Author Topic: shocking news: XCom: Enemy Unknown by Firaxis  (Read 121534 times)

Offline moriarty

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #90 on: September 01, 2012, 08:38:17 pm »
and for all their talk about the game NOT being grid-based, we could all see that it actually is, from the placement of the "high cover / low cover" icons. the units may move freely between the starting tile and the ending tile, but the mechanics are still there :P

less than 30 minutes until the next PAX live panel, with more XCOM:EU info. anybody else here pre-ordered? I did weeks ago.

Offline michal

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #91 on: September 02, 2012, 07:56:50 am »
1) which one?
2) what do you mean by "non logged"? (all the videos on 2k's twitch channel are free, you just have to confirm that you are old enough by entering your birthdate.)

This one requires you to login:
https://www.youtube.com/watch?feature=player_embedded&v=1VP4YmExQAE

Anyway, i can open it in android youtube application without logging in ;)

Offline radius75

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #92 on: September 02, 2012, 12:03:02 pm »
17+ video, need youtube account

or some tricks ;)
https://youtube.googleapis.com/v/1VP4YmExQAE

Offline luke83

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #93 on: September 02, 2012, 01:22:38 pm »
Wow its looking pretty good :P

Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #94 on: September 02, 2012, 05:52:05 pm »
yup, very good game.
If/when there's a pre-order on steam I'll pre-order it immediatly.

Offline michal

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #95 on: September 02, 2012, 08:42:21 pm »
Daiky, when are you going to play it? You need to code OpenXcom ;)

Offline SupSuper

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #96 on: September 02, 2012, 11:12:56 pm »
Daiky, when are you going to play it? You need to code OpenXcom ;)
We'll take turns, when one plays the other codes. :P

Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #97 on: September 03, 2012, 10:43:28 am »
It's part of a research for new openxcom features. I mean:
- a throwable battlescanner
- civilians in terror missions that are hiding until an xcom unit tells them to run to safety
- a memorial wall
- critical shot mechanic
- names for soldiers of all kinds of nationalities
- %hit chance shown on your crosshairs when hovering over an alien
- some kind of perk / class system

are all things that could be added to openxcom too in the future. So that's why I have to play the game :p

Volutar

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #98 on: September 03, 2012, 11:52:54 am »
- Throwable battlescanner? You mean something like "remote eye"? This is quite nice idea, but smells cheating :)
- Who decide where is safety? How civilians will decide either hide somewhere or run to avoid aliens before any xcom suggests? And how these suggests will look like? Do xcom soldiers need to go face to face with each civilian to make these "suggests"? Or they can "yell" through all map? In this case aliens will hear that and 1) will be dragged to "yeller" 2) they would know where is the "safe place" and mass murder can be most effective.
- Memorial wall? Same as actioncam - pathos and bombast. Want to disable.
- Critical strike actually is very delicate matter. Everything I seen before (about critical strikes) was mostly a random event with some involvement of "perks". Kinda "random cheating". I would like to see more "physically correct" critical strike nature, like small body zones which 100% lead to critical hit. Like - limb joints, and eyes (actually depends on creature anatomy). With some %% you'll get critical hit even with autoshot. Aimed shot can work on "critical zones" as target points.
- What? Isn't that already implemented? :)
- That would be nice.
- I really dislike idea of "perk/class" system in xcom game. I hate those unrealistic RPG elements, when I must decide what kind of skill I need to develop, which contradicts to some other skill. And all these menus with bunch of strange "skill" or "perks" names. Game mechanics should be kept as simple as possible. Getting into this RPG too deep will make game more annoying when one of your "heroes" will die. And lot of more "loads" with every miss.
« Last Edit: September 03, 2012, 11:54:39 am by Volutar »

Volutar

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #99 on: September 03, 2012, 12:35:28 pm »
Some t houghts about battlescanner. I suppose this device should be occupying 1 tile, and can be destroyed. And I believe it will be destroyed by aliens quite often. Or at least by "smart" aliens with high rank.

Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #100 on: September 03, 2012, 12:52:00 pm »
The video explains only a part of how battlescanner, civilians and critical strike work, I didn't see any aliens try to destroy it? I think it's too early to judge them right now.

You may find the damage system of 0%-200% damage and the current skill leveling system perfect, fun and realistic.
But I think there is room for improvement. And by default I kinda trust a team of professional game developers (experienced people that already wrote history) that have spend their time looking for better mechanics more than anyone on this forum (including me :p)  ;D
... for now... but professionals can screw up too sometimes (under pressure of greedy publishers)... so I wait and see.

Volutar

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #101 on: September 03, 2012, 01:06:14 pm »
Greedy publishers already made this firaxis project too casual (to make game "fine" even for thoughtless people) - example: action cam. I don't see any practical use of it. If they won't make "disable action cam" there will be 0 chances I buy it.
BTW. They've made it as a console game, and using "gamepad" as controller. That is really gross :o.

About "trust". I don't trust. I don't care on "history" and authority on something. I judge result with my personal sense of "how it should be". I will blame even Jesus Christ if he'll made something stupid. Blasphemy? No way. Just a honesty.
« Last Edit: September 03, 2012, 01:18:35 pm by Volutar »

Offline moriarty

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #102 on: September 03, 2012, 01:16:02 pm »
as far as I've seen, you can absolutely disable the action cam. I think you can also disable the soldier's voice confirmations, as well as tons of other "bling" that other people may find nice.

I'll give each of those little extra things a chance, and if it bugs me, I'll disable it. from what I've seen of the developer interviews, they all seem to be true fans of the original game(s). in my opinion, the game as it is in the original simply wouldn't work today. if you simply updated the graphics, but left all systems and mechanics unchanged, it would be extremely weird. (again, my opinion.)

Volutar

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #103 on: September 03, 2012, 01:27:03 pm »
To be "true fan" is not enough. They also must be "free" in their creativity, with zero pressure from publisher or whoever pays them. Actually I would trust "indy" developer more, than them. Yeah, I probably getting them with too sharp angle. Well, I'm not too optimistic, considering every previous "xcom successor" was quite a failure.

Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #104 on: September 03, 2012, 01:47:54 pm »
as far as I've seen, you can absolutely disable the action cam. I think you can also disable the soldier's voice confirmations, as well as tons of other "bling" that other people may find nice.
Yeah, in a rockpapershotgun interview he confirmed both killcam and the soldier voices are optional: https://www.rockpapershotgun.com/2012/05/05/firaxis-on-xcom-vs-xenonauts-optional-kill-cam/