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Author Topic: shocking news: XCom: Enemy Unknown by Firaxis  (Read 121701 times)

Volutar

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #45 on: January 13, 2012, 04:05:06 pm »
Oh mein Gott.. Why such large pics???

Offline hsbckb

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #46 on: January 17, 2012, 06:35:15 am »
There are some news related to X-COM's soundtrack and alien sound design from Game Informer:

https://www.gameinformer.com/b/features/archive/2012/01/16/the-unsettling-music-of-xcom-enemy-unknown.aspx

Some new screen shoots:

The buildings and the vehicles are seem to be destructible:

How about the ground? Destructible or not?


Gas Station!!
« Last Edit: January 17, 2012, 09:09:31 am by hsbckb »

Volutar

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #47 on: January 17, 2012, 09:06:03 am »
UFO cannot have "visual realizm". That is huge flaw for UFO concept.


Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #49 on: January 19, 2012, 11:19:48 am »
Always fun to see concept art.

Personally, I think they shouldn't have re-used the xcom name... Because of this name, people associate this too much with the original games, and start to compare and complain about what is missing and wrong, even before the game is released.
Fireaxis maybe should have called their game xenonauts and goldhawkinteractive's game maybe deserves the original xcom name more :p

Offline DiceMaster

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #50 on: January 19, 2012, 01:42:19 pm »
Personally, I think they shouldn't have re-used the xcom name...
I so agree with you.
The biggest problem of this game is its name.
It may be good in general, but it is not X-Com.

Offline bubblecannon

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #51 on: January 19, 2012, 02:13:26 pm »
I'm a little surprised.  They announce 'X-COM' game that is completely different to the original - a million angry nerds cry out in despair.  So they decided to make ANOTHER X-COM game that will stay true to the original.  And then they start to change so much shit that it's very different to the original.  Cue angry nerds.

LOL.  Ah well, I'm happy to see how it pans out but I'm not holding my breath for a great sequel.  Hope I'm wrong about it though.

Offline SupSuper

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #52 on: January 20, 2012, 03:40:44 pm »
Edge interviewed Julian Gollop (original designer) on the whole thing here: https://www.edge-online.com/features/julian-gollop-xcom

Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #53 on: January 20, 2012, 04:24:24 pm »
Very interesting read.

So, basically if you want to go extend UFO in the Gollop's vision:
- accessibility: a teaching system while playing / complexity revealed gradually (good for people new to xcom)
- don't get in temptation to make things big and complex (like combining TFTD and UFO)
- more variation in tactical missions, like randomly generated UFO interiors (or different UFO maps for the same ufo type - already suggested here, and more maps in general)
- better AI (working on it :p)
- skill trees for character development (hmm, interesting, it would be nice you can spend skill points instead of the system choosing it for you - this is already requested a lot)
- fix psionics (a must but not sure how)
- more interesting weapons (interesting suggestions on this forum too)
- convincing destructible terrain (also already suggested : collapsing of buildings etc)

Ok.. we'll know what to put on the roadmap for openxcom version 2.0 ? :p

But overall he is not -yet- very excited about the Firaxis game, now is he?
« Last Edit: January 20, 2012, 05:06:38 pm by Daiky »

Offline Yankes

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #54 on: January 20, 2012, 07:13:28 pm »
Tutorial mission are interesting idea :) We could create mission on begin of game where you as SWAT leader taking down group of gangster (New Gang form luke83) and after your stellar victory you get position of X-Com tactic commander :)

Offline hsbckb

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #55 on: January 21, 2012, 07:13:48 am »
“you need to keep each turn having at least some interesting decisions for the player about where to go, what to attack, how to attack.”

I strongly agree with this but this is not easy to implement.

Besides, we can see the tutorial from his gba game: rebelstar tactical command.
« Last Edit: January 21, 2012, 12:20:58 pm by hsbckb »

Offline michal

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #56 on: January 21, 2012, 10:27:44 am »
Edge interviewed Julian Gollop (original designer) on the whole thing here: https://www.edge-online.com/features/julian-gollop-xcom

I wonder what he would think about OpenXcom ;)

Offline Daiky

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #57 on: January 21, 2012, 02:12:05 pm »
I wonder what he would think about OpenXcom ;)

I have asked, but he never replied.

Offline AlienRape

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Offline hsbckb

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Re: shocking news: XCom: Enemy Unknown by Firaxis
« Reply #59 on: January 22, 2012, 02:37:10 am »
I wonder what he would think about OpenXcom ;)

I do not mind what he think about OpenXcom but I trust that we are moving towards a correct direction.