Current Graphics Progress
Race: Mechanoids
Infiltrator: Done. Very happy about the death animation.
Jarhead: 64 sprites remaining to finish. Mostly arms and aiming positions.
Will-o-Wisp: Done, but could be improved. Not sold on current animation rotation or color choices.
Items: a few odds and ends around the conventional weapons. Not happy with the tactical rifle. I want it to echo the first rifle, but look like a good upgrade. Just doesn't feel right yet. I suspect my rearranging of the barrel hood made it look skinnier, and that's translating into a less aggressive look, when I want something that is supposed to feel like a good upgrade to the conventional rifle, somewhere in early mid to mid game, with the possibility of being a late game option.
HWP Jaeger. Base graphics done, but I really need to recolor and add accent colors for contrast etc. Some of it could stand to get redrawn between facings, but it's a decent starting point.
Race: Sleepers
I have about 3 separate units based on CIVM or CIVF that I'd like to tweak. In particular the two Sympathizers need something more normal looking and more threatening than just bermuda shorts guy. I'm currently thinking something like swat gear for the higher level sympathizer. I still like the challenge of the graphics being the same as the CIV units for the lower level sympathizer as it adds an extra dimension of challenge to terror missions.
Race: Fungoids
Currently I've got a pallet swapped muton standing in for the main work horse of this group. I need to animate the terror unit using the DOGE.PCK as a model as it's a 4 legged creature. I've got a single facing done there and I think it's an interesting enough model.
Rules progress.
I've got a fair amount done for SLEEPERS and MECHANOID units/deployments. Almost ready for some reasonable play testing. Deployments are thinly written right now and I want to understand them a bit more to try and tailor the loadouts and units in the terror mission. It's unclear to me how units/weapons are chosen in the terror mission.
Question: Are there always 2 terror units? My last test I didn't see any of my designated terror units, but it's possible my rule wasn't correct.
Storyline progress.
Not much written down at the moment but some solid ideas I'm kicking around about the how and why of our particular conflict. I don't know if anyone here has gone back and watched the end of XCOM:UFO Defense, but the ending is sort of hilariously bad. The giant brain says "we should cooperate, it would be great" and then some trigger happy cowboy blasts it with hot plasma before it can finish the offer. I mean, yeah they were invading and killing lots of people, but hear the brain out first man. Find out where it hid the alien gold or whatever first. So our sympathizers most likely have at least some notion of what went down and don't agree with the outcome. What if we had joined forces? It's clear from the XCOM:EW game as well that the Ethereals have some need of human DNA if not human ideas.