aliens

Author Topic: [WIP] Chiko's Alternate Xcom  (Read 147630 times)

Offline Aldorn

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Re: New weapon graphics
« Reply #90 on: February 18, 2014, 04:34:42 pm »
Chiko, I see some of your stuff is available under completed mods, but not all are available
Would it be possible for you to provide a zip file with all of your nice work displayed in first message of this discussion ?



Offline Chiko

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Re: New weapon graphics
« Reply #91 on: March 12, 2014, 09:11:22 am »
Sure, I need to find the files first, though. I will try to have them uploaded tomorrow. I totally forgot about this site again so sorry about answering like a month later. :P

Edit: Wait, if you mean making all those pictures be actual usable items then I would need to make the battlescape version of those items too, which I haven't. If that's the case then you would need to wait a bit. I will probably start making my own mods once version 1.0 is released.
« Last Edit: March 12, 2014, 10:13:43 pm by Chiko »

Offline xracer

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Re: New weapon graphics
« Reply #92 on: March 21, 2014, 12:45:49 am »
Chiko!!!

I thought you were going to make the floorobs for all of them so i could use them :P

Como estas? te haz perdido :)

Xracer

Offline Warboy1982

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Re: New weapon graphics
« Reply #93 on: March 21, 2014, 06:31:05 am »
floorobs are pretty easy, hell you can get away with using the front facing handob.

Offline Dioxine

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Re: New weapon graphics
« Reply #94 on: March 23, 2014, 11:33:02 pm »
Or rotate the bigob 90 degrees and reduce its size to about 35-40%...

Offline xracer

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Re: New weapon graphics
« Reply #95 on: March 24, 2014, 03:55:08 am »
Or rotate the bigob 90 degrees and reduce its size to about 35-40%...

will that look good?

Offline Warboy1982

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Re: New weapon graphics
« Reply #96 on: March 24, 2014, 10:04:51 pm »
it's about 8x3 pixels, how good do you want it to look? :P

Offline Aldorn

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Re: New weapon graphics
« Reply #97 on: May 22, 2014, 03:09:40 am »
Chiko, I see some of your stuff is available under completed mods, but not all are available
Would it be possible for you to provide a zip file with all of your nice work displayed in first message of this discussion ?
Up...

Offline Chiko

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Re: New weapon graphics
« Reply #98 on: June 19, 2014, 06:06:36 am »
I hear version 1.0 is finally out. That's awesome news! I'm currently modding other games but I would love to make some mods for this game one of these days.

Up...
Sorry about the delay, I totally forgot about OpenXcom for a while now. You can actually just right click the images and save them to your hard drive.

Offline Solarius Scorch

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Re: New weapon graphics
« Reply #99 on: June 19, 2014, 05:39:00 pm »
I hear version 1.0 is finally out. That's awesome news! I'm currently modding other games but I would love to make some mods for this game one of these days.

It's a bit off-topic and possibly intrusive, but may I ask what games are you modding now?

I'm asking because good modders tend to play good games. :)

Offline Chiko

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Re: New weapon graphics
« Reply #100 on: June 19, 2014, 06:28:02 pm »
Currently, Neo Scavenger and Silent Storm. I have made lots of stuff for Neo Scav but I haven't done anything for Silent Storm yet, I haven't even been able to run the official editor.

Before those I managed to release mods for a few other games like Arx Fatalis, Cortex Command, Teleglitch, Cataclysm DDA, Dungeons of Dredmor, TES Oblivion... those are the ones I remember.

I have modded more games but I don't upload all the stuff I make. My attention span is crippled, so most aren't finished. :P

Offline Solarius Scorch

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Re: New weapon graphics
« Reply #101 on: June 19, 2014, 07:02:52 pm »
Ah, thanks. Perhaps we could have a thread to share such info. :)

Offline tnarg

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Re: New weapon graphics
« Reply #102 on: June 19, 2014, 07:11:28 pm »
Hi quick question from a newbe modder:

Is there any convetion in place for Sprite numbering (ie floorSprite and bigSprite numbers) so that my Mod will work with others?

I plan on making 1 with 5 ammo types an undesided number of tanks and 3 aircrafts.
What Sprite numbers should I use?

Offline Falko

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Re: New weapon graphics
« Reply #103 on: June 19, 2014, 07:18:24 pm »
each mod has itts own file id list
as long as you keep your file id/numbers below 1000 you can select any useful id
there will be no interference with other mods

Offline tnarg

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Re: New weapon graphics
« Reply #104 on: June 19, 2014, 07:35:40 pm »
OK thanks that's good to know. does that meen I can't accss the default spites? (I was going to be lazy and use some of the default floor and hand Sprites)