Author Topic: Let's Play OpenXcom: UFO Redux  (Read 92346 times)

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #150 on: July 30, 2015, 11:03:15 pm »
Mutons vs Rifles... Base defense!


Episode 54

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #151 on: August 02, 2015, 11:46:00 pm »
How about another base defense?


Episode 55

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #152 on: August 05, 2015, 12:12:03 am »
We get a visit from some old friends...


Episode 56

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Let's Play OpenXcom: UFO Redux
« Reply #153 on: August 06, 2015, 09:04:05 pm »
Just a heads-up: there should be a new version of Redux coming up in the next days but I would not advise you to use it on this Let's Play because it should break compatibility with the older saves (there's a ton of new features coming up).

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #154 on: August 07, 2015, 01:45:05 am »
Just a heads-up: there should be a new version of Redux coming up in the next days but I would not advise you to use it on this Let's Play because it should break compatibility with the older saves (there's a ton of new features coming up).
Bummer, I was looking forward to seeing the new stuff  :'(


Here's episode 57:  Blaster Launcher, Hyperwave Decoder, Red Mutons!


episode 57

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Let's Play OpenXcom: UFO Redux
« Reply #155 on: August 07, 2015, 03:53:28 am »
Bummer, I was looking forward to seeing the new stuff  :'(

Well, you've progressed a lot in the campaign so you'd only see the new Island and Ship terror sites, and possibly some of the new aliens. It might be possible to tweak a save game but it might also cause bugs if I mess up anything.

In any case, this update is going to take a while to finish because of the 'special' missions, like the previous merc missions, since those are being completely redesigned.
« Last Edit: August 07, 2015, 03:56:46 am by Hobbes »

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #156 on: August 10, 2015, 10:45:55 am »
I may have to try a few of the new missions out using the quick battle

Anyways, here's the next part


Episode 58

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #157 on: August 11, 2015, 09:26:07 pm »
This is why Jimmy is typically limited to frags only...


Episode 59

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #158 on: August 14, 2015, 01:18:24 am »
Next time we're packing the lawnmower on the skyranger....


Episode 60

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #159 on: August 16, 2015, 10:53:55 pm »
Finance Management, trying to fix the $6mil deficit


episode 61

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #160 on: August 21, 2015, 12:01:15 am »
#s 62 & 63 are both up.  Flying suits have arrived, along with plasma tanks and the Lightning.

62 - https://www.youtube.com/watch?v=RM-eK13feAw
63 - https://www.youtube.com/watch?v=P3urvLeTtA0

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #161 on: August 23, 2015, 11:57:30 pm »
Base Attack, invincible enemy, and poor intercepting...


Episode 64

niculinux

  • Guest
Re: Let's Play OpenXcom: UFO Redux
« Reply #162 on: September 05, 2015, 05:58:20 pm »
I'd like to see a let's play for the 0.6 version, would you like to start a new serie? If so, please mind to add in the video title the version, the current being played is 0.3.8, quite old i'm afraid :(
« Last Edit: September 06, 2015, 09:30:22 pm by niculinux »

Offline NeptunesNookGames

  • Colonel
  • ****
  • Posts: 116
    • View Profile
    • YouTube Channel
Re: Let's Play OpenXcom: UFO Redux
« Reply #163 on: September 06, 2015, 10:50:40 pm »
The new version isn't quite out yet and my save won't be compatible anyway.  I'm almost to the end of the game so I wouldn't see much of an effect either way. 
As far as starting a new one, I haven't decided what I'm going to do next.  I might move into a different mod, there's a few well done ones out there that interest me.

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: Let's Play OpenXcom: UFO Redux
« Reply #164 on: September 07, 2015, 02:05:08 am »
A suggestion would be hellrazor's hardmode especially when v0.94 comes out or possibly a TFTD LP though there isn't full support yet! However ther are a good few seperate mods that could be added onto any vanilla TFTD game. See attached picture for the mods for TFTD that I've downloaded and have waiting for when I play through TFTD.