OpenXcom Forum
Modding => Resources => Topic started by: Hobbes on March 01, 2015, 07:02:53 pm
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New Terrains Contest for the Terrain Pack
This is something I had in my mind for some time to open the Terrain Pack to additional collaborations and encourage modders to create more new terrains. To participate you'll need to design a new terrain for OpenXcom and post it on this thread until May 31st, with the entries being then selected by a jury (to be announced later). The selected entries will then be added to the Terrain Pack.
Terrain Requirements
1) It should only have new .MAP files or map blocks (mandatory).
2) All .MAP files should have the corresponding .RMP files with the nodes for alien placement/routes.
3) It can use new sprites (a.k.a. PCK images), reworked vanilla sprites, unchanged vanilla ones, or a mixture of all.
You should also design your terrain according to the vanilla mission it will be used, which will add further requirements (if you need help, ask on this thread). The 5 possible missions are:
* UFO crash/landings (only the background terrain, without the UFO)
* Terror Sites
* Alien Base
* XCom Base
* Cydonia (both 1st and 2nd stage)
Selection Criteria
* Graphic Look - overall look of the terrain, how the different sprites mix together, sprite originality, etc.
* Map Design - are the maps too built up (think TFTD) or too bare? Do they have original structures (buildings, hills, etc.)?
* Functionality - the map should be functional, without bugs that cause crashes, but minor bugs are expected, so don't worry about those.
* Mission Type - there are already several new UFO/Terror Sites terrains present on the Terrain Pack, so entries for XCom/Alien bases and Cydonia will have a better chance to stand out.
Well for now that should be enough to get people started. Use this thread to ask any questions about the contest and good luck to everyone that decides to participate. :)
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I'd like to give it a try, but I doubt I would make it in the designated time. Three months would be more realistic (which doesn't mean it's a promise if you extend the deadline :))).
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I'd like to give it a try, but I doubt I would make it in the designated time. Three months would be more realistic (which doesn't mean it's a promise if you extend the deadline :))).
No problem, I'll extend the deadline. :)
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So this might be some motivation for a large pyramid for Cydonia 3rd stage :)
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i can offer assistance to anyone needing a script to go with their entry.
PM me with some pictures of the map blocks and some generic instructions on how things should be arranged.
please don't be offended if i don't make it my top priority.
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i can offer assistance to anyone needing a script to go with their entry.
PM me with some pictures of the map blocks and some generic instructions on how things should be arranged.
please don't be offended if i don't make it my top priority.
I wanted to ask you to be one of the judges btw. Unless you want to enter a entry for the contest :)
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I wanted to ask you to be one of the judges btw. Unless you want to enter a entry for the contest :)
sure. i do have some ideas for maps, but i suck at pixel art and level design stuff, and i'd never "finish" it.
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sure. i do have some ideas for maps, but i suck at pixel art and level design stuff, and i'd never "finish" it.
Well i have no clue of pixel art also, so i will be stuck with stuff which already exists, but a pyramid 30x30x5 should be awesome :D
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Well i have no clue of pixel art also, so i will be stuck with stuff which already exists, but a pyramid 30x30x5 should be awesome :D
Sticking to the existing graphics is fine (that's how I started doing maps).
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Okay, so I started my project. I'm not sure I'll be able to actually finish it, but I made a couple mapblocks already (the easiest ones). The next step will require much more creativeness and visual skill. (Hey, how hard would it be to make a 2x2 cow?)
I hope there will be more participants. Many more! :)
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(Hey, how hard would it be to make a 2x2 cow?)
Don't forget that there's already a dead cow inside the Harvester. It would better if the live one looked close to the dissected one.
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Don't forget that there's already a dead cow inside the Harvester. It would better if the live one looked close to the dissected one.
Yeah, I know, but it shouldn't be too hard. We'll see.
Did some improvements on my village houses today, they start to look good. Now I need to import a whole lot of Farm terrain pieces to finish it up.
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In the past weeks I've had a ton of nice public suggestions for new terrains from several people. I'd thought to share those with everybody here, if anyone is looking for ideas. Feel free to add more suggestions to the list.
1) Sunken Plane from TFTD as a 'UFO' mission map
2) Adapt Normandy terrain from UFO2000 as the 1st part of an Alien Base assault mission
3) Arctic/Antarctic outpost
4) Human facility being converted by the aliens
5) UFO assault as the 2nd part of a Base Defense mission
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Founds some time did some work on Expanded Ubase maps, which i wanna use for my mod.
First the cloning facility (UBASE21.MAP)
Looks now like the following:
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Second a Food Processing Facility based upon UBASE2c.MAP which surved no purpose.
See here:
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Founds some time did some work on Expanded Ubase maps, which i wanna use for my mod.
First the cloning facility (UBASE21.MAP)
Looks now like the following:
And we have our first contest entry :D
Are you planning on designing more maps?
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And we have our first contest entry :D
Are you planning on designing more maps?
Well there 2 more maps from the expanded ubase (UBASE18 and UBASE19 if i recall correctly), which have no purpose now and which i wanna give some. Maybe a alien Hyperwave decoder (useing the xcom graphics or so).
There is definitly a pyramid map (80x80x6) which will be a static indoor map, which the player has to fight throu to get to the last stage on cydonia (adding a third stage).
That is something i wanna do.
Btw i added those maps to Expanded Ubase Rework Nightly, so you can download and test. I also did rework all routes for expanded ubase except 3 maps which i considered ok.
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Well there 2 more maps from the expanded ubase (UBASE18 and UBASE19 if i recall correctly), which have no purpose now and which i wanna give some. Maybe a alien Hyperwave decoder (useing the xcom graphics or so).
There is definitly a pyramid map (80x80x6) which will be a static indoor map, which the player has to fight throu to get to the last stage on cydonia (adding a third stage).
That is something i wanna do.
Btw i added those maps to Expanded Ubase Rework Nightly, so you can download and test. I also did rework all routes for expanded ubase except 3 maps which i considered ok.
I'm not going to examine any entries until after the deadline expires, so you've got plenty of time for designing and testing new stuff.
Static map layouts for Cydonia remind me a lot of TFTD's T'Leth, which had them for the 2nd and 3rd part.
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Static map layouts for Cydonia remind me a lot of TFTD's T'Leth, which had them for the 2nd and 3rd part.
And.. They were hugely grindy. :P Knowing Hellrazor, these will be 10 times worse. ;)
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And.. They were hugely grindy. :P Knowing Hellrazor, these will be 10 times worse. ;)
Oh there will only be an army of Muton Brain Guards mostly armed with Plasma Shotguns and Blaster Launchers and 4 Ethereal Commanders, to wreck up your troops with there superior PSI attacks. So no big deal there. :)
It will not be grindy, it will be more like WTF those guys aren't dying and oneshoting my dudes :D
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Oh there will only be an army of Muton Brain Guards mostly armed with Plasma Shotguns and Blaster Launchers and 4 Ethereal Commanders, to wreck up your troops with there superior PSI attacks. So no big deal there. :)
It will not be grindy, it will be more like WTF those guys aren't dying and oneshoting my dudes :D
Will this stage work with the vanilla units?
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Will this stage work with the vanilla units?
[/quote
Why not? it only will need vanilla units in the alienRaces definition instead of the ones i put in there.
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Why not? it only will need vanilla units in the alienRaces definition instead of the ones i put in there.
Adding new units/items is not the propose of the Terrain Pack, so if you're designing a 3rd stage it needs to use the vanilla units/items.
I also have questions about the whole concept of a 3rd stage: you're essentially redesigning the entire Cydonia mission, and I've removed my own personal changes (new missions such as Alien Raid, Hive, Hunt) from the Terrain Pack a while ago because I considered that I was changing too much the gameplay with those additions, and it would be better to include them on a separate mod (UFO Redux).
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Just to show you I'm actually doing stuff. :D
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Just to show you I'm actually doing stuff. :D
How many tiles do those roofs require? 6?
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How many tiles do those roofs require? 6?
Exactly, using 4 different PCK - 3 regular ones and one that creates the bottom edge.
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Exactly, using 4 different PCK - 3 regular ones and one that creates the bottom edge.
Have you tried designing a barn with those roofs?
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Have you tried designing a barn with those roofs?
Not yet, I just made two houses. I'm thinking of making a tiled roof version too, but not sure I have the skills.
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Hi friends
Do I feel barn and roof ?
On my hdd I found some files downloaded from https://www.xcomufo.com/ (https://www.xcomufo.com/)
about it
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Hi friends
Do I feel barn and roof ?
On my hdd I found some files downloaded from https://www.xcomufo.com/ (https://www.xcomufo.com/)
about it
This looks awesome! Wanna have this in the terrain pack ASAP!
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Those are ufo2000-screenshots. Looks like somebody here plays it, still. =) If you are up for a game, just send me a PM... ;D
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Request to all Spriters out there.
I am searching for someone which can do this, iam myself do not have the time or the skill todo it.
To display the severity of the aliens power, it would be nice to have a MCD file containing a proper Battletank.
Also some destroyed version would be nice. So we can add them towards Maps as a tileset. (3x4 tiles should be good).
Some examples:
Leopard 2 (https://en.wikipedia.org/wiki/Leopard_2)
M1 Abrams (https://en.wikipedia.org/wiki/M1_Abrams)
T 90 (https://en.wikipedia.org/wiki/T-90)
Some Infantry vehicles would also be good.
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This was posted by someone a while ago, might be useful for artists:
https://www.spriters-resource.com/ (https://www.spriters-resource.com/)
There's a cow sprite from Jagged Alliance that I'd love to add to Farm terrain...
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Cows sprites are relatively popular, for example take Diablo sprites.
About battletanks, you basically mean units larger than 2x2, right? I think the engine is not exactly ready to work with that, and even if it does, unit height would be a problem... And how would it turn? I've been thinking about this too...
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Cows sprites are relatively popular, for example take Diablo sprites.
About battletanks, you basically mean units larger than 2x2, right? I think the engine is not exactly ready to work with that, and even if it does, unit height would be a problem... And how would it turn? I've been thinking about this too...
If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)
I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.
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If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)
My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)
I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.
Yeah, but... it would be such a shame not to be able to fire it. :D
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To display the severity of the aliens power, it would be nice to have a MCD file containing a proper Battletank.
Also some destroyed version would be nice. So we can add them towards Maps as a tileset. (3x4 tiles should be good).
Some examples:
Leopard 2 (https://en.wikipedia.org/wiki/Leopard_2)
M1 Abrams (https://en.wikipedia.org/wiki/M1_Abrams)
T 90 (https://en.wikipedia.org/wiki/T-90)
Dude, chill out, we happen to know what a TANK is :)
I wanted to include 1:1 tanks/APCs for a long time now, but I haven't come with a surefire idea how to make them work (ie. fire their big guns, because that'd be supercool). The basic idea is to make the hull terrain, and the turret 2x2 unit, but that'd only work for very specifically prepared maps.
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If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)
I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.
Well jeah, i would also only have them as a terrain, which could be put into Maps, nothing functional.
I wanted to include 1:1 tanks/APCs for a long time now, but I haven't come with a surefire idea how to make them work (ie. fire their big guns, because that'd be supercool). The basic idea is to make the hull terrain, and the turret 2x2 unit, but that'd only work for very specifically prepared maps.
Well i only wanted to have it as a terrain to be placed on maps without any function. I would even prefer damaged tanks/apc's above undamaged ones, since when X-Com arrives the Aliens usually have already decimated any human Military.
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My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)
No goats?!?!? :(
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No goats?!?!? :(
Goats will kick your soldiers butt. :D
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Goats will kick your soldiers butt. :D
Well, I don't have the sprites. :D
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Goats will kick your soldiers butt. :D
Well, I wanted a goat to be the regimental mascot like Billy down there ;)
(https://i.dailymail.co.uk/i/pix/2009/05/20/article-0-050407E8000005DC-578_468x680.jpg)
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So, about this Village terrain I started a long time ago... I still think it's dearly needed, since the only kind of "village" we have is the American-style Farm terrain, which doesn't suit Eurasia (the biggest land mass on Earth) very well. So I wanted to make a terrain more suitable to the Eastern/Northern hemisphere.
Sadly, I am so swamped with other projects that I can't really continue it seriously, so I would like to ask if someone would be interested in continuing it, either by themselves or with me. What is needed is primarily tile graphics.
Here are the blocks I already have:
(https://i.imgur.com/pdjgzYM.gif)
(and the other direction, not shown)
(https://i.imgur.com/TzGPqkC.gif)
(https://i.imgur.com/iX8s3lQ.gif)
(https://i.imgur.com/qw5bf3j.gif)
(https://i.imgur.com/qRdbCZM.gif)
(https://i.imgur.com/eB44J39.gif)
Attaching the relevant files.
Tileset order is:
VILROADS
VILBITS
VILBAN
VILFRNITURE
VILDECOR
(Hobbes, if you think this post should be in its own separate thread, please let me know.)
EDIT:
Attached a small additional swamp tileset I made, if anyone's interested:
(https://i.imgur.com/lZHQC7b.png)
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OK, it took more than 2 years (and a cooperation with Dioxine - I love modding jams!), but the village terrain is done!
(https://i.imgur.com/Qr24WgD.png)
(https://i.imgur.com/69b6h4k.png)
(https://i.imgur.com/dmIUGCY.png)
(https://i.imgur.com/oj1aGcg.png)
If you're interested in using it, please let me know. For now it's in the X-Com Files mod.
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Would you mind if i use it?
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Would you mind if i use it?
Of course not... But if you make any more blocks, I will ask you for them! :)
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Of course not... But if you make any more blocks, I will ask you for them! :)
Maybe just finishing off the UBASe gardens tunred versions, so that is will soon be finished :)
You will get a package :)
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Needs more cows xD
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Needs more cows xD
I am seriously planning to add a couple of farm animals as civilians, but it's a lot of work and not really a huge priority.
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Are they intended to be targets as well? I mean, with aliens intending to kill them, giving points, and the other way around, x-com getting points for their saving? Or will they just quite literally get in the way when running around randomly?
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Are they intended to be targets as well? I mean, with aliens intending to kill them, giving points, and the other way around, x-com getting points for their saving? Or will they just quite literally get in the way when running around randomly?
The aliens will target them (they have this thing for cows, and perhaps they don't even care if it's human or cow), but I will disable the morale effects on this units. (This will be possible in OXCE soon.)
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You could just make them a terrain tile. X-Com Apocalypse has androids in the factories that are just terrain tiles.
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OK, it took more than 2 years (and a cooperation with Dioxine - I love modding jams!), but the village terrain is done!
If you're interested in using it, please let me know. For now it's in the X-Com Files mod.
This terrain is absolutely beautiful. *w*
Could I use it in a mod that Alinare and I work on? We think it fit really good the 1914 theme of our project. ;D
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Could I use it in a mod that Alinare and I work on?
Sure, the files are attached.
Tileset order:
BLANKS
VILROADS
VILBITS
VILBAN
VILFRNITURE
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Sure, the files are attached.
Thank you, Solarius Scorch! ;D