to make sure your images are:

1) the correct resolution. (320X200) - the size of the actual picture, including free space.

2) the correct pallet.

3) the correct Image size (aprox 60X105) - this is the size of the actual person/paperdoll.

4) the correct position in the image. (get this wrong, and your picture will be covered by the inventory slots/floor space)

Also, are you referring to the Inventory Image or the actual Battlescape Sprite, cause they are two totally diffrent things.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Axebeard on November 14, 2015, 01:46:48 am
I got all that down for the positioning and size and palette. But yeah, I'm just talking about the inventory sprite in this instance. The Battlescape sprite looks fine.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on November 14, 2015, 03:43:07 am
how would I make a mod that just replaces a specific sprite?

Just do what I did, take a look in the ruleset(s) and how Dioxine did it - ie: the alternate graphics that come with X-Piratez.
Title: Re: Alternate Graphics for Piratez Extended (V0.93 Now Up)
Post by: Roxis231 on December 28, 2015, 10:46:14 pm
Update:

Warrior - Now looks more like a biker chick and less like Mad Max's version of a potato sack.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=19665;image)
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: DracoGriffin on December 29, 2015, 06:58:42 am
I like it... except for I have no idea how that's protective (unlike Warrior).

Maybe this should be swapped with Leather Armor and Leather Armor can be an alternate costume for Warrior?
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Dioxine on December 29, 2015, 07:52:50 am
Leather armor is no longer called 'leather' since it was obviously defying the lore (which wasn't that established when this armor was created, ie. at the very beginning). Now it's called 'durathread armor'.
The warrior does look like a potato sack - you need all that mass to provide protection :) This one doesn't look protective at all, but who am I to judge? Personally I'd make it a fashion choice, not a proper armor, since it obviously provides little more than bare (mutant) skin :). But that's just my opinion.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: niculinux on December 29, 2015, 07:22:09 pm
Leather armor is no longer called 'leather' since it was obviously defying the lore (which wasn't that established when this armor was created, ie. at the very beginning). Now it's called 'durathread armor'.
The warrior does look like a potato sack - you need all that mass to provide protection :) This one doesn't look protective at all, but who am I to judge? Personally I'd make it a fashion choice, not a proper armor, since it obviously provides little more than bare (mutant) skin :). But that's just my opinion.

I agree, warrior should be more "covering", but nice job anyway! Thank you :)
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on December 30, 2015, 12:25:01 am
I might make another version of the Warrior that's more armoured - if someone can come up with any sugestions.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: niculinux on December 30, 2015, 12:31:59 am
I might make another version of the Warrior that's more armoured - if someone can come up with any sugestions.

Just googled this (https://img.auctiva.com/imgdata/1/2/0/7/0/9/webimg/459619935_o.jpg) (a more "slim-fit" alike. Pants may loosely designed, or just google again ;)
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on December 30, 2015, 12:37:07 am
Thanks - it's a start.  Any more sugestions?

@Dioxine - if you want to use my Biker Chick outfit, please let me know, so I can ajust this mod.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Boltgun on December 31, 2015, 12:01:42 pm
Just googled this (https://img.auctiva.com/imgdata/1/2/0/7/0/9/webimg/459619935_o.jpg) (a more "slim-fit" alike. Pants may loosely designed, or just google again ;)

If you wish for something easy to spot on a sprite, there is also riot gears with imposing looking shoulder plates (https://latimesphoto.files.wordpress.com/2010/12/pin06_lcra64nc.jpg) (cannot get a good front picture that does not involve violence).
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on January 11, 2016, 10:47:33 pm
Proposed New Version of Warrior:

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=19982;image)

What Do People Think?
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: ivandogovich on January 11, 2016, 11:42:54 pm
Looks definitely less like a potato sack. :) Though I kinda think Dioxine made the original that way so it would be ugly enough that the player would be motivated to try to get rid of it. ;)
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on January 11, 2016, 11:50:21 pm
Actually my insperation for this design, was a story from the Middle Ages, where the hero unable to afford 'True' chainmail, had a blacksmith break up lots of Iron chains, and stitched the links on to a leather shirt and pants.

So the outfit is made by sticking plates of scrap metal over a leather or similar gear.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Solarius Scorch on January 12, 2016, 07:18:17 pm
Actually my insperation for this design, was a story from the Middle Ages, where the hero unable to afford 'True' chainmail, had a blacksmith break up lots of Iron chains, and stitched the links on to a leather shirt and pants.

I'm fairly sure it was in one of Tolkien's stories, though of course he could have borrowed it from an old tale.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on January 12, 2016, 10:47:01 pm
I'm fairly sure it was in one of Tolkien's stories, though of course he could have borrowed it from an old tale.

Actually that's exactly what I was referring to.  I am certan Tolkien wasn't the only author who has 'borrowed' from old tales imho.
Title: Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
Post by: Roxis231 on January 16, 2016, 04:18:08 am
I've just downloaded V0.97C - Will update the mod to add the extra paperdolls over the next few days.

I can't do it tonight or tomorrow - I have to go to my nephew's first birthday party tomorrow.

21/01/16 Edit: Just finished - will zip and upload soon.  In the meantime please enjoy a look at all the types avaliable.
Title: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 21, 2016, 04:58:01 am
Just Updated:

Warrior has been given its correct images, and the Biker Chick is now an alternate for the starting (ie: None) armour.

I'm working on more, but they are a while away at the moment.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Cristao on January 21, 2016, 12:58:52 pm
Roxis, good job. Could you provide a link to the mod in your first post?
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 22, 2016, 03:53:07 am
Roxis, good job. Could you provide a link to the mod in your first post?

Actualy there is one already - it's the RED here in the second paragraph. Just click on it, it'll take you straight to the entry on the mod site.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Cristao on January 22, 2016, 08:38:43 am
Actualy there is one already - it's the RED here in the second paragraph. Just click on it, it'll take you straight to the entry on the mod site.

Achtung - old age must really be affecting my eyes.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 24, 2016, 01:26:07 am
Here's a test look for the next armour - still incomplete, have to add the bone plate, ark light and possably (most likely) change the jewlery. ( Yes Bloax, I have 'borrowed' the skull from your work, it looks a lot better than my attempts!)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=20206;image)
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Bloax on January 24, 2016, 01:37:11 am
Well while you're borrowing things you can also borrow the rest of it;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/WitchBlue.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/WitchGreen.gif)
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/piratez/upd/WitchRed.gif)
Since I don't like lighting-destroying recolors. :-)
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 24, 2016, 02:31:22 am
I'll see if I can find any use for them then.

Getting There ---

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=20243;image)
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Cristao on January 26, 2016, 04:30:37 pm
I would use this but the girls' heads scare me!
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 29, 2016, 05:56:55 am
I would use this but the girls' heads scare me!

You realise I'm just useing the default heads?
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Cristao on January 29, 2016, 08:26:08 am
My apologies. I mean Bloax's heads.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 29, 2016, 08:28:05 am
My apologies. I mean Bloax's heads.

Ah. ;D
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Bloax on January 29, 2016, 06:00:56 pm
I would use this but the girls' heads scare me!
I consider that a good thing. : - )
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on January 29, 2016, 10:23:19 pm
From Topic: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
- Update: Avatar M1 Head gfx

Ok - Will start to update that today, might be ready by Late Mon/Early Tue (It is a Public Holiday on Monday, here in N.Z. so might not be ready till Tuesday.)
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on February 11, 2016, 04:21:40 am
Sorry about the delay, Life has got in the way recently.

As it is though, I'm half way through doing a major code revamp - I found a way to mix'n'match the paperdolls ingame but it's takeing a little time to write up the code for the ruleset.

I think I'll hold off on the changes untill I finish the code.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on February 26, 2016, 07:38:42 am
Still not quite right with the rule files, but it's close.

Here's a preview.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=20614;image)
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on March 03, 2016, 07:50:25 am
Test pictures for Assassian and Swimsuit.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=20725;image)

And yes that is based on an actual swimsuit I have seen - Though I don't think she ever used it for anything other than sunbathing.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on March 15, 2016, 07:13:50 am
Version 0.94D is almost ready - will try to post a BETA version tonight.

Edit: V0.94D posted, however I had some trouble with the Mod site - If you have a problem please post it in this thread.
Edit: People seem to be unable to access the Mod from the Mod site - I've added a temp link to download the Mod from Google Drive Here (https://drive.google.com/folderview?id=0B2Hjepi0PyPKNUpDdTBwT0FjR3c&usp=sharing)

Only paperdoll unfinished is the biker chick. Fixed now

Here's the preivew's.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=20862;image)
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Yankes on March 15, 2016, 11:27:31 pm
You need reupload it again. if end of url have other symbol than alpha numeric then download is broken and need be done again.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on March 15, 2016, 11:32:32 pm
Already tryed to re-upload, will try again tonight.
If you want to use the google drive link untill then.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Dioxine on March 15, 2016, 11:54:57 pm
I was under the impression the mod page was completely broken. No DLs work for me, regardless how many times I upload.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Yankes on March 16, 2016, 12:39:33 am
Sometimes you get again broken link. This is exactly random.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Solarius Scorch on March 16, 2016, 01:44:17 am
Sometimes you get again broken link. This is exactly random.

Like, 6 out of 6 times random? RNG must hate me. :P
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Dioxine on March 16, 2016, 01:48:32 am
I've tried 5 or 6 times as well, first with 0.98 then 0.98A, doesn't work.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Roxis231 on March 16, 2016, 01:52:31 am
I might have to keep it loaded on my google drive then.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94A)
Post by: Yankes on March 16, 2016, 07:32:51 pm
Last time I upload I need repeat it 3 times to work. This text at end is probably some kind of hash generated to made unique name.
Rough estimate is that you have only 1/3 chance to get proper url per upload (if text is random).
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94D) Updated Links
Post by: Roxis231 on April 02, 2016, 01:29:55 am
Currently working on a Update for 0.98B (Inventory Pix for the 8 new Images) - might not be ready for a couple of days.

Just the swimsuit and adventure outfits to go - as well as updateing the .RUL files.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94E) Updated Links
Post by: Roxis231 on April 03, 2016, 03:41:07 am
As per last post - Have updated the Mod to fix combatability with 0.98B

Its Version 0.94E - Curently located on my Google Drive (Link in first post) until the mod site works.
Title: Re: Alternate Graphics for Piratez Extended (Currently V0.94E) Updated Links
Post by: Roxis231 on April 20, 2016, 02:15:52 am
Crap! Compatability with 0.98C problem

0.94E will work with 0.98C except the Biker Chick.
It's currently replaceing the Scout Armour rather than the Adventure Armour as it should.

I've had to fix the ruleset.

To correct this compatability problem, just replace the the old ruleset in the Ruleset subfolder of the mod with the new ruleset below.
Title: Re: Alternate Graphics for Piratez Extended - Links & HotPatch For XPiratez 0.98C
Post by: Roxis231 on June 20, 2016, 02:53:12 am
I'm Currently updateing the graphics for this Mod.  I hope to have a version for XPirates 0.99 soon.

Currently I just have the Gym gear, Swimsuit and Biker outfits to update the graphics on.
I also plan to remove some of the little gliches I've found in the RUL files.

ETA is currently 1-2 Weeks unless I end up having to do four 12hr shifts in a row again at work.
While the money is nice to have the lack of sleep free time was not.
Title: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on June 30, 2016, 01:11:00 am
0.99 now here (link in first post)

Notes:

All graphics are updated to fit XPiratez 0.99, However the Biker armour might not show up.

I'm currently looking into this as it seems to be caused by a change Dioxine made to the Armours in this version.

I hope to have it fixed within the next while - I will eather post a hotpatch or update when I get it working.

Please list any problems you have in this thread.
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on July 05, 2016, 01:18:06 am
Hi All - This is being posted in all my threads.

This is a Note to everyone who uses my Mods.

On Monday morning, when I went to turn my PC on, there was a bang and smoke started to flow from the power supply. While my drives and data are intact, the power supply and motherboard are toast. (I'm posting this from a borrowed laptop at the local library)

I have got a replacement lined up, but I'm currently waiting for some parts to arrive. (They should be here in a week/week and a half) I'm sorry but untill my PC is back up and running I have to put any changes/fixes to my mods on hold.

However please keep any suggestions/requests/bug reports comeing in. I can still work with these - I just can't make any changes till I get my new PC.

Roxis231
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: DracoGriffin on July 05, 2016, 08:17:36 am
This is a dumb and lazy request but could you show what armors they are "replacing" for comparison?
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on July 20, 2016, 02:35:30 am
While not totaly fixed - I still need to do some work on the Bootypedia entrys - I have an update for you.

0.99A is now avalible on the Mod site. (also on my Google Drive)
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on August 22, 2016, 08:07:33 am
This is a dumb and lazy request but could you show what armors they are "replacing" for comparison?

How's This?

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=23541;image)
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on September 09, 2016, 01:51:19 am
After looking at the picture I put up for DracoGriffin, I've spotted a couple of small changes that need to be done - low priority though, maybe next update.

I've just down loaded V0.99C, as I have the weekend off I'm going to see if there are changes I need to update.

Updates might be slow for a couple of weeks. My Job is currently undergoing a Re-branding, including changes to the Uniform and Buildings, there's also several (re)training seminars I have to attend.
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on November 03, 2016, 08:19:02 am
I've just down instaled V0.99D1 - I've found some more things I need to change and update.

Due to work and other problems, the update might be a couple of days - I'm tentatively saying Monday-ish
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Dioxine on November 03, 2016, 04:31:30 pm
As a suggestion, use Body numbers of 600 or higher for extra outfits to avoid numbering trouble in the future - I won't be ever using them, I think (0..49 and 100..500 is for pirates, 50...99 and 501...599 for other paperdolls).
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: KateMicucci on November 03, 2016, 11:32:33 pm
I want to play around with modding the paper dolls myself. Is there a photoshop file or something that you use to update all the avatars quickly for each costume?
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Dioxine on November 03, 2016, 11:56:34 pm
Not really, since I need to make detailed adjustments (like with hair placement) on each avatar, I'm doing it all manually.
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on November 07, 2016, 04:25:09 am
Ok - got the rulesets updated, mostly, but I've hit a problem.  Exactly how does the sea thing work? When I tested it some of my alternate armours got swapped for the wrong things.

Does anyone know how it works, and can they help?

Edit: Posted request for help in Starting conditions (was: Enviros) (https://openxcom.org/forum/index.php/topic,4444.msg74050.html#new)  thread
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on November 10, 2016, 11:15:10 pm
Almost Done - Just have to tweek some small stuff, fix the clash with the naughty mod and fix the wrong armour swapping problem.

I have a 8hr shift today and 12hr shifts on Sat/Sun so it might be a few days before I can finish/post it.
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: Roxis231 on November 22, 2016, 09:48:20 pm
Update is ready - I've fixed everything so it works with XPirates 0.99E2 (Latest Release) but my internet's a bit... picky... about uploading today - should be able to upload Friday/Saturday.

If you want/need a copy before then email me and I'll see what I can do - though it may not be instant.
Title: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on November 25, 2016, 12:39:02 am
Version for XPiratez 0.99E2 is now on Mod Site and my Google Drive - File is PAAC_V0-99E2.zip

Please delete all older versions before installing this one - there has been changes to the file layouts with this update.

NOTE: PAAC V0.99E2 is not compatable with the XPirates Naughty mod.
          If you want to use both then use the instructions below - be aware this will change the mod so it only works with the Naughty mod
          1 : Delete 43_Swim.rul from XPiratez\user\mods\Piratez Alternate Armour Collection\Ruleset
          2 : Down load 43_Swim_Nude.rul from my Google Drive and place it in XPiratez\user\mods\Piratez Alternate Armour Collection\Ruleset
          3 : Activate both MODS makeing sure that the Alternate Armour Collection is listed under the Naughty mod,
               this will make sure that the mods don't conflict.  You may have to shift it up/down the list to do this.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on December 02, 2016, 07:41:19 am
Probable replacement for the Sixties looking Space Suit -

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=25111;image)

What's the opinion? Too blue? Too Red? Not enough skin? Too much Skin?

Comments Please.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Solarius Scorch on December 02, 2016, 11:36:32 am
Looks pretty nice, though also seems more in line with some faction than the pirates themselves - its colouring and general style differs from the standard pirate fashion, which is more 70s/80s and sometimes 30s.

I would be interested in using it for standard X-Com - after all I'll need a space suit too. I'm not sure how the battlescape palette would display this colour range though.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Dioxine on December 02, 2016, 01:26:21 pm
I like the design. Only the vestigal shoulderpads look quite bad. I'd exchange them for some sort of 'backpack straps' or sth. Also IMO gloves need to be matching the boots, or vice versa. These boots look too heavy for this sleek design.

Oh and I can modify the data structure between nude mod/normal game if the current one is giving you trouble. Just give me a shout.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on December 02, 2016, 06:59:36 pm
It's actually inspired by a peice of Mass Effect fanart I found Here (https://www.hentai-foundry.com/pictures/user/Li0nie/470916/Talis-wardrobe-malfunction) - Warning NSFW

I put it together in under 2 hrs so its not finished yet - and Dioxine, I agree with you about the boots - It is one of the things I wasn't quite sure about.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: ohartenstein23 on December 02, 2016, 07:08:41 pm
I was thinking it looked a bit Mass Effect there.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on December 03, 2016, 05:00:20 am
Did some more work - here's V2

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=25157;image)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on December 10, 2016, 10:36:15 am
Looking at a possable new swimsuit.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=25247;image)

Which do you think works - Darker color on top or the white?
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on December 22, 2016, 07:54:09 pm
Dioxine just released XPiratez 0.99E-3 - it now has +16 new Avatars

I've downloaded the latest version - will hopefully have an update ready by Jan 1st.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: just_dont on December 22, 2016, 08:03:35 pm
Dioxine just released XPiratez 0.99E-3 - it now has +16 new Avatars

I've downloaded the latest version - will hopefully have an update ready by Jan 1st.
Many thanks in advance - your mod is quite awesome.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: Roxis231 on December 30, 2016, 08:53:55 pm
UPDATE : Graphics for 8 out of 17 Armours now done.

I've got 10hr shifts for the next 3 days so update might be around 6th or 7th now.

Sorry.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Roxis231 on January 16, 2017, 09:27:59 pm
Hi - Sorry about the delay.

Version for XPiratez 0.99E3 is now here on Mod Site and my Google Drive - File is PAAC_V0-99E3.zip

Please delete all older versions before installing this one - there has been changes to the file layouts with this update.

NOTE: PAAC V0.99E3 is still not compatable with the XPirates Naughty mod. (Haven't had time to work on it)
          If you want to use both then use the instructions below - be aware this will change the mod so it only works with the Naughty mod
          1 : Delete 43_Swim.rul from XPiratez\user\mods\Piratez Alternate Armour Collection\Ruleset
          2 : Down load 43_Swim_Nude_V99E3.rul from my Google Drive and place it in XPiratez\user\mods\Piratez Alternate Armour Collection\Ruleset
          3 : Activate both MODS makeing sure that the Alternate Armour Collection is listed under the Naughty mod,
               this will make sure that the mods don't conflict.  You may have to shift it up/down the list to do this.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Roxis231 on February 04, 2017, 07:31:19 am
Dioxione has just released 0.99F - I will see about updateing the changes over the next few days.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Roxis231 on February 08, 2017, 05:37:16 am
I've got a problem now

Whenever I try and load the mod in 099F, I get an error that I cant load the mod as there is a bad node in  the file "Ufopedia.rul"

Does anyone know what this is - I've included the file below.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Meridian on February 08, 2017, 11:22:57 am
You're trying to modify entries, which don't exist in PirateZ (have been either removed or moved to naughty mod).
For example:

Code: [Select]
ufopaedia:
  - id: STR_PIR_NUDE_UC
    listOrder: 1591

If you do this... it will try to create a new pedia entry... and fail, because "type_id" is mandatory.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Roxis231 on February 08, 2017, 11:32:47 am
You're trying to modify entries, which don't exist in PirateZ (have been either removed or moved to naughty mod).
If you do this... it will try to create a new pedia entry... and fail, because "type_id" is mandatory.

So I need to create one version for the normal game and one to work with the naughty mod...

...Bugger.

I had hoped not to have to do that.

.........

Ok, should have a fixed version & instructions up soon.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Meridian on February 08, 2017, 11:36:17 am
So I need to create one version for the normal game and one to work with the naughty mod...
...Bugger.
I had hoped not to have to do that.

It's even worse than that :)
You'll have to make sure that naughty mod loads first (=is higher in the mod list than your mod).

And remember, that many people will have naughty mod turned off... so if you don't include full definitions (or make this part of your mod optional as well), it will fail too.

If I were you, I'd just ignore all things from naughty mod; resp. everything not in the base game.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Roxis231 on February 28, 2017, 07:41:01 am
Almost done - just pruneing the code and makeing a few small tweeks.

If I were you, I'd just ignore all things from naughty mod; resp. everything not in the base game.

That doesn't work - if I do that the swimsuit (and others) get swapped out for underwear regardless of if they have an underwater version or not when the naughty mod is used.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E3
Post by: Roxis231 on March 20, 2017, 07:35:05 am
Almost Done - Have created a seperate version specificaly for the naughty mod, just have to test it.

Hopefully next couple of days.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on March 23, 2017, 08:01:58 am
Update done.


Version for XPiratez 0.99F4 is now here on my Google Drive - File is PAAC_V0-99F4.zip

Please delete all older versions before installing this one - there have been more changes to the file layouts with this update.

NOTE: PAAC V0.99F4 now comes as two mods - The Standard one and one specificly made to be used with the Naughty mod.
          Please make sure BOTH these mods are listed under the Naughty mod, this will make sure that the mods don't conflict.
          You might have to shift them up/down the list to do this.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on March 28, 2017, 12:03:39 am
Just managed to upload 099f4 to the mod site.

Get it while you can.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 01, 2017, 05:51:51 am
Dioxine just posted the 0.99F5

More Avatars?   :'(   Great - More work, I'll try to get the mod updated ASAP, as well as looking at the paperdoll updates.

Hope there haven't been any changes in the armour stats, pure graphics updates are easy.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Dioxine on April 01, 2017, 05:54:55 am
There have been changes to armor stats, chiefly psi resistance is dependant on morale now ... And believe me, I know your pain, I have 80 armors to upgrade every time :)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 01, 2017, 06:03:27 am
At least my new desktop is almost up and ready - all the graphics/text editors have been reinstaled/coppied over.

Now if I could just find a easy to use simple bitmap editor - without all the useless stuff they try to add.

And believe me, I know your pain, I have 80 armors to upgrade every time :)

And that's why the work my Siren mod has slowed down.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Dioxine on April 01, 2017, 06:37:41 am
You know, you don't have to make a version of EVERY armor for the sirens for the mod to be good :)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 01, 2017, 12:32:55 pm
You know, you don't have to make a version of EVERY armor for the sirens for the mod to be good :)

Never intended to.

Does anyone know if you can turn/change that piece of sh*t program that Windows 7 calls 'MS Paint' back into the actually useable version included with Windows XP and earlier.

If not, does anyone have sugestions for a replacement.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: ohartenstein23 on April 01, 2017, 05:12:40 pm
I like GIMP for editing sprites (since it's open source), and Tylor wrote a nice plugin for it that converts colors to custom pedia palettes, probably wouldn't be too hard to get one for converting to other palettes.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 01, 2017, 09:32:22 pm
ohartenstein23 - You did read the question, right?

turn/change that piece of sh*t program that Windows 7 calls 'MS Paint' back into the actually useable version included with Windows XP and earlier.

If not, does anyone have sugestions for a replacement.

I use Paint Shop Pro 7 for most of my work - pallets, sprites, and file types ect.

What I need is a easy to use simple bitmap editor - without all the useless stuff that programers try to add - for the little fiddely bits of the editing.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: ohartenstein23 on April 01, 2017, 10:48:07 pm
I often use it for exactly that type of editing, so no, I don't know anything similar that would be a nice, simple replacement for MS Paint, sorry.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 01, 2017, 11:26:06 pm
Damm.

I wounder - could I just copy the version from my laptops copy of XP and have it work?
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Hobbes on April 01, 2017, 11:47:05 pm
ohartenstein23 - You did read the question, right?

I use Paint Shop Pro 7 for most of my work - pallets, sprites, and file types ect.

What I need is a easy to use simple bitmap editor - without all the useless stuff that programers try to add - for the little fiddely bits of the editing.

Could this be what you're looking for? (http://pulkomandy.tk/projects/GrafX2)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 02, 2017, 02:17:12 am
Looks interesting - but I can't download it, I keep getting a file size error.

Edit: Nevermind - the website just didn't like my download manager.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Solarius Scorch on April 02, 2017, 02:21:57 am
There was a really nice old program called Neopaint, but last time I checked it was for MS DOS. :P
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Roxis231 on April 06, 2017, 09:47:44 pm
Status as of 6:45am5:28pm 07/04/2017

Update for 0.99F5:
     Graphics 100% done, Ruleset 50%100% done, Final checks tonight.

Status of next Upgrade:
     Graphics - 127 Images to go - 67 for Swimsuit 2, 60 for fixes.

Slowly getting there.
Title: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Roxis231 on April 07, 2017, 09:37:49 pm
Update finished and tested.


Version for XPiratez 0.99F5 is now here on my Google Drive - File is PAAC_V0-99F5.zip

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

NOTE: PAAC V0.99F5 has two versions of the mod - The Standard one and one specificly made to be used with the Naughty mod.
          Please make sure BOTH these mods are listed under the Naughty mod, this will make sure that the mods don't conflict.
          You might have to shift them up/down the list to do this.

I'll try and update on the Mod site soon. Done. Now also avalliable on the mod site.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: RSSwizard on April 08, 2017, 08:38:31 pm
There was a really nice old program called Neopaint, but last time I checked it was for MS DOS. :P

I remember that one.
But couldnt DosBox run that if its a dos product?
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F4
Post by: Solarius Scorch on April 09, 2017, 12:51:05 pm
I remember that one.
But couldnt DosBox run that if its a dos product?

I'm fairly sure it should. And it had a neat shareware version to try it out.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: RSSwizard on April 24, 2017, 09:31:01 pm
Another noteworthy program that most here might be aware of, which most games like xcom were made with (including Quake 2 by guilty admission of id software)...

DPaint2
http://www.phatcode.net/downloads.php?id=201
 (http://www.phatcode.net/downloads.php?id=201)
I grew up on this program starting from 1993 on. Its a Dos program but you can probably run it in Dosbox, later versions of the program were able to run in higher resolution and (id have to check on this, but might be able to use something other than .lbm)

There is a powerful feature in that program not in most bitmap programs - Anti Aliasing within an 8bit architecture. At least in the version i had this was accessible from a pull down menu (Techniques/Smoothing - F7 key?).

So you draw some squiggleys and the basic form and color shading of what you want to draw right... Then you go over all that with the anti aliasing tool and it blends it just like a 24bit airbush or blur tool would do... using the colors in the palette that match most closely to the smoothed colors.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: The Think Tank on April 25, 2017, 08:49:23 pm
I don't recall if you are taking requests or not, but if you are may I suggest you take a look at the Guardian armor? It feels a little too bulky and not in theme with the other armor suits, potentially a suit more inline to the "Crew" sprite on the ship equip screen would be better, with an orange visor and slightly more slender design. Anyways, disregard if you aren't taking requests but those are just my two cents.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: RSSwizard on April 25, 2017, 08:56:14 pm
I don't recall if you are taking requests or not, but if you are may I suggest you take a look at the Guardian armor?

I think it looks a little bit off too, but considering that its 75 armor and unplugged power armor is 85 I guess its appropriate. If it looked Black with Yellow parts it would be just about fine. The angling on the chestplate reminds me of a vehicle, which reminds me of transformers (bleh).

Im looking for something even more robust than the guardian armor that doesn't take power armor parts to construct - I want to get rid of my guardian armor because of how it looks (even if there was just one more body armor tier beyond that). But im getting the feeling that might be the end of the road and the only way to get something better involves powered junk.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Roxis231 on April 25, 2017, 09:43:50 pm
I don't recall if you are taking requests or not, but if you are may I suggest you take a look at the Guardian armor? It feels a little too bulky and not in theme with the other armor suits, potentially a suit more inline to the "Crew" sprite on the ship equip screen would be better, with an orange visor and slightly more slender design

I think it looks a little bit off too, but considering that its 75 armor and unplugged power armor is 85 I guess its appropriate. If it looked Black with Yellow parts it would be just about fine. The angling on the chestplate reminds me of a vehicle, which reminds me of transformers (bleh).

I didn't plan on adding more at this stage, but if you want to make a mockup like jmf did with the runt and gym suits to get your ideas across I'd take a look.

I already have changed the Assassin, Stormy, and Dragonfly suits - I did plan to eventualy do the Defender - the Guardian is based on that right?
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Solarius Scorch on April 25, 2017, 10:16:23 pm
Just a reminder: armours are colour-coded, so Guardian would have to remain blue, as it belongs to the blue family.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Roxis231 on April 25, 2017, 11:04:13 pm
Never planded to change the colour just the desgin.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Ethereal_Medic on April 27, 2017, 02:17:27 pm
How can I edit sprites and paperdolls?
Is there a useful tool to do so? Otherwise I would try to use gimp.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Solarius Scorch on April 27, 2017, 03:21:37 pm
How can I edit sprites and paperdolls?
Is there a useful tool to do so? Otherwise I would try to use gimp.

GIMP has no respect for palettes. If you are an expert, maybe you can overcome this problem, but I'd rather recommend Photoshop.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Roxis231 on April 27, 2017, 03:33:12 pm
GIMP has no respect for palettes. If you are an expert, maybe you can overcome this problem, but I'd rather recommend Photoshop.

I personlaly use Paint Shop Pro 7 - I've found that its a better program for me.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: RSSwizard on April 27, 2017, 11:35:37 pm
Just a reminder: armours are colour-coded, so Guardian would have to remain blue, as it belongs to the blue family.

didnt have a clue that was going on to be honest
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: wolfreal on April 28, 2017, 12:21:26 am
Just a reminder: armours are colour-coded, so Guardian would have to remain blue, as it belongs to the blue family.

sorry for asking here. Where do I find what each colour series means?
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: ohartenstein23 on April 28, 2017, 12:50:33 am
It's quite simple - green includes Tac Vest and it's derivatives, up through heavy suit, blue is the gals' version of carapace armors, adding more protection and in some cases firing bonuses, and red is saved for the best conventional armors, only really two of those though. There are metal/grey armors for melee, and you could say that camoflage counts as color coordination, but most of the rest of the armors just do their own thing.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: tylor on May 08, 2017, 04:35:01 am
I really dislike current color-coding, especially blue-era armors, that are very statwise different, are very likely to be used at the same time, and looks very similar.

I would much prefer role-based coloring - red for tanks, black for stealthies, blue for flyers etc.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Ethereal_Medic on May 15, 2017, 04:17:33 pm
I like colorful armor more than plain grey/white and stuff.

A reason I spent like 2-3 hours in toying around with soldier-customizer in the reboot game.
It's personal taste and if I can't change the color of the armor, I just change the color of the gal's hair to fit my standards.
Title: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on September 17, 2017, 07:10:19 am
Almost Done with the Update for 0.99H1

To everyone who uses this mod, sorry about the delays - but family, my job and and a really f**king slow to heal injury to my ankle has taken up much of my time over the past 3-4 months.

Just 5 more of the swimsuit .RUL files to fix and then I'll be able to upload.

ETA: Tomorrow This afternoon/evening - I hope.

Edit: ETA Update
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: ivandogovich on September 18, 2017, 07:05:59 am
Glad to see you back in the game! I love the work you've done with this!
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99F5
Post by: Roxis231 on September 18, 2017, 09:31:12 am
Thanks - Once I'm done with the update, I plan to start on doing a version of the crusader (and it's damaged version)
Title: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on September 18, 2017, 11:12:11 am
Version for XPiratez 0.99H1 is now here on my Google Drive - File is PAAC_V0-99H1.zip

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

NOTE: PAAC V0.99H1 has two versions of the mod - The Standard one and one specificly made to be used with the Naughty mod.
          Please make sure BOTH these mods are listed under the Naughty mod, this will make sure that the mods don't conflict.
          You might have to shift them up/down the list to do this.

I'll try and update on the Mod site tomorow.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on September 21, 2017, 06:01:43 am
F**K - How did I miss these?  :o [Smacks head into wall repeatedly in frustration]

Just found a number of problems with Armour transformations / Default armour settings in the enviromental conditions.

I'll fix these tonight.

Edit: Fixed - New File name is PAAC_V0-99H1v2.zip, currently only on Google drive.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on October 05, 2017, 10:56:05 am
Update: 5/10/17

Working on a second swimsuit, Guardian suit (and damaged variant) plus update/fix to the Rul files.

Have a preview. (I still have to add plates to the gauntlets, and the pouches to the undersuit.)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Solarius Scorch on October 05, 2017, 08:42:39 pm
It's so sexy I want to steal it for myself.
Title: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on October 10, 2017, 05:07:51 am
Still working on the GuardianDefender suit but finished 54 out of 94 images for the second swimsuit.

Question: Who wants me to do an update when I've finished the Swimsuits, or do you want to wait for the Guardian suit?

17/01/18 Edit: Opps wrong name.  :-[
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on October 19, 2017, 04:52:31 am
Finally finished the swimsuit graphics - just have to do the code.

Still got more to do on the Guardian Defender though.

Really not looking forward to this long weekend though - three 12 1/2hr shifts in a row (not including the 1hr travel time each way)

Update could be as late as next weekend.

17/01/18 Edit: Opps wrong name.  :-[
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Ethereal_Medic on October 19, 2017, 04:09:13 pm
You have my respect for creating those fine sprites!
Take your time with those graphics and don't let the rough week pull you down.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: The Think Tank on October 22, 2017, 04:01:06 am
Indeed, take your time, but I am exceptionally excited at a redone Guardian Suit...
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H1
Post by: Roxis231 on October 28, 2017, 09:35:11 pm
Todays planed Update is delayed untill I can work out the changes made for v0.99H2

Due to Dioxine's choice to merge the Naughty mod, I'll have to make some big changes to the .Rul files

Swimsuit No2 will be included in the update though.
Title: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: Roxis231 on December 11, 2017, 12:43:40 am
Version for XPiratez 0.99H3 is now here on my Google Drive - File is PAAC_V0-99H3.zip

You NEED to delete all older versions before installing this one - if you don't there will be problems with the file structure.

NOTE: Due to changes made by Dioxine in 99H2/99H3, There is only one version now. If you have been useing the naughty version, you might have to reactivate the mod.

The version on the Mod site will be updated as soon as I can.

Please Note: Due to time constraints, I have been unable to test this one as fully as I usualy do.  Please inform me of any problems - especaly with the Armour transformations (Sea, Space ect)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: Roxis231 on January 16, 2018, 12:15:44 am
Almost Done with the Guardian Defender Suit... and its damaged version.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=35901;image)

Does this work? Any sugestions/ideas/complaints?

17/01/18 Edit: Opps wrong name.  :-[
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: Yankes on January 16, 2018, 01:13:45 am
This bullet holes do not look good, only after reading your post I could recognize it as holes. Probably too flat and square.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: Roxis231 on January 16, 2018, 03:39:24 am
This bullet holes do not look good, only after reading your post I could recognize it as holes. Probably too flat and square.

I know, they are one of the things I'm still working on.

Edit: Here's a second try.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=35905;image)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: ivandogovich on January 16, 2018, 05:03:41 pm
Just curious.  This looks a Lot like the Defender Suit.  Can you throw up a comparison with your Guardian, and your Defender variants?
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: Roxis231 on January 16, 2018, 07:34:05 pm
Just curious.  This looks a Lot like the Defender Suit.  Can you throw up a comparison with your Guardian, and your Defender variants?

Sorry - I put the wrong name in the post.  :-[

The Mod currently only has versions of the Assassin, Dragonfly and Stormy suits, I haven't done a version of the Guardian yet.

I am planing on adding the Defender and its damaged version to the next update though.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: Yankes on January 16, 2018, 08:39:55 pm
Now it look lot more better :)
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99H3
Post by: RSSwizard on January 16, 2018, 10:26:25 pm
Almost Done with the Guardian Defender Suit... and its damaged version.
IMG
Does this work? Any sugestions/ideas/complaints?

The new bulletholes look okay but I think what would do a step better is putting some scorch marks around them to make it look like what did the damage was probably not a simple firearm. Even though someone could have cleaned up the armor consider that plastics (and this is aqua plastic) tend to have discoloration when they are burned (laser damage). Using your graphic I made an example, you can use the alterations if you want.

One of the bigger changes was taking the abdominal cut and making it look less obvious. Now it looks like a plate of armor was stabbed through by a wide blade rather than slashed. By removing the visibility of the skin under it somehow this makes the damage look more realistic - a little less ramshackle but more suggestive of a fatal blow that was rendered with a melee weapon with alot of muscle behind it.
Title: Re: Alternate Graphics for Piratez Extended - Emergancy Patch
Post by: Roxis231 on January 20, 2018, 06:13:20 am
Version for XPiratez 0.99I3a is now here on my Google Drive - File is PAAC_V0-99I3a.zip

You NEED to delete all older versions before installing this one - if you don't there will be problems with the file structure.

NOTE: Due to changes made by Dioxine in 99H2/99H3, There is only one version now. If you have been useing the naughty version, you might have to reactivate the mod.

The version on the Mod site will be updated as soon as I can.

Please Note: This is an Emergancy Patch to fix a game-breaking / CTD bug.

21/01/18 Edit: Fixed Typo.
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: LadonLegend on January 20, 2018, 07:48:10 pm
Is this patch for V0.99I1 or V0.99H3? The OP says V0.99I1 if it was a mistake.
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: Roxis231 on January 20, 2018, 07:51:19 pm
Sorry Typo in the post (now fixed), this one is for V0.99I1.
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: Roxis231 on January 25, 2018, 12:33:43 am
Early Trials of the Guardian Suit - Yes it's still missing the heavy blue/black plates over the torso, I'm haveing trouble with them.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=36069;image)

Sugestions/ideas/complaints?
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: Ethereal_Medic on January 25, 2018, 08:34:58 am
I can see the 'focus' onto the chest-area but even if boobs = win you can try a second design with a heavy front plate.
The paperdoll so far is amazing!
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: The Think Tank on February 13, 2018, 12:51:09 am
That Guardian looks bloody fantastic, I may actually start using it! Is it available for download now? Or am I being an imbecilic?
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: Roxis231 on February 13, 2018, 01:50:28 am
Not yet - It's the one I'm currently working on, it should be in the next update though.

Edit: Another try at the plates - think this works?

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=36376;image)
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: The Think Tank on February 13, 2018, 08:09:02 pm
Looks good! Arms and legs could be a bit beefier with the armor (ala Defender) but otherwise it is very nice!
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: Roxis231 on February 13, 2018, 08:15:23 pm
Arms and legs could be a bit beefier with the armor (ala Defender)

Actualy in both versions - original and mine - the Defender and Guardian suits have exactly the same arms and legs.

The 'beefier' look is simply an optical effect caused by the proportions.
Title: Re: Alternate Graphics for XPiratez - Emergancy Patch for V0.99I
Post by: The Think Tank on February 14, 2018, 01:37:00 am
Sure, but what I am saying is that the Guardian suit could probably use slightly beefier arms when compared to previous iterations of armor. The current version we have in-game is a bit too bulky and doesn't look very appealing, this is an improvement IMHO, but a bit more armor to them arms would be neat.
Title: Alternate Graphics for XPiratez - V0.99J2 Trouble with Ruleset
Post by: Roxis231 on June 26, 2018, 05:05:31 am
Hi - sorry about the delays - Home, Work and Life have struck back with vengance recently. :'(

V0.99J2 is under way - all the graphics are done, but I keep finding little bugs/errors to fix in the rulesets.

Current problem - the sea oddity mission - while my alternate swimsuit work correctly in the underwater section, when you go to the Island they remain in their underwater mode, ie bubble noises, can swim in air, takes stun ect, even though its on land.

I know I'm missing an instruction/piece of code somewhere, but I cant find it.

Has anyone got an idea/solution?

Edit: 4 hours of looking at the code and I think I've found it - will test latter.

Also: Is anyone willing to help out as a tester/bug finder? - I'm finding myself short on time at the moment due to work.
Title: Re: Alternate Graphics for XPiratez - V0.99J2 Trouble with Ruleset
Post by: Dioxine on June 27, 2018, 12:09:12 am
You need to make sure they get changed back to land versions in Enviro_Hot section (the one which applies to mysterious island).
Title: Re: Alternate Graphics for XPiratez - V0.99J2 Trouble with Ruleset
Post by: Roxis231 on June 27, 2018, 01:05:15 am
You need to make sure they get changed back to land versions in Enviro_Hot section (the one which applies to mysterious island).

Thanks - and fixed.

Any other sections/missions where this might crop up?
Title: Re: Alternate Graphics for XPiratez - V0.99J2 Now on Google Drive
Post by: Roxis231 on June 28, 2018, 02:23:50 am
Version for XPiratez 0.99J2 is now here on my Google Drive - File is PAAC_V0-99J2.zip

This version adds the Defender, Damaged Defender and Guardian Suits.

There is also a ruleset change to correct problems with the 'Sea Oddity' mission.

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.

Edit : Image with all the current suits is below.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=38016;image)
Title: Re: Alternate Graphics for XPiratez - V0.99J2 Now on Google Drive
Post by: Roxis231 on September 01, 2018, 11:15:49 pm
The next update is almost ready - just a few small bugs to fix, and compatability with the latest version to check.

Just as a off thought - anyone have any requests for new armours?
Title: Re: Alternate Graphics for XPiratez - V0.99J2 Now on Google Drive
Post by: Ridаn on September 02, 2018, 09:40:31 pm
Just as a off thought - anyone have any requests for new armours?
Like, totally new armours?
One Pirate Queen armor per Codex might be cool - like Synthmuscled Battlemage for Gray, Armored Melee Loader for Red, Caped Golden Harbringer for Gold, no idea whats for Green.
Variations of existing ones could also be neat, like Camouflaged Synthmuscle Suit, Helmeted Defender, or Reinforced Space Suit.  May be some Ninja Rags stripped from Ninja Gals.
Title: [Mod] Alternate Graphics for XPiratez - V0.99J5 almost ready
Post by: Roxis231 on September 02, 2018, 11:14:00 pm
Like, totally new armours?

Armours you want alternate pictures / colours  for actually.

However if anyone has any ideas - post them.  I'll have a look and see what can be done.
Title: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on September 05, 2018, 10:19:46 am
Version for XPiratez 0.99J6 is now here on my Google Drive - File is PAAC_V0-99J6.zip

This version adds a custom set of GUI images.

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.

Edit : Image with all the current suits for this version is below.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=38016;image)
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on September 08, 2018, 02:55:08 pm
Ok - I've chosen to add a peasant outfit now - this one is a peasant variant of the pirate armour.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=39250;image)

It's coded and seems ready - but I'm still not sure.  Is anyone willing to look over the code and see if there is any thing missing?

Also any sugestions/ideas for changes?
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Dioxine on September 10, 2018, 01:56:01 pm
Not bad, I like the shirt!
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: BBHood217 on September 10, 2018, 02:21:55 pm
How long until these stop being alternate graphics and just come standard with the main game, considering how they look way better?
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Dioxine on September 10, 2018, 03:52:02 pm
Most of them look way worse to me. If I liked anything, I'd have implemented it.
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on September 10, 2018, 09:39:02 pm
If I liked anything, I'd have implemented it.

Like Dioxine said - its a matter of choice, you can't please everyone all of the time.
(And when you try, you will please no one at all.)

How long until these stop being alternate graphics and just come standard with the main game, considering how they look way better?

Thanks for the support of this mod, BBHood.
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: sanyaskillpro on September 12, 2018, 01:14:39 am
Not bad, I like the shirt!
she looks like britney spears in hit me baby one more time music video xd
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on September 13, 2018, 02:22:11 am
Currently working on a new peasant armour for underwater.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=39294;image)

Which works best? - White with blue belt, White with gold belt, Green with blue belt or Green with gold belt.

Any suggestions?
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: ivandogovich on September 13, 2018, 03:31:18 pm
White with Blue, the first one.
Title: Re: Alternate Graphics for Piratez Extended - Links For XPiratez 0.99
Post by: LytaRyta on September 23, 2018, 10:52:09 am
How's This?

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=23541;image)

@Roxis231 @Dioxine

couldnt you include into th game BOTH versions dollmodels of gals ?
( I.e. also your version of gals' s graphics, and also that "original, previous ones, by dioxine..
if they could coexist in xPiratez simultanously
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Meridian on September 23, 2018, 11:11:23 am
what do you mean?

it should show original on even turns and new on odd turns... or what does it mean both simultaneously?
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: LytaRyta on September 23, 2018, 11:23:27 am
( ^^ heh it would be crazy cool :S ; D)

Just to have (and keept) in game both versions of those sprites

(both graphics of Gals, by Roxis, and also original, by Dioxine (?) too )
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Meridian on September 23, 2018, 11:25:29 am
Sorry, but I don't understand.
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on September 23, 2018, 11:33:45 am
couldnt you include into th game BOTH versions dollmodels of gals ?
( I.e. also your version of gals' s graphics, and also that "original, previous ones, by dioxine..
if they could coexist in xPiratez simultanously

Just to have (and keept) in game both versions of those gals sprites
(both, by Roxis, and also origonal, by Dioxine (?) too )

I have no idea what you are trying to say.

This mod does not remove Dioxine's originals, it adds alternate versions.
Title: Re: Alternate Graphics for Piratez Extended - For XPiratez 0.99E2
Post by: LytaRyta on September 23, 2018, 11:48:27 am

Probable replacement for the Sixties looking Space Suit -

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=25111;image)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=25157;image)

What's the opinion? Too blue? Too Red? Not enough skin? Too much Skin?

Comments Please.

I like this dark, heels black lady' boots alot more, than that version SpaceSuit with the white-grey ones

Could you choose rather that Suit with black boots
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: jmf on October 12, 2018, 10:51:33 pm
cool spacesuits, im preparing an idea of my own will post it when ready
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on October 20, 2018, 11:28:06 am
I just Downloaded 0.99j8 today.

The next update should be after I have updated the peasant armours I have for the new 16 faces.

Also I plan to add a new peasant armour - but that will have to wait on seeing what Dioxine has changed.
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Roxis231 on November 07, 2018, 08:34:31 am
Still working on the update ATM.

Question - which of these works? Cause I'm still haveing problems with the visor.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=40097;image)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4022.0;attach=40098;image)

Does anyone know how Dioxine did his ones - or can think of a way to do it?
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: LytaRyta on November 08, 2018, 05:11:32 pm
all of them,
all, every are fine.

..and yet pls make - entirely black space -suits,
full black (space) skafanders,
and whole white skafanders, too
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Abyss on November 08, 2018, 07:29:44 pm
Does anyone know how Dioxine did his ones - or can think of a way to do it?
Great job there. Are these suits grant medium-level armor? Can they be used under water?
Title: Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
Post by: Dioxine on November 09, 2018, 10:53:48 am
Does anyone know how Dioxine did his ones

Blending in photoshop, visor made of a single or more parts of varied transparencies.
Title: [Mod] Alternate Graphics for XPiratez - Update now in progress
Post by: Roxis231 on January 08, 2019, 05:29:36 am
Ok, I have just downloaded and unziped 0.99J10.

After a quick look, it appears Dioxine is starting to shift to layered paperdolls.

Therefore I will need to shift to this as well.

However there is a problem - I have no idea how these are setup in the rulesets.

Does anyone have a guide on how these are setup?

Edit: 13/1/19

After a bit of study, and playing around - I think I've got the idea, but guides/info would be helpful.

I hope to have a info update soon.
Title: [Mod] Alternate Graphics for XPiratez - Update now in progress
Post by: Roxis231 on January 18, 2019, 03:48:06 am
Ok - I think I've worked this out.

Update is currently underway.

Armours currently updated to the new paperdoll system: Biker, Assasin, Dragonfly, Ironman and both Swimsuits

I'll try leave update info as it happens.
Title: Re: [Mod] Alternate Graphics for XPiratez - Update now in progress
Post by: Roxis231 on January 27, 2019, 12:17:41 am
Just Finished images for - Gardian and Voodoo

Work on this has been slowed down by haveing to work more hours to cover other staff the last few weeks.

Edit: Just had a look at Dioxine's latest update : 88 new faces for slaves! Thank god I'm shifting to layered sprites.
Title: Re: [Mod] Alternate Graphics for XPiratez - Update now in progress
Post by: Roxis231 on February 08, 2019, 05:11:28 am
Almost there - just a few tweeks to do and then the RUL's to update.

Might include a new armour in this update - or not - depends on if I have the time.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J11 Now Up
Post by: Roxis231 on February 18, 2019, 05:12:34 am
Had enough time recently to almost finish the update - just a few final tests.

I've tried to prune redundant code from the RUL's to help speed things up. I just hope my infomation on how ymal works is ok.

Hopefully it will be up and posted this weekend.

Also it looks like I will be able to include the Deckhand armour.

Edit - It's up now.  As usual, if you spot a error - please let me know ASAP.
Title: [Mod] Alternate Graphics for XPiratez - Problems with 0.99J12
Post by: Roxis231 on March 09, 2019, 07:55:57 am
I hope you guys can help out here.

I've been updateing the mod to J12 over the last week or so, and have run into a problem.

On some missions there is a list of usable armours / what the gals know works.  Some of the armours in my mod are not showing up or simply acting eregulary.

Examples:

- First time the Tavern Cellar shows up, the Deck Hand and Biker Armours show up, while the original armours they are alternates of (Pirate/Swashbuckler/Rouge and Adveturer/Scout/Ganger) do not.

- First time the Sea Oddity shows up, I use swimsuits for everyone (mix of Gals and Peseants), Original armours swap for their alternates (Nude and Topless) but my alternate versions remain unchanged.

I'm think I've missed something but I have no idea what.

Any Help?
Title: [Mod] Alternate Graphics for XPiratez - 099J13A Now Up
Post by: Roxis231 on April 27, 2019, 09:57:02 am
Version for XPiratez 0.99J13A is now here on my Google Drive - File is PAAC_V099J13A.Rar

This version is a fix update.
Includes: graphic fixes for Assassin, Dragonfly, Deckhand, Warrior and Defender
             : Rul fixes to prevent Disappering Amours on some missions

As Always:

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J13A Now Up
Post by: 2much on April 28, 2019, 09:25:33 pm
Thank you Roxis231!
Title: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Roxis231 on May 05, 2019, 01:53:41 am
Version for XPiratez 0.99J14A is now here on my Google Drive - File is PAAC_V099J14A.Zip

This version is just a general update to bring the mod inline with 0.99J14a.

As Always:

Please delete all older versions before installing this one - if you don't, it could cause problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: 2much on May 06, 2019, 08:09:30 pm
Thank you!
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Roxis231 on August 19, 2019, 10:23:41 am
Just Downloaded Xpiratez J16 today.

While J14A still seems to work, I will begin to start on an update when my days off roll around. (Fri/Sat)

Shouldn't take too long to update, but need the time to do so first.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Roxis231 on September 02, 2019, 03:46:33 pm
Haven't been able to do any work on this recently due to life thowing curveballs.

Just saw that 0.99J17 is up, with big changes.

Will have to start on it as soon as I have the time to download j17.
Title: [Mod] Alternate Graphics for XPiratez
Post by: Roxis231 on October 08, 2019, 01:57:23 am
I'm currently working on the update, but I've hit a roadblock today.

The Enviroment conditions / Armour changes for J16 and before are in a single set of lists, but J17 splits them into two seemingly identical lists.

Can anyone explain the changes for this please - I know I'm overlooking something, but no clue as to where?

Edit: Ok - think I've got it, have asked Dioxine to check while I work on the other problems
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Roxis231 on April 07, 2020, 09:56:46 am
Just seen that Dioxine has released L1 version.

I'll download it and start on an update tonight.

This might take a while though - We are currently in Alert Level 4 here in N.Z. but as my job falls under 'Essential Services' I still have to work, add the fact that my work hours are being changed every few days to acomidate for flow and ebb, I'm working 1-3 hours extra a day and only getting one day a week off, free time has become a rare luxuary.

Roxis 231
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Solarius Scorch on April 08, 2020, 05:33:30 pm
Stay strong! Not every hero wears a cape.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: legionof1 on April 09, 2020, 03:20:32 pm
Best heroes never wear capes. Capes are for villans and dramatic nonsense/fluff.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Solarius Scorch on April 09, 2020, 05:53:41 pm
Best heroes never wear capes. Capes are for villans and dramatic nonsense/fluff.

Well, by this point it's been parodied endlessly in various media... :>
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Roxis231 on April 20, 2020, 09:02:42 am
This might take a while though - We are currently in Alert Level 4 here in N.Z. but as my job falls under 'Essential Services' I still have to work, add the fact that my work hours are being changed every few days to acomidate for flow and ebb, I'm working 1-3 hours extra a day and only getting one day a week off, free time has become a rare luxuary.

And this just dramatcly crashed and burned - big time.

Back on Wensday the 15th, while at work, I started suffering stomach pains, but management was unable to get a replacement for me, so I had no choice but to finish the shift.

When I finally got home, I got one foot inside the door and started pukeing my guts up. I then lost track of time due to the vometing and/or pain.

When I finally regained my sence of time, it was 6am.  A Ambulence was called, I arrived at the E.D. at aprox 7:30, by midday I was diagnosed with a totally blocked bowel, and into surgery by 2pm.

I was discharged from the hospital this morning.  I am currently off work for the next 10 days, and then light duty for the next 6 weeks.

I now have some time to catch up on stuff - thought this is a blow to my finacces.

Roxis231
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Rubber Cannonball on April 20, 2020, 06:20:36 pm
Roxis231, we're sorry this happened to you and we hope you get well soon.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: legionof1 on April 21, 2020, 10:40:55 am
Ouch. My condolences.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Roxis231 on April 23, 2020, 07:21:29 am
Ok - just one last file to update & check.

Should be able to Zip and upload to Google drive later tonight/tomorrow morning.

But right now - Washing to bring in, Dinner to start cooking, and two hydrophobic dogs to wash.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
Post by: Jimboman on April 23, 2020, 03:00:56 pm
Wow, that sounds really painful.  Look after yourself and get well soon.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA
Post by: Roxis231 on April 23, 2020, 09:00:34 pm
Wow, that sounds really painful.

Which one? The blocked bowel or the hydrophobic dogs?



Jokeing Aside, Ive just added a updated version, but due to my current situation I haven't been able to run my normal tests.

I'm currently at Mum's (for medical support) and as such working off my eleven year old laptop, with the wonky fan.


If you spot any problems/errors, please let me know.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA
Post by: Roxis231 on April 23, 2020, 09:04:04 pm
Version for XPiratez 0.99L1A1 is now here on my Google Drive - File is PAAC_V099L1A1_BETA.Zip

This version is the general update for 0.99L1A1

As Always:

Please delete all older versions before installing this one - if you don't, it could cause problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA
Post by: Jimboman on April 24, 2020, 01:49:45 am
Which one? The blocked bowel or the hydrophobic dogs?

Both!


eleven year old laptop, with the wonky fan.

Snap, sort-of.  Mine's from 2007 and I have to keep it away from hot things and out of direct sunlight or it shuts itself down when the fan gives-up, says f*** this and goes on strike.
Title: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA
Post by: Roxis231 on February 19, 2021, 05:29:51 am
Sorry about the large time out, but life has been busy recently, and now I have the curve ball of having to shift for the first time in 20 years as the landlord has had no choice but to sell.

I'll try to keep these going, but any help would be appreciated.

Andrew. (Aka Roxis231)
Title: Re: [Mod] Alternate Graphics for XPiratez - 099L1A1 - BETA
Post by: Roxis231 on November 27, 2021, 08:10:50 pm
Again - Sorry about the large time out, but life has taken odd turns recently, (The Corona Delta Variant), and while now I have a new flat, I've been having medical Issues that have caused delays.

Also, Google has changed the security on drive - I'll fix the links soon.

Andrew. (Aka Roxis231)