aliens

Author Topic: [COMPLETED] Let's play X-PirateZ (182 episodes)  (Read 146948 times)

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8626
    • View Profile
« Last Edit: January 21, 2016, 10:08:11 am by Meridian »

Offline Boltgun

  • Colonel
  • ****
  • Posts: 252
  • [UTTERANCES]
    • View Profile
    • Piratez let's play
Re: Let's play X-PirateZ [#34] Hostages
« Reply #301 on: January 21, 2016, 12:27:02 pm »
"It ain't working, capt'n!"

On the other side: "It is not working, director!"

Has the early loot changed? I remember fights being more deadly, having lasgun on both sides. (esit: nvm, you got a good old laser surgery)
« Last Edit: January 21, 2016, 01:08:39 pm by Boltgun »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Let's play X-PirateZ [#34] Hostages
« Reply #302 on: January 21, 2016, 02:40:01 pm »
Yeah your bread-and-butter missions are much easier now than then :) Even the Personal Armor guys do not appear in such huge numbers. Until you start attacking bigger fish, that is.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8626
    • View Profile

Offline Boltgun

  • Colonel
  • ****
  • Posts: 252
  • [UTTERANCES]
    • View Profile
    • Piratez let's play
Re: Let's play X-PirateZ [#35] Burning Hot
« Reply #304 on: February 02, 2016, 01:30:38 pm »
Seeing the gals all clumped together against a wall, this is such a warm feeling.


Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Let's play X-PirateZ [#39] Sweet Loot
« Reply #306 on: February 10, 2016, 01:23:09 am »
Sweet loot is inaccurate.

it's pHaT l00t

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: Let's play X-PirateZ [#39] Sweet Loot
« Reply #307 on: February 15, 2016, 12:25:00 am »
Meridian - Are You planing to use any of my Alternate Graphics yet?

If you are, email me and I'll send you the latest version.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's play X-PirateZ [#39] Sweet Loot
« Reply #308 on: February 15, 2016, 12:42:24 am »
Dark Forest save attached for Ivan.

Thanks for this!  I did some testing and the Dark Forest doesn't appear to be tremendously hazardous.  The bushes and grass etc are flamable but I got no extra explosions or anything like that from the grenades & flames I tossed around. :)

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: Let's play X-PirateZ [#39] Sweet Loot
« Reply #309 on: February 15, 2016, 01:43:06 am »
Meridian, Is it possable to get Stabby Rock Sis back? I didn't realise she had been killed.

Offline sambojin

  • Captain
  • ***
  • Posts: 78
    • View Profile
Re: Let's play X-PirateZ [#39] Sweet Loot
« Reply #310 on: February 17, 2016, 01:52:19 pm »
Another player character request. Samantha Bojin, w/ Assault Cannon, Runt Duds and as many Expl. Cannonballs as her strength allows. Maybe a roll of bandages and/or a beer if there's room for it. If she starts with 40-45 strength, then a bikini for sure. Otherwise, runt duds. But a bikini as the longterm objective when she's got a lot of strength (running saves lives, and kills alien scum).

No sniping, runs up pretty close with the main up-front pack, kills everything outside. Runs, not walks (stamina isn't a huge concern when most of your TUs go on firing or reloading). It's just a big, exploding bow of sorts.

May as well put my money where my mouth is on the cannons.
« Last Edit: February 17, 2016, 02:47:42 pm by sambojin »

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8626
    • View Profile
Re: Let's play X-PirateZ [#45] Provost
« Reply #311 on: February 19, 2016, 10:27:09 am »
@Ivan: yeah, maybe it was another terrain... I remember something evil

@Roxis: you're back on the list #73

@sambojin: #74

Ep #40: Fireberries: https://www.youtube.com/watch?v=K-cKfEutR-U
Ep #41: Poisons & Acids: https://www.youtube.com/watch?v=ALghaOZNNSE
Ep #42: Not Fun!: https://www.youtube.com/watch?v=90RrgKU5f5U
Ep #43: Catgirl: https://www.youtube.com/watch?v=0f0SHZRWneY
Ep #44: Mind Tricks: https://www.youtube.com/watch?v=DqUhPcPYO44
Ep #45: Provost: https://www.youtube.com/watch?v=vOu2TNMjGgA
Ep #46: Don't Panic Now: https://www.youtube.com/watch?v=LfeC44CAWkM

Meridian - Are You planing to use any of my Alternate Graphics yet?

Not yet... in the second half of the LP (mid 2062).

Offline sambojin

  • Captain
  • ***
  • Posts: 78
    • View Profile
Re: Let's play X-PirateZ [#45] Provost
« Reply #312 on: February 24, 2016, 04:57:36 pm »
#49 Rum Research.
You have now won the game!

That stuff is extra Piratez'y, and is the best thing ever. Money? Health? General well-being. You can't go wrong with rum.

Strangely enough, I was drinking some rather good rum while watching ep. 48 (still am). Coincidence?

Well, yeah, probably. But rum is great in Xpiratez. You'll never need beer, bandages or medikits again. And money is now for ships, and missiles for ships.

Yay for the Academy!

Funnily enough, Rum is still listed as MEDI_KIT in the rules file. As long as you know about apples and medicines, rum will keep the doctor away. And it's a fact: No pirate ever died due to drinking rum. They die from all kinds of other things, but never the rum. It was probably the rum that kept them alive long enough to die from something else though.
« Last Edit: February 24, 2016, 05:41:28 pm by sambojin »

Offline Gyuudon

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: Let's play X-PirateZ [#45] Provost
« Reply #313 on: February 24, 2016, 07:15:50 pm »
Great, now rum is going to go into the expendable category. :(

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's play X-PirateZ [#45] Provost
« Reply #314 on: February 24, 2016, 07:29:44 pm »
Great, now rum is going to go into the expendable category. :(

Just don't use it all up.  As long as you have any value left in the item, it shouldn't disappear.  And really, how many times do you expend 6 painkillers?