Successfully overrode the Alien Missions percentages so my first race shows up. Needs more testing but looks promising. Also lost 4 soldiers, but I was being careless. More balancing needed. Also need to look at alien weights for the individual ufos, as the unit mix may have not been what I wanted at this stage.
Added graphics for Warboy's shotgun, but haven't implemented yet. on OSX the rule for a handob folder vs a single sprite crashes the game, so I rerolled into a single PNG file. Added the Sniper rifle, but needs tweaking. Feels sort of inaccurate at the moment and my damage vs armor/health numbers may be off. So I need to decide if the units need to have lower baselines or if the rifle needs higher output. Still feels a bit random that a hit vs. a standard human wouldn't bring them down.
Research tree is starting to coalesce, but needs tweaking I'm sure. Feels like the mechtoids contain the bulk of the tree, and they are potentially the 1.5/2 wave of aliens, but capturing one will prove difficult.
Need to think more on armor, I want there to be an extra tier but I'm also trying to keep the game at about the same length as original. Still trying to figure out how to limit or remove lasers from the game. They feel unbalanced a bit to me. Unlimited ammo is very unrealistic at current tech levels, so maybe clip based versions are the answer, but I also want to close them off from the beginning of the game. Considering tying them to the advanced batteries from the mechtoids. That feels right to me, but might seem like too much of deviation to others.