Author Topic: [EXPANSION]Hardmode Expansion -- General Feedback Thread  (Read 422272 times)

Offline Arthanor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #30 on: April 23, 2015, 12:49:28 am »
Are they? One could argue that most of the UFO designs, and their base, are rather suboptimal.

While I would agree that your base elements are a little bit too organized (I think removing one cow would help, and not having all the empty food containers in the back row at the north wall, but more of a mix), I would not call them ugly.

I very much appreciate the work you are putting into the ubase map set either way. Thanks.

Offline hellrazor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #31 on: April 23, 2015, 12:51:28 am »
Are they? One could argue that most of the UFO designs, and their base, are rather suboptimal.

While I would agree that your base elements are a little bit too organized (I think removing one cow would help, and not having all the empty food containers in the back row at the north wall, but more of a mix), I would not call them ugly.

I very much appreciate the work you are putting into the ubase map set either way. Thanks.

Oh well your right about those. i could also add in  1 or 2 of the green light with 4 spaces.

Offline Hobbes

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #32 on: April 23, 2015, 01:09:46 am »
I'll toss in something for the discussion about the alien base design: the less objects a map has, the more relevant and noticeable they look. IMHO it looks a lot better to have 1 or 2 bookcases (or cows, etc.) than a whole wall full of them.

Offline Dioxine

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #33 on: April 23, 2015, 09:26:21 am »
I've never said it's ugly per se, the overall design is very clean, and I'm really happy someone is trying to tackle the expanded u-base.

Offline hellrazor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #34 on: April 23, 2015, 10:11:54 pm »
I'll toss in something for the discussion about the alien base design: the less objects a map has, the more relevant and noticeable they look. IMHO it looks a lot better to have 1 or 2 bookcases (or cows, etc.) than a whole wall full of them.

Jeah your right about that. As soon as i will find time i will change it a little bit around. It is the first time for me to create map modules myself.

Offline hellrazor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #35 on: April 24, 2015, 08:04:49 pm »
Anyone wanna have a Alpha Release to play around a little bit?

There are still strings missing for some stuff. But functionality should be fully there.

Offline Hobbes

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #36 on: April 27, 2015, 05:13:05 am »
Anyone wanna have a Alpha Release to play around a little bit?

There are still strings missing for some stuff. But functionality should be fully there.

I won't have much time available in the next days but I'd like to try it out when I can find time :)

Offline hellrazor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #37 on: April 27, 2015, 11:06:11 am »
I won't have much time available in the next days but I'd like to try it out when I can find time :)

I will supply you with one once i get back from work, today. Didn't had the time to respond to IRC yesterday (i was already at sleep).

Offline hellrazor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - TODO List
« Reply #38 on: April 27, 2015, 04:19:03 pm »
I won't have much time available in the next days but I'd like to try it out when I can find time :)

You may find Version 0.1 of Hardmode Expansion here.
Luke83's Extra Ufo's is not integrated yet, so switch it on for more UFO's (works like a charm).
Yet more UFO's package is not compatible (different AlienItemlevels!).

You may need the newest avaible nightly for this.

Language Support is only fully  for en-US and en-GB, even thou i added a lot of translation were i could find some.

There will be Bugs for sure.
Balancing will probably need some rework.

HF testing it out.
« Last Edit: April 27, 2015, 06:51:17 pm by hellrazor »

Offline hellrazor

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Re: [ALPHA][EXPANSION][WIP]Hardmode Expansion - Release Version 0.1
« Reply #39 on: April 27, 2015, 06:49:58 pm »
For those 2 people who have already downloaded the mod.
Plz delete those two ruleset (FMP, and UFO redux) in the Mod ruleset directory before installing...
I am sorry i totally forgot about those two in there when looking after stuff and working on the mod.
I corrected the download on the first post of this thread.
Link in the post above also should link on the new attachment.
« Last Edit: April 27, 2015, 06:51:42 pm by hellrazor »

Offline hellrazor

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Already found some Bugs, as i expected (it's a big mod..)

For details on Bugfixes and new Version please look here :)

Offline hellrazor

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Version 0.3 Release:
Some Bugfixes and integration of Terrain Pack update.

Get it here: Hardmode_Expansion_v0.3.zip

For detailed list of Bugfixes look here


Offline hellrazor

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I am testplaying this right now and doing balancing and Bugfixes

Version 0.4 Release
Look here for Bugfix details and changes

Next Step is Yet more UFO integration.
Will take some time i guess. Meanwhile have fun playing.
« Last Edit: May 03, 2015, 02:52:50 pm by hellrazor »

Offline hellrazor

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Some graphical teasers :)

Offline DoxaLogos (JG)

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Nice!  ;D