Author Topic: Plasma Shotgun  (Read 13987 times)

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Plasma Shotgun
« on: April 20, 2015, 10:59:52 pm »
Hey everyone!  New mod again!  I actually made this a while and just now coded it as a stand-alone.  I hope you enjoy it.

*IMPORTANT*
THIS MOD IS NOT COMPATIBLE WITH ANY MOD THE CHANGES THE DEPLOYMENT TABLES!
*IMPORTANT*

Click here for mod!

If you plan to use this in your own mods, credit me.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Plasma Shotgun
« Reply #1 on: April 21, 2015, 08:36:24 am »
First of all, this damage... 90 x 10? This means roughly 10 times as much as the Plasma Rifle. :) I know most pellets will miss, and that the armour is effectively 10 times stronger due to the damage being distributed between the pellets, but still...

And why is the Auto-Shot cheaper in TUs than the Snap?

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Plasma Shotgun
« Reply #2 on: April 21, 2015, 09:48:01 am »
First of all, this damage... 90 x 10? This means roughly 10 times as much as the Plasma Rifle. :) I know most pellets will miss, and that the armour is effectively 10 times stronger due to the damage being distributed between the pellets, but still...

And why is the Auto-Shot cheaper in TUs than the Snap?

Just change it. The damage is way to high. I nerfed it down for myself and my mod.

Code: [Select]
    accuracyAuto: 45
    accuracySnap: 55
    accuracyAimed: 65
    tuAuto: 36
    tuSnap: 28
    tuAimed: 42
    autoShots: 2

and damage wise:
for Plasma Clip
Code: [Select]
    power: 85
    shotgunPellets: 6

for Elerium Clip

Code: [Select]
    power: 105
    shotgunPellets: 6

The damage is still devasting... with 85x6x2=1020 for a Plasma Clip Autoburst
And 105x6x2=1260 for a Elerium Clip Autoburst.

I also changed clipsize to 16.

The problem here is that each pellet get's calculated seperatly against the armor. and each pellet gets it own damage modifier. So pellets have to have somewhat high values to even do damage against X-Com Soldiers in Power Suit.
And yes a Plasmashotgun into your face should be deadly.

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Plasma Shotgun
« Reply #3 on: April 21, 2015, 05:51:33 pm »
First of all, this damage... 90 x 10? This means roughly 10 times as much as the Plasma Rifle. :) I know most pellets will miss, and that the armour is effectively 10 times stronger due to the damage being distributed between the pellets, but still...

And why is the Auto-Shot cheaper in TUs than the Snap?

You're looking at the numbers backward, Solarius.  Auto is 33% TU, Snap is 30% TU.  The damage is heavy because I'm a masochist when I play X-Com.  If I'm not losing eight of my ten guys on missions then I'm not having fun.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Plasma Shotgun
« Reply #4 on: April 21, 2015, 06:00:13 pm »
You're looking at the numbers backward, Solarius.  Auto is 33% TU, Snap is 30% TU.

*scratches head* Um... I need to cut on the, uh... going to work. Yes.

The damage is heavy because I'm a masochist when I play X-Com.  If I'm not losing eight of my ten guys on missions then I'm not having fun.

This calls for a complete mod. :D

(Though it makes your life easier too after you research the stuff.)

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Plasma Shotgun
« Reply #5 on: April 21, 2015, 06:13:47 pm »
Hey, that boring rifle-looking graphic just won't do!

Here, have this.

Do tell if the contrast is too heavy, my main PC died a week ago and this thing was done on a rather silly laptop monitor.
edit: ?wait, do we work in a strict palette here?
« Last Edit: April 21, 2015, 06:16:10 pm by Bloax »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Plasma Shotgun
« Reply #6 on: April 21, 2015, 06:20:20 pm »
While the original model was really simplistic, I'm afraid your design is way too, uh... grainy.

edit: ?wait, do we work in a strict palette here?

Yes. See attached palette.

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Plasma Shotgun
« Reply #7 on: April 21, 2015, 06:23:30 pm »
Hey, that boring rifle-looking graphic just won't do!

Here, have this.


That's really nice, Bloax, thank you for making it.  I feel like it's too busy though.  I was going for the relatively organic feel of the Heavy Plasma when I made it.  Although yours meets that, I feel like it has too much surface detail.  Maybe you could "smooth it out" some?

Quote
Do tell if the contrast is too heavy, my main PC died a week ago and this thing was done on a rather silly laptop monitor.
edit: ?wait, do we work in a strict palette here?
And yes, we work in a very strict pallet here.  Check the GIMP/PS pallets topic to get the exact one we use.

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Plasma Shotgun
« Reply #8 on: April 21, 2015, 07:30:53 pm »
Fortunately I am very experienced in working within a palette, what with originating from the doom community and all.
While the original model was really simplistic, I'm afraid your design is way too, uh... grainy.
Haha, yeah I've kind of grown into the habit of pushing the boundaries of how stupidly detailed a small sprite can be.


Here's a slightly nerfed, polished and paletted version.
« Last Edit: April 21, 2015, 07:33:21 pm by Bloax »

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Plasma Shotgun
« Reply #9 on: April 21, 2015, 07:46:51 pm »
Fortunately I am very experienced in working within a palette, what with originating from the doom community and all.Haha, yeah I've kind of grown into the habit of pushing the boundaries of how stupidly detailed a small sprite can be.


Here's a slightly nerfed, polished and paletted version.

That looks better for sure.  I'll play with a little bit in game and see how I feel about it.  In the mean time, how'd you like to help me on some of my other projects that involve spriting?  I've been looking for a decent artist.

EDIT:  I just tried it in game... you need to use the correct colour pallet otherwise you get the "pallet" bug where colours get randomly assigned to it.  I believe Solarius linked the correct pallet in his post.
« Last Edit: April 21, 2015, 07:51:28 pm by chaosshade »

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Plasma Shotgun
« Reply #10 on: April 21, 2015, 08:16:07 pm »
edit: fixed a stupid structural oversight on the bottom section
This file should do.
Quote
In the mean time, how'd you like to help me on some of my other projects that involve spriting?  I've been looking for a decent artist.
Well I wouldn't mind trying, but I am quite unreliable as it was and I can't imagine my current situation (working on a laptop on my bed, wee) making it any better.
« Last Edit: April 21, 2015, 08:18:30 pm by Bloax »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Plasma Shotgun
« Reply #11 on: April 21, 2015, 08:23:23 pm »
Ugh you really need to work some more on this Bloax, looks artsy but I can't even see what this weapon was supposed to look like, or why it has a Space Marine's fist attached to the butt end :P

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Plasma Shotgun
« Reply #12 on: April 21, 2015, 08:36:04 pm »
I think the solution is just removing the stupid square block that messes things up big time;

mmm
or why it has a Space Marine's fist attached to the butt end :P
well shit, maybe i should stop taking all opportunities to making things look cool
« Last Edit: April 21, 2015, 08:39:22 pm by Bloax »

Offline chaosshade

  • Colonel
  • ****
  • Posts: 170
  • The Harpy
    • View Profile
Re: Plasma Shotgun
« Reply #13 on: April 21, 2015, 09:20:24 pm »
I like the version w/ the shroud.  It looks too human without it imo.

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: Plasma Shotgun
« Reply #14 on: April 21, 2015, 09:53:04 pm »

Best of both worlds?