I gave it an almost transparent pattern so at least it looks like it's made from a different material.
Anyways... It's my first time adding a new unit type so I have some questions for those who know how it works. I know one way to get them is to "manufacture" them like with the advanced HWPs. That would be ok for androids but I don't think that should be the case for hybrids, IMO. Is there another way to spawn them? Also, is there a way for them to be either male or female at random, like when you recruit soldiers?
If not, then I guess growing them in vats would by engineers would be the only option.
Or maybe Hybrids could be a new enemy type made by aliens. So getting one for you could be to capture one alive and use it as a component to "build" one for you.
--- posts merged - Solarius Scorch ---Hmm... is it possible to allow items to be used by certain agents? I want to make different types of field agents:
Soldiers:
-Better starting physical and combat stats.
-Can use heavy armor and weapons.
Scientist:
-Lowest combat stats.
-Can use medikit and other scientist related items.
Technician:
-Lowest physical stats.
-Can man HWPs and use technician related items.
Also, is it possible to allow an agent to "wear" a HWP as armor? One of the ideas I had a long time ago was for HWPs to be manned instead of being remote controlled.
Also, having made a mod with a combat knife, I suggest enough power to kill a floater in one/two experienced stabs. I know it sounds cheap, but while a sectoid is mass-produced as-is, a floater seems like it could be disabled by cutting one or more relevant connective areas with contact to their anti-grav engine. But I'm anal about that sort of thing. It's hard to say one way or the other on that note.
Hmm... well, a way to implement something like that would be like reducing a floater's armor against melee attacks so it affects them more than others. It would be cool if autopsy research would also add a permanent damage bonus against the researched creature.