I think this might have been discussed before but I'm not sure, I've come up with a mod as it says above but once again I've run into problems. 1. Can't get the manufacturing to work properly and 2. the grenade damage seems to be 0 per ufopeadia. Can dmg type 8 not be used for grenades. Inspiration and sprites came from "Acid Weaponry v1.0" so credit goes to the author concerned. Is there anywhere I can find out about designing my own sprites and/or software needed as I wud like to get into modding a bit more without having to "borrow" other people's sprites etc.
blastRadius:0 ..?That sounds like the very opposite of explosives.. If you meant you can use acid as a damage type with "blastRadius:0", I doubt it. You can do that with ammunition (like your chemical thrower) but I would be surprised if you could with actual grenades.@SIMON: There might be Improved Smoke Grenades, I'm not sure. There are a variety of mods that add new ways of getting smoke (grenade launchers and the chemical thrower both do have ammunition that creates smoke, for example)
but that won't crash the game i think. not sure. yeah i know right. a bomb that doesn't explode im improving chemical thrower to make a chem-trooper soon . working out the details right now. i looked into acid bomb but i was DISSAPOINT
FixRadius: 60 #aka `BlastRadius
Yankes, Code: [Select]FixRadius: 60 #aka `BlastRadius that one makes everything get blast radius?