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Author Topic: [FINAL][MegaMod]Equal Terms 2.0++  (Read 84421 times)

Offline Solarius Scorch

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #30 on: October 03, 2015, 06:49:42 pm »
Once I've confirmed that there are no remaining issues with the beta release (soon) I'll roll it up to 2.00 2.01

Here, I've fixed it for you. :D

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #31 on: October 04, 2015, 01:29:30 am »
Here, I've fixed it for you. :D

How you know people are devs: they argue over versioning.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #32 on: October 09, 2015, 07:02:06 pm »
Please report any bugs on this thread.

Next run will be at getting the palette issues that are breaking the nightly version of this fixed.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #33 on: October 17, 2015, 02:00:01 am »
A new version will be out tomorrow that supports the nightly.  Got the sprite sheet + palette issues sorted out.

Then I'll start doing the rework for Yankes XcomExtended.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #34 on: October 22, 2015, 04:41:44 am »
New 1.0 version and Nightly version is out.  This should be feature complete.

Next will be the 2.1 authorative version for OpenXcom extended.

Offline Dioxine

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #35 on: October 22, 2015, 05:05:33 pm »
Congratulations on 1.0, and good luck with Extended, it took me 2 months to migrate :) But with your non-standard approach, maybe you'll have some good suggestions for new Extended functions :)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #36 on: October 22, 2015, 07:49:28 pm »
Congratulations on 1.0, and good luck with Extended, it took me 2 months to migrate :) But with your non-standard approach, maybe you'll have some good suggestions for new Extended functions :)

I already have a ton of ideas and questions for Yankes.  Mostly 'minimum stat' ideas.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #37 on: October 27, 2015, 04:31:31 am »
Looks like another patch version will be out before Sunday November 1st:

Tentative list:

Shorten up Wasp/hornet fire noise [Done]
Fix wasp hornet sprites (switch?)
Check prices of alloy ammo (should = normal ammo)
Allow Laser Assault Rifle research after Magnum Research
Fix existing armor to read like PERSONAL ARMOR (to Upper Case)
Mind Probe up to 500k
Sectoid Corpses to 15k (reduced)
Floater Corpses to 35k
Cyberdisc Corpse to 50k

« Last Edit: October 28, 2015, 04:47:53 am by KingMob4313 »

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #38 on: October 30, 2015, 04:35:58 am »
Emergency patch for the nightly version going out tomorrow (October 30th) for a game breaking bug with Alien bases.

Should be live before 8pm EDT tomorrow.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #39 on: October 31, 2015, 04:31:20 am »
New patch for the nightly build is up.

2.0b10n.

The issue is only with the nightly version.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #40 on: November 01, 2015, 04:48:34 am »
Next version is 2.0b020

Incoming changes:

Code: [Select]
Shorten up Wasp/hornet fire noise. [Done]
Fix wasp hornet sprites (switch?)
Fix Alloy Ammo Price [DONE]
Allow Laser ARifle research after Magnum Research [DONE]
Fix existing armor to read like PERSONAL ARMOR (to Upper Case) DONE]
Mind Probe up to 500k [DONE]
Sectoid Corpses to 15k (reduced) [DONE]
Floater Corpses to 35k [DONE]
Cyberdisc Corpse to 50k [DONE]
Sectopod Corpse to 65k [DONE]

Any other requests?
« Last Edit: May 09, 2016, 01:44:45 am by KingMob4313 »

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #41 on: November 02, 2015, 02:06:42 am »
New version up. First page updated.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #42 on: August 21, 2016, 03:05:12 am »
New Version up.

Version 2.0b022
--== Current ==--
Release for Nightlies and Prime (1.0) Version.
Added new 'ET_Install.pdf' with install instructions.

Next will be the Extended X-Com version while I work on my Xcom 2 mod.

Heh.

Offline Solarius Scorch

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #43 on: August 21, 2016, 04:14:40 am »
New Version up.

Version 2.0b022
--== Current ==--
Release for Nightlies and Prime (1.0) Version.
Added new 'ET_Install.pdf' with install instructions.

Next will be the Extended X-Com version while I work on my Xcom 2 mod.

Heh.

Yo, nice to see you active and modding!

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0++
« Reply #44 on: August 21, 2016, 05:09:55 am »
Yo, nice to see you active and modding!

Muchas Gracias. Been buried under other projects.  I have a few more plans for OpenXcom and having two projects to work on seems to always help.

--- posts merged - Solarius Scorch ---

Next will be full vetting of the HWP platforms for proper ammo info.

Also:

Superalloys [Trade Good - Alloy Manufacturing] (5k / Cost 2k -- Short Time)
Nitrocubane [Trade Good - Alloy Manufacturing] (2.5k / Cost 850 -- Longer Time)
Nanoscale Lithium Batteries [Trade Good - Laser Weapons] (10k / 2500 - Long Time)
Plasma Capacitor Cells [Trade Good - At least 2 Plasma Clips + Plasma Weapons] (15k / 2500 + 3 alien alloys)

And then the first alpha 2.8 version of Equal Terms 3.0 : Extended.
« Last Edit: August 21, 2016, 10:58:46 am by Solarius Scorch »