Author Topic: New Terrains Contest - See inside for details  (Read 37740 times)

Offline 7Saturn

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Re: New Terrains Contest - See inside for details
« Reply #30 on: July 24, 2015, 11:44:52 am »
Those are ufo2000-screenshots. Looks like somebody here plays it, still. =) If you are up for a game, just send me a PM... ;D

Offline hellrazor

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Re: New Terrains Contest - See inside for details
« Reply #31 on: July 24, 2015, 04:55:47 pm »
Request to all Spriters out there.

I am searching for someone which can do this, iam myself do not have the time or the skill todo it.

To display the severity of the aliens power, it would be nice to have a MCD file containing a proper Battletank.
Also some destroyed version would be nice. So we can add them towards Maps as a tileset. (3x4 tiles should be good).
Some examples:

Leopard 2
M1 Abrams
T 90

Some Infantry vehicles would also be good.

Offline Hobbes

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Re: New Terrains Contest - See inside for details
« Reply #32 on: July 24, 2015, 05:35:01 pm »
This was posted by someone a while ago, might be useful for artists:

https://www.spriters-resource.com/

There's a cow sprite from Jagged Alliance that I'd love to add to Farm terrain...

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #33 on: July 25, 2015, 11:25:50 am »
Cows sprites are relatively popular, for example take Diablo sprites.

About battletanks, you basically mean units larger than 2x2, right? I think the engine is not exactly ready to work with that, and even if it does, unit height would be a problem... And how would it turn? I've been thinking about this too...

Offline Hobbes

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Re: New Terrains Contest - See inside for details
« Reply #34 on: July 26, 2015, 06:55:28 pm »
Cows sprites are relatively popular, for example take Diablo sprites.

About battletanks, you basically mean units larger than 2x2, right? I think the engine is not exactly ready to work with that, and even if it does, unit height would be a problem... And how would it turn? I've been thinking about this too...

If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #35 on: July 26, 2015, 07:14:52 pm »
If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.

Yeah, but... it would be such a shame not to be able to fire it. :D

Offline Dioxine

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Re: New Terrains Contest - See inside for details
« Reply #36 on: July 26, 2015, 07:35:01 pm »
To display the severity of the aliens power, it would be nice to have a MCD file containing a proper Battletank.
Also some destroyed version would be nice. So we can add them towards Maps as a tileset. (3x4 tiles should be good).
Some examples:

Leopard 2
M1 Abrams
T 90

Dude, chill out, we happen to know what a TANK is :)

I wanted to include 1:1 tanks/APCs for a long time now, but I haven't come with a surefire idea how to make them work (ie. fire their big guns, because that'd be supercool). The basic idea is to make the hull terrain, and the turret 2x2 unit, but that'd only work for very specifically prepared maps.

Offline hellrazor

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Re: New Terrains Contest - See inside for details
« Reply #37 on: July 26, 2015, 07:59:43 pm »
If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.

Well jeah, i would also only have them as a terrain, which could be put into Maps, nothing functional.

I wanted to include 1:1 tanks/APCs for a long time now, but I haven't come with a surefire idea how to make them work (ie. fire their big guns, because that'd be supercool). The basic idea is to make the hull terrain, and the turret 2x2 unit, but that'd only work for very specifically prepared maps.

Well i only wanted to have it as a terrain to be placed on maps without any function. I would even prefer damaged tanks/apc's above undamaged ones, since when X-Com arrives the Aliens usually have already decimated any human Military.

Offline Hobbes

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Re: New Terrains Contest - See inside for details
« Reply #38 on: July 27, 2015, 06:07:39 pm »
My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)

No goats?!?!? :(

Offline hellrazor

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Re: New Terrains Contest - See inside for details
« Reply #39 on: July 27, 2015, 06:09:30 pm »
No goats?!?!? :(

Goats will kick your soldiers butt. :D

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #40 on: July 27, 2015, 06:18:43 pm »
Goats will kick your soldiers butt. :D

Well, I don't have the sprites. :D

Offline Hobbes

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Re: New Terrains Contest - See inside for details
« Reply #41 on: July 27, 2015, 06:51:45 pm »
Goats will kick your soldiers butt. :D

Well, I wanted a goat to be the regimental mascot like Billy down there ;)


Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #42 on: November 13, 2016, 03:20:51 pm »
So, about this Village terrain I started a long time ago... I still think it's dearly needed, since the only kind of "village" we have is the American-style Farm terrain, which doesn't suit Eurasia (the biggest land mass on Earth) very well. So I wanted to make a terrain more suitable to the Eastern/Northern hemisphere.
Sadly, I am so swamped with other projects that I can't really continue it seriously, so I would like to ask if someone would be interested in continuing it, either by themselves or with me. What is needed is primarily tile graphics.

Here are the blocks I already have:


(and the other direction, not shown)











Attaching the relevant files.

Tileset order is:
VILROADS
VILBITS
VILBAN
VILFRNITURE
VILDECOR


(Hobbes, if you think this post should be in its own separate thread, please let me know.)

EDIT:

Attached a small additional swamp tileset I made, if anyone's interested:

« Last Edit: February 21, 2018, 10:40:41 pm by Solarius Scorch »

Offline Solarius Scorch

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Re: New Terrains Contest - See inside for details
« Reply #43 on: September 16, 2018, 10:35:51 pm »
OK, it took more than 2 years (and a cooperation with Dioxine - I love modding jams!), but the village terrain is done!









If you're interested in using it, please let me know. For now it's in the X-Com Files mod.

Offline hellrazor

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Re: New Terrains Contest - See inside for details
« Reply #44 on: September 23, 2018, 06:33:32 pm »
Would you mind if i use it?