Author Topic: 0.4 This year?  (Read 35764 times)

Offline michal

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0.4 This year?
« on: December 02, 2011, 01:19:05 pm »
Is there chance for that? ;)

Offline kkmic

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Re: 0.4 This year?
« Reply #1 on: December 02, 2011, 02:29:04 pm »
According to Daiky, there are hopes for this:
I'm planning to implement the medikit, motion scanner and proximity grenade this month, so if all goes well, the battlescape 0.4 is ready before end of year, as promised.

I'm hoping to get a 0.4 beta sneakpreview video on youtube around christmas.

Or is this a "we want 0.4 this year please" kind of thread?  8)

Offline michal

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Re: 0.4 This year?
« Reply #2 on: December 02, 2011, 03:44:58 pm »
But there are also other things beside battlescape. I'm not sure if research & manufacture are finished yet?

Offline hsbckb

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Re: 0.4 This year?
« Reply #3 on: December 03, 2011, 07:47:46 am »
Will there some news or a formal procedure about custom bitmap fonts creation for ver 4.0?
« Last Edit: December 03, 2011, 07:56:53 am by hsbckb »

Offline gchevallereau

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Re: 0.4 This year?
« Reply #4 on: December 04, 2011, 07:13:30 pm »
Quote
But there are also other things beside battlescape. I'm not sure if research & manufacture are finished yet?
They are finshed, but they depend on other parts which still aren't ready. For example, after a ufo mission, alien items aren't added to your base inventory, so you can't research those items(alien alloy, ...). Another example is the laser weapons. You can research and produce laser pistol/rifle, but you can't equip your craft with them. And even if you do(by editing a savegame for example), they aren't fully usable on battlescape(limited ammo).

I already have fixed the second one, but I don't think that Daiky hadn't have time to review it.

Offline Daiky

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Re: 0.4 This year?
« Reply #5 on: December 06, 2011, 06:40:02 pm »
I already have fixed the second one, but I don't think that Daiky hadn't have time to review it.
I think I forgot, where do you have this fix?

Offline gchevallereau

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Re: 0.4 This year?
« Reply #6 on: December 06, 2011, 10:17:32 pm »

Offline Daiky

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Re: 0.4 This year?
« Reply #7 on: December 08, 2011, 06:10:56 pm »
Looking at your branch very quickly in between work.
You actually load the weapon with an ammo item of a new class "NoAmmoItem"?
I personally had an idea of setting the ammo item pointer to the weaponitem itself, but it might give other problems.
Also did you try what happens if you want to unload the ammo out of a laser weapon? :)

Offline gchevallereau

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Re: 0.4 This year?
« Reply #8 on: December 08, 2011, 09:15:54 pm »
Quote
You actually load the weapon with an ammo item of a new class "NoAmmoItem"?
Yes it seems to be the easiest way.

Quote
Also did you try what happens if you want to unload the ammo out of a laser weapon?
No, it was just a quick hack to have laser weapons working in the battlescape. But it should be easy to forbid unload if weapons has unlimmited ammo

Offline SupSuper

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Re: 0.4 This year?
« Reply #9 on: December 14, 2011, 04:36:07 am »
Hopefully my forced coding hiatus will end by next week, we'll see how much I can still get done this year.

Offline michal

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Re: 0.4 This year?
« Reply #10 on: December 14, 2011, 07:27:10 pm »
Great :)

Offline Daiky

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Re: 0.4 This year?
« Reply #11 on: December 24, 2011, 02:49:53 pm »
the 0.4 preview video is there, motion scanner is for next week...
>Hope to see SupSuper back in action next week too :)

Offline Daiky

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Re: 0.4 This year?
« Reply #12 on: December 30, 2011, 09:38:02 pm »
Maybe we need to adjust our hopes with SupSuper busy with university :) 0.4 end of summer 2012?

Offline michal

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Re: 0.4 This year?
« Reply #13 on: March 29, 2012, 09:22:29 am »
0.4 before / on easter? ;)

If so, somebody should implement some easter egg ;) Chickens instead of sectoids or smth ;)

Offline SupSuper

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Re: 0.4 This year?
« Reply #14 on: April 07, 2012, 06:41:47 pm »
0.4 before / on easter? ;)

If so, somebody should implement some easter egg ;) Chickens instead of sectoids or smth ;)
It's hard to sneak easter eggs when the code is public. :P