Pre alpha 4 attached.
Major bug possibly discovered, but not sure if that's in the nightly or something to do with my terrain/map files. If you use explosives on some destructable terrain items (Primarily tested vs. the OXC_UFO_CARGO.mcd terrain files) the game will hang. I was having a similar problem with the Rapier.MCD files but making those armor 255 seemed to fix the issue for the xcom crafts. The items in question can be shot and destroyed and should have DIE MCD tiles set, but I think even if they are set to 0 it should do the right thing. Maybe I've got something wrong in my rule file or the MCD file?
I've been able to playthrough to about tier 2 or 3, but I'd have to check my notes. Most time has been spent on revamping all UFO graphics and layouts with my crystal ships. Pretty excited about some of these as they are very different than either UFO defense or TFTD. Hoping they aren't too insane in some cases.
The Cargo Ship and the Abductor are probably the most tactically interesting.
X-Com has all it's ships in but some PCK files could be refined later.
There's definitely some crashes around my blaster launcher for the aliens and some ufopedia entries causing crashes, but it should be possible to test the new UFOs now for holes in the ship walls, LOFTS, etc, as well as how the RMP's are working as I was in a bit of a hurry, so no idea if things are going to spawn where they should or if patrols are going to happen.