OpenXcom Forum

Modding => Work In Progress => Topic started by: chaosshade on April 20, 2015, 10:59:52 pm

Title: Plasma Shotgun
Post by: chaosshade on April 20, 2015, 10:59:52 pm
Hey everyone!  New mod again!  I actually made this a while and just now coded it as a stand-alone.  I hope you enjoy it.

*IMPORTANT*
THIS MOD IS NOT COMPATIBLE WITH ANY MOD THE CHANGES THE DEPLOYMENT TABLES!
*IMPORTANT*

Click here for mod! (https://www.openxcom.com/mod/plasma-shotgun)

If you plan to use this in your own mods, credit me.
Title: Re: Plasma Shotgun
Post by: Solarius Scorch on April 21, 2015, 08:36:24 am
First of all, this damage... 90 x 10? This means roughly 10 times as much as the Plasma Rifle. :) I know most pellets will miss, and that the armour is effectively 10 times stronger due to the damage being distributed between the pellets, but still...

And why is the Auto-Shot cheaper in TUs than the Snap?
Title: Re: Plasma Shotgun
Post by: hellrazor on April 21, 2015, 09:48:01 am
First of all, this damage... 90 x 10? This means roughly 10 times as much as the Plasma Rifle. :) I know most pellets will miss, and that the armour is effectively 10 times stronger due to the damage being distributed between the pellets, but still...

And why is the Auto-Shot cheaper in TUs than the Snap?

Just change it. The damage is way to high. I nerfed it down for myself and my mod.

Code: [Select]
    accuracyAuto: 45
    accuracySnap: 55
    accuracyAimed: 65
    tuAuto: 36
    tuSnap: 28
    tuAimed: 42
    autoShots: 2

and damage wise:
for Plasma Clip
Code: [Select]
    power: 85
    shotgunPellets: 6

for Elerium Clip

Code: [Select]
    power: 105
    shotgunPellets: 6

The damage is still devasting... with 85x6x2=1020 for a Plasma Clip Autoburst
And 105x6x2=1260 for a Elerium Clip Autoburst.

I also changed clipsize to 16.

The problem here is that each pellet get's calculated seperatly against the armor. and each pellet gets it own damage modifier. So pellets have to have somewhat high values to even do damage against X-Com Soldiers in Power Suit.
And yes a Plasmashotgun into your face should be deadly.
Title: Re: Plasma Shotgun
Post by: chaosshade on April 21, 2015, 05:51:33 pm
First of all, this damage... 90 x 10? This means roughly 10 times as much as the Plasma Rifle. :) I know most pellets will miss, and that the armour is effectively 10 times stronger due to the damage being distributed between the pellets, but still...

And why is the Auto-Shot cheaper in TUs than the Snap?

You're looking at the numbers backward, Solarius.  Auto is 33% TU, Snap is 30% TU.  The damage is heavy because I'm a masochist when I play X-Com.  If I'm not losing eight of my ten guys on missions then I'm not having fun.
Title: Re: Plasma Shotgun
Post by: Solarius Scorch on April 21, 2015, 06:00:13 pm
You're looking at the numbers backward, Solarius.  Auto is 33% TU, Snap is 30% TU.

*scratches head* Um... I need to cut on the, uh... going to work. Yes.

The damage is heavy because I'm a masochist when I play X-Com.  If I'm not losing eight of my ten guys on missions then I'm not having fun.

This calls for a complete mod. :D

(Though it makes your life easier too after you research the stuff.)
Title: Re: Plasma Shotgun
Post by: Bloax on April 21, 2015, 06:13:47 pm
Hey, that boring rifle-looking graphic just won't do!
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/Plasmashotgunpal.png)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/Plasmashotgunpal4x.png)
Here, have this.

Do tell if the contrast is too heavy, my main PC died a week ago and this thing was done on a rather silly laptop monitor.
edit: ?wait, do we work in a strict palette here?
Title: Re: Plasma Shotgun
Post by: Solarius Scorch on April 21, 2015, 06:20:20 pm
While the original model was really simplistic, I'm afraid your design is way too, uh... grainy.

edit: ?wait, do we work in a strict palette here?

Yes. See attached palette.
Title: Re: Plasma Shotgun
Post by: chaosshade on April 21, 2015, 06:23:30 pm
Hey, that boring rifle-looking graphic just won't do!
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/Plasmashotgunpal.png)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/Plasmashotgunpal4x.png)
Here, have this.


That's really nice, Bloax, thank you for making it.  I feel like it's too busy though.  I was going for the relatively organic feel of the Heavy Plasma when I made it.  Although yours meets that, I feel like it has too much surface detail.  Maybe you could "smooth it out" some?

Quote
Do tell if the contrast is too heavy, my main PC died a week ago and this thing was done on a rather silly laptop monitor.
edit: ?wait, do we work in a strict palette here?
And yes, we work in a very strict pallet here.  Check the GIMP/PS pallets topic to get the exact one we use.
Title: Re: Plasma Shotgun
Post by: Bloax on April 21, 2015, 07:30:53 pm
Fortunately I am very experienced in working within a palette, what with originating from the doom community and all.
While the original model was really simplistic, I'm afraid your design is way too, uh... grainy.
Haha, yeah I've kind of grown into the habit of pushing the boundaries of how stupidly detailed a small sprite can be.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal.png)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal4x.png)
Here's a slightly nerfed, polished and paletted version.
Title: Re: Plasma Shotgun
Post by: chaosshade on April 21, 2015, 07:46:51 pm
Fortunately I am very experienced in working within a palette, what with originating from the doom community and all.Haha, yeah I've kind of grown into the habit of pushing the boundaries of how stupidly detailed a small sprite can be.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal.png)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal4x.png)
Here's a slightly nerfed, polished and paletted version.

That looks better for sure.  I'll play with a little bit in game and see how I feel about it.  In the mean time, how'd you like to help me on some of my other projects that involve spriting?  I've been looking for a decent artist.

EDIT:  I just tried it in game... you need to use the correct colour pallet otherwise you get the "pallet" bug where colours get randomly assigned to it.  I believe Solarius linked the correct pallet in his post.
Title: Re: Plasma Shotgun
Post by: Bloax on April 21, 2015, 08:16:07 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal.gif) edit: fixed a stupid structural oversight on the bottom section
This file should do.
Quote
In the mean time, how'd you like to help me on some of my other projects that involve spriting?  I've been looking for a decent artist.
Well I wouldn't mind trying, but I am quite unreliable as it was and I can't imagine my current situation (working on a laptop on my bed, wee) making it any better.
Title: Re: Plasma Shotgun
Post by: Dioxine on April 21, 2015, 08:23:23 pm
Ugh you really need to work some more on this Bloax, looks artsy but I can't even see what this weapon was supposed to look like, or why it has a Space Marine's fist attached to the butt end :P
Title: Re: Plasma Shotgun
Post by: Bloax on April 21, 2015, 08:36:04 pm
I think the solution is just removing the stupid square block that messes things up big time;
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXPal2.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXPal24x.gif)
mmm
or why it has a Space Marine's fist attached to the butt end :P
well shit, maybe i should stop taking all opportunities to making things look cool
Title: Re: Plasma Shotgun
Post by: chaosshade on April 21, 2015, 09:20:24 pm
I like the version w/ the shroud.  It looks too human without it imo.
Title: Re: Plasma Shotgun
Post by: Bloax on April 21, 2015, 09:53:04 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal3.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpal34x.gif)
Best of both worlds?
Title: Re: Plasma Shotgun
Post by: chaosshade on April 21, 2015, 10:15:26 pm
Well, the nice thing about having a bunch of sprites lying around is that players can pick the one they like best ^^;
Title: Re: Plasma Shotgun
Post by: Bloax on April 21, 2015, 10:27:53 pm
(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpalb1.gif)(https://dl.dropboxusercontent.com/u/63152810/n/xcom/PlasmashotgunXpalb14x.gif)
okay i swear i'm done nitpicking now
Title: Re: Plasma Shotgun
Post by: Dioxine on April 22, 2015, 01:51:53 am
Tried to make it better but it got a bit large in the process...
Title: Re: Plasma Shotgun
Post by: Bloax on April 22, 2015, 02:00:08 am
That's a really sweet weirdo-shotgun.
Title: Re: Plasma Shotgun
Post by: chaosshade on April 22, 2015, 02:06:25 am
I think it's awesome that you guys want to help out by making sprites for me, but I don't really like the design choices that have been presented so far.  There's elements in both weapons I like but there's more elements I dislike.  I know I could mix-and-match on my own in my art program, but I really like seeing what you guys come up with.

I'm NOT refusing your help, I'm encouraging you to keep working on your ideas.  It's kind of I'm a military company and you guys are outside contractors assigned to deal with a problem you've been presented with, lol.

Good luck ^^
Title: Re: Plasma Shotgun
Post by: chaosshade on May 01, 2015, 06:02:53 am
Updated this today, just added new sprites.

Credit to Dioxine (Alt Shotgun 4) and Bloax (Alt Shotguns 2, 3, and 5!)

*IMPORTANT*
THIS MOD IS NOT COMPATIBLE WITH MODS THAT CHANGE THE DEPLOYMENT TABLES!

THIS MOD IS NOW INCLUDED IN MY WEAPON REWORK AND EXPANSION MOD! (https://www.openxcom.com/mod/weapon-rework-and-expansion-debugged)  DO NOT USE TOGETHER!
*IMPORTANT*

Versions:
0.3
- Added Optional Sprites
Title: Re: Plasma Shotgun
Post by: Phoenix7786 on May 16, 2015, 06:25:41 am
Your Plasma Shotgun mod page seems to have pulled a Germany against Warboy's shotgun mod page; I always get redirected back to this one instead of Warboy's.

EDIT: Nevermind I see you are aware of this in your mod-page.
Title: Re: Plasma Shotgun
Post by: DoxaLogos (JG) on May 16, 2015, 06:29:08 am
Your Plasma Shotgun mod page seems to have pulled a Germany against Warboy's shotgun mod page; I always get redirected back to this one instead of Warboy's.

EDIT: Nevermind I see you are aware of this in your mod-page.

Jo5hua, who runs the mod site, is looking into the problem.  Some other mods exhibit the same problem.
Title: Re: Plasma Shotgun
Post by: chaosshade on May 16, 2015, 11:21:51 pm
I'm really happy this mod is so popular.  I've seen it cursed and praised by most of the runners.  hellrazor loves and hates it especially... which makes me extremely happy <3