aliens

Author Topic: Upgrading to the nightly  (Read 94935 times)

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Upgrading to the nightly
« Reply #30 on: May 08, 2015, 02:23:43 am »
This is way cool.  Warboy now needs to change his personal text to "Breaker of Mods". :)

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: Upgrading to the nightly
« Reply #31 on: May 08, 2015, 03:24:12 am »
Ok I double-checked with my old version and the audio is DEFINITELY different. However I think I found out what happened; My old default setting was adlib this new version is set to midi format. No matter what though, it continually reverts to midi format even if I select a different output setting.
« Last Edit: May 08, 2015, 03:35:57 am by Phoenix7786 »

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: Upgrading to the nightly
« Reply #32 on: May 08, 2015, 03:52:40 am »
Ok, I found something in the code that *might* be relevant.  Would you be able to build the branch to test to see if what I changed fixes things for you?

branch: https://github.com/myk002/OpenXcom/tree/adlib_fix
commit: https://github.com/myk002/OpenXcom/commit/62347d2428eae8b751e2afbb15d762126c4a3d38  (in case you want to apply it yourself)
« Last Edit: May 08, 2015, 03:56:47 am by myk002 »

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: Upgrading to the nightly
« Reply #33 on: May 08, 2015, 03:57:31 am »
I'm not quite sure what to do. I've got zero experience with coding. Maybe I should just wait for a nightly.

« Last Edit: May 08, 2015, 04:06:07 am by Phoenix7786 »

Offline darkestaxe

  • Colonel
  • ****
  • Posts: 254
  • Emissary of the Brain
    • View Profile
Re: Upgrading to the nightly
« Reply #34 on: May 08, 2015, 04:14:20 am »
sure, stress testing would be appreciated at this point

I was able to run 3 OXC processes at once with the new build, with max SSAA/SSAO + Ultra settings, and kept a steady 60FPS on the geoscape. However, my heat-sink fan turned on with the third simultaneous process so I'm not sure how long that would have lasted, but then I am using a crummy old netbook.

Ya I'm a smartass.

This is way cool.  Warboy now needs to change his personal text to "Breaker of Mods". :)

Ya WTH Warboy, why are my saves still working!?! Seriously though, I'm loving this 'break everything all at once' approach.

And really nice instructions from myk002. Big THX all around guys and great work!

I'm not quite sure what to do. I've got zero experience with coding. Maybe I should just wait for a nightly.

Can you give him the .dll?

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: Upgrading to the nightly
« Reply #35 on: May 08, 2015, 04:20:03 am »
You mean attach it to my post? Sure I can do that. Which .DLL is it? I was effing with the sound option, the one that says 1.4 or 1.0 and setting it to 1.0 gave me an error that SAMPLE.CAT could not be found. I fixed it but won't be fiddling with that anytime soon.

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: Upgrading to the nightly
« Reply #36 on: May 08, 2015, 04:31:56 am »
I think he meant can I give you the (built) dll.  Sure -- it will take a few hours, the windows VM I have for development is *not* fast.  If you want an OSX or a Linux build, I can get it to you much faster.

Offline darkestaxe

  • Colonel
  • ****
  • Posts: 254
  • Emissary of the Brain
    • View Profile
Re: Upgrading to the nightly
« Reply #37 on: May 08, 2015, 04:40:19 am »
I think he meant can I give you the (built) dll.  Sure -- it will take a few hours, the windows VM I have for development is *not* fast.  If you want an OSX or a Linux build, I can get it to you much faster.

Ya, I should have been more clear. If Myk gives Pheonix the fixed Adlib file as a DLL instead of C++ code... pheonix could use it.

Offline Phoenix7786

  • Colonel
  • ****
  • Posts: 139
    • View Profile
Re: Upgrading to the nightly
« Reply #38 on: May 08, 2015, 04:48:31 am »
Oh sure I can try that. Take your time on it it's not like OMG I NEEDZ IT NOW kind of thing.

Offline kkmic

  • Commander
  • *****
  • Posts: 582
  • Undefined
    • View Profile
Re: Upgrading to the nightly
« Reply #39 on: May 08, 2015, 09:48:03 am »
@myk002: How do you translate the mod description? The one from the metadata.yml file...

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Upgrading to the nightly
« Reply #40 on: May 08, 2015, 10:07:51 am »
Well, what should I say? Works like charm! And the changes for my compilation-page aren't that extensive. Thanks for structuring it a bit more. Especially that mod-folder in the user-space is nice.

niculinux

  • Guest
Re: Upgrading to the nightly
« Reply #41 on: May 08, 2015, 01:16:54 pm »
Super! MAy we get some sort of updgradin video, for eg. on the openxcom official youtube channel? Would be "ultimate"!

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: Upgrading to the nightly
« Reply #42 on: May 08, 2015, 05:26:45 pm »
Sorry if I'm missing something, but I can only find english language (gb and us) in the nightly zip and in github's zip

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Upgrading to the nightly
« Reply #43 on: May 08, 2015, 05:33:31 pm »
translation stuff should (hopefully) be sorted out over the weekend, in the meantime, just use https://openxcom.org/translations/latest.zip

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: Upgrading to the nightly
« Reply #44 on: May 08, 2015, 07:00:56 pm »
@myk002: How do you translate the mod description? The one from the metadata.yml file...
Currently, it is not translatable.
@Warboy and @SupSuper - is this included in the translation issues you plan on addressing this this weekend?