- Throwable battlescanner? You mean something like "remote eye"? This is quite nice idea, but smells cheating
- Who decide where is safety? How civilians will decide either hide somewhere or run to avoid aliens before any xcom suggests? And how these suggests will look like? Do xcom soldiers need to go face to face with each civilian to make these "suggests"? Or they can "yell" through all map? In this case aliens will hear that and 1) will be dragged to "yeller" 2) they would know where is the "safe place" and mass murder can be most effective.
- Memorial wall? Same as actioncam - pathos and bombast. Want to disable.
- Critical strike actually is very delicate matter. Everything I seen before (about critical strikes) was mostly a random event with some involvement of "perks". Kinda "random cheating". I would like to see more "physically correct" critical strike nature, like small body zones which 100% lead to critical hit. Like - limb joints, and eyes (actually depends on creature anatomy). With some %% you'll get critical hit even with autoshot. Aimed shot can work on "critical zones" as target points.
- What? Isn't that already implemented?
- That would be nice.
- I really dislike idea of "perk/class" system in xcom game. I hate those unrealistic RPG elements, when I must decide what kind of skill I need to develop, which contradicts to some other skill. And all these menus with bunch of strange "skill" or "perks" names. Game mechanics should be kept as simple as possible. Getting into this RPG too deep will make game more annoying when one of your "heroes" will die. And lot of more "loads" with every miss.