Author Topic: [TFTD][WEAPONS] Expanded Gauss Arsenal  (Read 11219 times)

Offline XOps

  • Colonel
  • ****
  • Posts: 193
  • Guy who drowns first
    • View Profile
[TFTD][WEAPONS] Expanded Gauss Arsenal
« on: August 17, 2015, 12:08:05 am »
I know it's only been a week in beta, but I think its safe to move it on out to final.

This mod expands the Gauss weapons for Terror from the Deep to include more gauss weapons and clips. This mod should increase the viability of Gauss weapons without altering any alien stats.



New Weapons Added
Small Gauss Pistol
Heavy Gauss Pistol
Gauss Assaulter (short range automatic weapon)
Gauss Shard Rifle (fires a spread effect like a shotgun)
Gauss Sniper Rifle
Gauss Suppressor (Rapid fire suppression weapon)
Gauss Grenade

New Clips for all Gauss Guns
Aqua Plastic Tipped (APT) clips for all Gauss weapons
Zrbite Core (ZC) clips for all Gauss weapons

Installation instructions: Place in the OpenXCom mods folder just like a normal XCom mod. Change gametype to Terror from the Deep.

Future Plans: None except fixing bugs and adjusting stats if enough people feel they need to be adjusted.

Modders may borrow any part of this mod they wish so long as I am credited.

Updated mod. Added Russian translation. Thanks vwtrotsky. Also added in en-GB strings which I forgot for some reason.

Modsite Link: https://www.openxcom.com/mod/expanded-gauss-arsenal
Download Link: https://www.openxcom.com/content/files/kB1vtrKH/ExpandedGaussArsenal1.1.zip
« Last Edit: August 30, 2015, 10:02:42 pm by XOps »

niculinux

  • Guest
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #1 on: August 17, 2015, 11:58:11 am »
Thnak you!!!  :-*

Offline Quinch

  • Colonel
  • ****
  • Posts: 128
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #2 on: September 21, 2015, 08:27:36 pm »
I'm slowly working on a combination/rewrite mod for TFTD, would you mind terribly if I used the resources for it?

Offline Savior20061

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #3 on: September 22, 2015, 05:40:29 am »
Can you show us a video demo? Just to see the guns in action?

I complain about this a lot but I'd still alter alien stats because lobster men suck.

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #4 on: September 22, 2015, 06:11:22 am »
Personally I would suggest changeing this so you can get 5 or 6 clips per unit of Aqua Plastic / Zerbrite.

Other than that this is a great mod.

Offline REDACTED_KUN

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #5 on: May 03, 2016, 04:39:13 pm »
That was a cool mod.

Since i tried the new gauss weapons on the mod on TFTD. It looks pretty cool. I should do that some day (maybe?).

But i like it. *thumbs up*
NOTE:
I always do UFO instead of TFTD. But i don't do TFTD.

Offline drages

  • Colonel
  • ****
  • Posts: 150
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #6 on: February 15, 2017, 05:00:34 pm »
This is best mod for gauss weapon for tftd.. If you like TFTD, you need to have this for sure.

Offline Unmadesoldier

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #7 on: November 09, 2019, 09:20:39 am »
Is this compatible with TWOTS?

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« Reply #8 on: November 09, 2019, 12:24:24 pm »
Is this compatible with TWOTS?
I'm not sure about the compatibility of Expanded Gauss Arsenal with The World of (terrifying) silence, if any items overwrite a TWOTS equivalent it will still most likely be fine. Research and manufacturing paths could cause more of a headache depending on how TWOTS is setup.

I don't think it will cause a serious problem to try running both at the same time, just make sure that The World of (terrifying) silence is setup to load before Expanded Gauss Arsenal in your mod menu so that its changes take priority.


Additionally:
The two links in this thread's first post for the Mod's files appear to be dead, fortunately SupSuper has provided an alternate source for them here:
Old Mod Portal Archive
https://openxcom.org/download/oldmods/ExpandedGaussArsenal1.0_GhTZtYSM.zip
https://openxcom.org/download/oldmods/ExpandedGaussArsenal1.1_3dW1zot9.zip

For the sake of archiving I'll also attach a copy of V1.0 & V1.1 to this post.
« Last Edit: November 09, 2019, 12:27:32 pm by The Martian »