OpenXcom Forum

Modding => Resources => Topic started by: Hobbes on March 01, 2015, 07:02:53 pm

Title: New Terrains Contest - See inside for details
Post by: Hobbes on March 01, 2015, 07:02:53 pm
New Terrains Contest for the Terrain Pack

This is something I had in my mind for some time to open the Terrain Pack to additional collaborations and encourage modders to create more new terrains. To participate you'll need to design a new terrain for OpenXcom and post it on this thread until May 31st, with the entries being then selected by a jury (to be announced later). The selected entries will then be added to the Terrain Pack.

Terrain Requirements
1) It should only have new .MAP files or map blocks (mandatory).
2) All .MAP files should have the corresponding .RMP files with the nodes for alien placement/routes.
3) It can use new sprites (a.k.a. PCK images), reworked vanilla sprites, unchanged vanilla ones, or a mixture of all. 

You should also design your terrain according to the vanilla mission it will be used, which will add further requirements (if you need help, ask on this thread). The 5 possible missions are:
* UFO crash/landings (only the background terrain, without the UFO)
* Terror Sites
* Alien Base
* XCom Base
* Cydonia (both 1st and 2nd stage)

Selection Criteria
* Graphic Look - overall look of the terrain, how the different sprites mix together, sprite originality, etc.
* Map Design - are the maps too built up (think TFTD) or too bare? Do they have original structures (buildings, hills, etc.)?
* Functionality - the map should be functional, without bugs that cause crashes, but minor bugs are expected, so don't worry about those.
* Mission Type - there are already several new UFO/Terror Sites terrains present on the Terrain Pack, so entries for XCom/Alien bases and Cydonia will have a better chance to stand out.

Well for now that should be enough to get people started. Use this thread to ask any questions about the contest and good luck to everyone that decides to participate. :)
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on March 17, 2015, 06:30:05 pm
I'd like to give it a try, but I doubt I would make it in the designated time. Three months would be more realistic (which doesn't mean it's a promise if you extend the deadline :))).
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on March 17, 2015, 08:26:26 pm
I'd like to give it a try, but I doubt I would make it in the designated time. Three months would be more realistic (which doesn't mean it's a promise if you extend the deadline :))).

No problem, I'll extend the deadline. :)
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on March 19, 2015, 12:26:49 pm
So this might be some motivation for a large pyramid for Cydonia 3rd stage :)
Title: Re: New Terrains Contest - See inside for details
Post by: Warboy1982 on March 19, 2015, 01:14:24 pm
i can offer assistance to anyone needing a script to go with their entry.
PM me with some pictures of the map blocks and some generic instructions on how things should be arranged.
please don't be offended if i don't make it my top priority.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on March 19, 2015, 01:57:54 pm
i can offer assistance to anyone needing a script to go with their entry.
PM me with some pictures of the map blocks and some generic instructions on how things should be arranged.
please don't be offended if i don't make it my top priority.

I wanted to ask you to be one of the judges btw. Unless you want to enter a entry for the contest :)
Title: Re: New Terrains Contest - See inside for details
Post by: Warboy1982 on March 19, 2015, 02:24:16 pm
I wanted to ask you to be one of the judges btw. Unless you want to enter a entry for the contest :)

sure. i do have some ideas for maps, but i suck at pixel art and level design stuff, and i'd never "finish" it.
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on March 19, 2015, 02:35:45 pm
sure. i do have some ideas for maps, but i suck at pixel art and level design stuff, and i'd never "finish" it.

Well i have no clue of pixel art also, so i will be stuck with stuff which already exists, but a pyramid 30x30x5 should be awesome :D
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on March 19, 2015, 02:55:36 pm
Well i have no clue of pixel art also, so i will be stuck with stuff which already exists, but a pyramid 30x30x5 should be awesome :D

Sticking to the existing graphics is fine (that's how I started doing maps).
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on March 21, 2015, 09:38:50 pm
Okay, so I started my project. I'm not sure I'll be able to actually finish it, but I made a couple mapblocks already (the easiest ones). The next step will require much more creativeness and visual skill. (Hey, how hard would it be to make a 2x2 cow?)

I hope there will be more participants. Many more! :)
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on March 22, 2015, 10:14:36 pm
(Hey, how hard would it be to make a 2x2 cow?)

Don't forget that there's already a dead cow inside the Harvester. It would better if the live one looked close to the dissected one.
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on March 22, 2015, 10:48:36 pm
Don't forget that there's already a dead cow inside the Harvester. It would better if the live one looked close to the dissected one.

Yeah, I know, but it shouldn't be too hard. We'll see.

Did some improvements on my village houses today, they start to look good. Now I need to import a whole lot of Farm terrain pieces to finish it up.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 09, 2015, 06:27:17 am
In the past weeks I've had a ton of nice public suggestions for new terrains from several people. I'd thought to share those with everybody here, if anyone is looking for ideas. Feel free to add more suggestions to the list.

1) Sunken Plane from TFTD as a 'UFO' mission map
2) Adapt Normandy terrain from UFO2000 as the 1st part of an Alien Base assault mission
3) Arctic/Antarctic outpost
4) Human facility being converted by the aliens
5) UFO assault as the 2nd part of a Base Defense mission
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on April 19, 2015, 11:17:48 pm
Founds some time did some work on Expanded Ubase maps, which i wanna use for my mod.

First the cloning facility (UBASE21.MAP)
Looks now like the following:
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on April 19, 2015, 11:18:51 pm
Second a Food Processing Facility based upon UBASE2c.MAP which surved no purpose.

See here:
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 22, 2015, 05:55:41 pm
Founds some time did some work on Expanded Ubase maps, which i wanna use for my mod.

First the cloning facility (UBASE21.MAP)
Looks now like the following:

And we have our first contest entry :D

Are you planning on designing more maps?
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on April 22, 2015, 06:04:51 pm
And we have our first contest entry :D

Are you planning on designing more maps?

Well there 2 more maps from the expanded ubase (UBASE18 and UBASE19 if i recall correctly), which have no purpose now and which i wanna give some. Maybe a alien Hyperwave decoder (useing the xcom graphics or so).

There is definitly a pyramid map (80x80x6) which will be a static indoor map, which the player has to fight throu to get to the last stage on cydonia (adding a third stage).

That is something i wanna do.
Btw i added those maps to Expanded Ubase Rework Nightly, so you can download and test. I also did rework all routes for expanded ubase except 3 maps which i considered ok.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 22, 2015, 06:21:57 pm
Well there 2 more maps from the expanded ubase (UBASE18 and UBASE19 if i recall correctly), which have no purpose now and which i wanna give some. Maybe a alien Hyperwave decoder (useing the xcom graphics or so).

There is definitly a pyramid map (80x80x6) which will be a static indoor map, which the player has to fight throu to get to the last stage on cydonia (adding a third stage).

That is something i wanna do.
Btw i added those maps to Expanded Ubase Rework Nightly, so you can download and test. I also did rework all routes for expanded ubase except 3 maps which i considered ok.

I'm not going to examine any entries until after the deadline expires, so you've got plenty of time for designing and testing new stuff.

Static map layouts for Cydonia remind me a lot of TFTD's T'Leth, which had them for the 2nd and 3rd part.
Title: Re: New Terrains Contest - See inside for details
Post by: ivandogovich on April 22, 2015, 06:43:30 pm
Static map layouts for Cydonia remind me a lot of TFTD's T'Leth, which had them for the 2nd and 3rd part.

And.. They were hugely grindy. :P  Knowing Hellrazor, these will be 10 times worse. ;)
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on April 22, 2015, 06:53:27 pm
And.. They were hugely grindy. :P  Knowing Hellrazor, these will be 10 times worse. ;)

Oh there will only be an army of Muton Brain Guards mostly armed with Plasma Shotguns and Blaster Launchers and 4 Ethereal Commanders, to wreck up your troops with there superior PSI attacks. So no big deal there. :)

It will not be grindy, it will be more like WTF those guys aren't dying and oneshoting my dudes :D
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 22, 2015, 07:03:52 pm
Oh there will only be an army of Muton Brain Guards mostly armed with Plasma Shotguns and Blaster Launchers and 4 Ethereal Commanders, to wreck up your troops with there superior PSI attacks. So no big deal there. :)

It will not be grindy, it will be more like WTF those guys aren't dying and oneshoting my dudes :D

Will this stage work with the vanilla units?
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on April 22, 2015, 07:17:18 pm
Will this stage work with the vanilla units?
[/quote

Why not? it only will need vanilla units in the alienRaces definition instead of the ones i put in there.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 22, 2015, 07:30:58 pm
Why not? it only will need vanilla units in the alienRaces definition instead of the ones i put in there.

Adding new units/items is not the propose of the Terrain Pack, so if you're designing a 3rd stage it needs to use the vanilla units/items.

I also have questions about the whole concept of a 3rd stage: you're essentially redesigning the entire Cydonia mission, and I've removed my own personal changes (new missions such as Alien Raid, Hive, Hunt) from the Terrain Pack a while ago because I considered that I was changing too much the gameplay with those additions, and it would be better to include them on a separate mod (UFO Redux).
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on April 25, 2015, 12:27:53 am
Just to show you I'm actually doing stuff. :D
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 25, 2015, 12:53:43 am
Just to show you I'm actually doing stuff. :D

How many tiles do those roofs require? 6?
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on April 25, 2015, 12:19:22 pm
How many tiles do those roofs require? 6?

Exactly, using 4 different PCK - 3 regular ones and one that creates the bottom edge.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on April 28, 2015, 08:06:22 pm
Exactly, using 4 different PCK - 3 regular ones and one that creates the bottom edge.

Have you tried designing a barn with those roofs?
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on April 28, 2015, 10:14:26 pm
Have you tried designing a barn with those roofs?

Not yet, I just made two houses. I'm thinking of making a tiled roof version too, but not sure I have the skills.
Title: Re: New Terrains Contest - See inside for details
Post by: davide on April 28, 2015, 10:47:42 pm
Hi friends

Do I feel barn and roof ?

On my hdd I found some files downloaded from https://www.xcomufo.com/ (https://www.xcomufo.com/)

about it




Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on April 29, 2015, 10:36:09 pm
Hi friends

Do I feel barn and roof ?

On my hdd I found some files downloaded from https://www.xcomufo.com/ (https://www.xcomufo.com/)

about it

This looks awesome! Wanna have this in the terrain pack ASAP!
Title: Re: New Terrains Contest - See inside for details
Post by: 7Saturn on July 24, 2015, 11:44:52 am
Those are ufo2000-screenshots. Looks like somebody here plays it, still. =) If you are up for a game, just send me a PM... ;D
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on July 24, 2015, 04:55:47 pm
Request to all Spriters out there.

I am searching for someone which can do this, iam myself do not have the time or the skill todo it.

To display the severity of the aliens power, it would be nice to have a MCD file containing a proper Battletank.
Also some destroyed version would be nice. So we can add them towards Maps as a tileset. (3x4 tiles should be good).
Some examples:

Leopard 2 (https://en.wikipedia.org/wiki/Leopard_2)
M1 Abrams (https://en.wikipedia.org/wiki/M1_Abrams)
T 90 (https://en.wikipedia.org/wiki/T-90)

Some Infantry vehicles would also be good.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on July 24, 2015, 05:35:01 pm
This was posted by someone a while ago, might be useful for artists:

https://www.spriters-resource.com/  (https://www.spriters-resource.com/)

There's a cow sprite from Jagged Alliance that I'd love to add to Farm terrain...
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on July 25, 2015, 11:25:50 am
Cows sprites are relatively popular, for example take Diablo sprites.

About battletanks, you basically mean units larger than 2x2, right? I think the engine is not exactly ready to work with that, and even if it does, unit height would be a problem... And how would it turn? I've been thinking about this too...
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on July 26, 2015, 06:55:28 pm
Cows sprites are relatively popular, for example take Diablo sprites.

About battletanks, you basically mean units larger than 2x2, right? I think the engine is not exactly ready to work with that, and even if it does, unit height would be a problem... And how would it turn? I've been thinking about this too...

If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on July 26, 2015, 07:14:52 pm
If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.

Yeah, but... it would be such a shame not to be able to fire it. :D
Title: Re: New Terrains Contest - See inside for details
Post by: Dioxine on July 26, 2015, 07:35:01 pm
To display the severity of the aliens power, it would be nice to have a MCD file containing a proper Battletank.
Also some destroyed version would be nice. So we can add them towards Maps as a tileset. (3x4 tiles should be good).
Some examples:

Leopard 2 (https://en.wikipedia.org/wiki/Leopard_2)
M1 Abrams (https://en.wikipedia.org/wiki/M1_Abrams)
T 90 (https://en.wikipedia.org/wiki/T-90)

Dude, chill out, we happen to know what a TANK is :)

I wanted to include 1:1 tanks/APCs for a long time now, but I haven't come with a surefire idea how to make them work (ie. fire their big guns, because that'd be supercool). The basic idea is to make the hull terrain, and the turret 2x2 unit, but that'd only work for very specifically prepared maps.
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on July 26, 2015, 07:59:43 pm
If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.

Well jeah, i would also only have them as a terrain, which could be put into Maps, nothing functional.

I wanted to include 1:1 tanks/APCs for a long time now, but I haven't come with a surefire idea how to make them work (ie. fire their big guns, because that'd be supercool). The basic idea is to make the hull terrain, and the turret 2x2 unit, but that'd only work for very specifically prepared maps.

Well i only wanted to have it as a terrain to be placed on maps without any function. I would even prefer damaged tanks/apc's above undamaged ones, since when X-Com arrives the Aliens usually have already decimated any human Military.
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on July 27, 2015, 06:07:39 pm
My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)

No goats?!?!? :(
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on July 27, 2015, 06:09:30 pm
No goats?!?!? :(

Goats will kick your soldiers butt. :D
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on July 27, 2015, 06:18:43 pm
Goats will kick your soldiers butt. :D

Well, I don't have the sprites. :D
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on July 27, 2015, 06:51:45 pm
Goats will kick your soldiers butt. :D

Well, I wanted a goat to be the regimental mascot like Billy down there ;)

(https://i.dailymail.co.uk/i/pix/2009/05/20/article-0-050407E8000005DC-578_468x680.jpg)
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on November 13, 2016, 03:20:51 pm
So, about this Village terrain I started a long time ago... I still think it's dearly needed, since the only kind of "village" we have is the American-style Farm terrain, which doesn't suit Eurasia (the biggest land mass on Earth) very well. So I wanted to make a terrain more suitable to the Eastern/Northern hemisphere.
Sadly, I am so swamped with other projects that I can't really continue it seriously, so I would like to ask if someone would be interested in continuing it, either by themselves or with me. What is needed is primarily tile graphics.

Here are the blocks I already have:

(https://i.imgur.com/pdjgzYM.gif)
(and the other direction, not shown)

(https://i.imgur.com/TzGPqkC.gif)

(https://i.imgur.com/iX8s3lQ.gif)

(https://i.imgur.com/qw5bf3j.gif)

(https://i.imgur.com/qRdbCZM.gif)

(https://i.imgur.com/eB44J39.gif)

Attaching the relevant files.

Tileset order is:
VILROADS
VILBITS
VILBAN
VILFRNITURE
VILDECOR


(Hobbes, if you think this post should be in its own separate thread, please let me know.)

EDIT:

Attached a small additional swamp tileset I made, if anyone's interested:

(https://i.imgur.com/lZHQC7b.png)
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on September 16, 2018, 10:35:51 pm
OK, it took more than 2 years (and a cooperation with Dioxine - I love modding jams!), but the village terrain is done!

(https://i.imgur.com/Qr24WgD.png)

(https://i.imgur.com/69b6h4k.png)

(https://i.imgur.com/dmIUGCY.png)

(https://i.imgur.com/oj1aGcg.png)

If you're interested in using it, please let me know. For now it's in the X-Com Files mod.
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on September 23, 2018, 06:33:32 pm
Would you mind if i use it?
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on September 23, 2018, 07:01:23 pm
Would you mind if i use it?

Of course not... But if you make any more blocks, I will ask you for them! :)
Title: Re: New Terrains Contest - See inside for details
Post by: hellrazor on September 23, 2018, 07:36:51 pm
Of course not... But if you make any more blocks, I will ask you for them! :)

Maybe just finishing off the UBASe gardens tunred versions, so that is will soon be finished :)
You will get a package :)
Title: Re: New Terrains Contest - See inside for details
Post by: Hobbes on September 25, 2018, 03:11:34 am
Needs more cows xD
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on September 25, 2018, 11:16:26 am
Needs more cows xD

I am seriously planning to add a couple of farm animals as civilians, but it's a lot of work and not really a huge priority.
Title: Re: New Terrains Contest - See inside for details
Post by: 7Saturn on September 25, 2018, 12:00:15 pm
Are they intended to be targets as well? I mean, with aliens intending to kill them, giving points, and the other way around, x-com getting points for their saving? Or will they just quite literally get in the way when running around randomly?
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on September 25, 2018, 12:12:50 pm
Are they intended to be targets as well? I mean, with aliens intending to kill them, giving points, and the other way around, x-com getting points for their saving? Or will they just quite literally get in the way when running around randomly?

The aliens will target them (they have this thing for cows, and perhaps they don't even care if it's human or cow), but I will disable the morale effects on this units. (This will be possible in OXCE soon.)
Title: Re: New Terrains Contest - See inside for details
Post by: The Reaver of Darkness on September 28, 2018, 01:46:21 pm
You could just make them a terrain tile. X-Com Apocalypse has androids in the factories that are just terrain tiles.
Title: Re: New Terrains Contest - See inside for details
Post by: efrenespartano on September 28, 2018, 09:44:04 pm
OK, it took more than 2 years (and a cooperation with Dioxine - I love modding jams!), but the village terrain is done!

If you're interested in using it, please let me know. For now it's in the X-Com Files mod.

This terrain is absolutely beautiful. *w*

Could I use it in a mod that Alinare and I work on? We think it fit really good the 1914 theme of our project.  ;D
Title: Re: New Terrains Contest - See inside for details
Post by: Solarius Scorch on September 28, 2018, 09:50:14 pm
Could I use it in a mod that Alinare and I work on?

Sure, the files are attached.
Tileset order:
BLANKS
VILROADS
VILBITS
VILBAN
VILFRNITURE
Title: Re: New Terrains Contest - See inside for details
Post by: efrenespartano on September 28, 2018, 09:55:20 pm
Sure, the files are attached.


Thank you, Solarius Scorch!  ;D