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Author Topic: YAML based Savegames = Win.  (Read 4169 times)

Offline MKSheppard

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YAML based Savegames = Win.
« on: October 11, 2011, 02:25:07 am »
It was remarkably easy to create my favorite X-COM character; which I had previously done via UGE editing of original XCOM files way back when.  ;D

Yes, it was fun to create super soldiers with game editors and try to win the game with just two quasi-terminators killing all they met.  :o

Offline SupSuper

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Re: YAML based Savegames = Win.
« Reply #1 on: October 11, 2011, 03:10:39 am »
Why stop at 150? :P

Offline bramcor

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Re: YAML based Savegames = Win.
« Reply #2 on: October 17, 2011, 10:49:00 pm »
I am wondering whether it goes beyond 255 in OpenXcom 8)

Offline Daiky

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Re: YAML based Savegames = Win.
« Reply #3 on: October 18, 2011, 12:09:48 am »
bramcor, it will work until around 2.100.000.000. A value of 3.000.000.000 will fail loading. (but does not crash!)
Also negative values work perfectly fine and don't crash the game, even not in battlescape. They can go as low as -2.100.000.000

Offline Yankes

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Re: YAML based Savegames = Win.
« Reply #4 on: October 18, 2011, 01:05:54 am »
bramcor, it will work until around 2.100.000.000. A value of 3.000.000.000 will fail loading. (but does not crash!)
Also negative values work perfectly fine and don't crash the game, even not in battlescape. They can go as low as -2.100.000.000

i have only one reply:
OVER 9000!!!!

:D

Offline SupSuper

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Re: YAML based Savegames = Win.
« Reply #5 on: October 18, 2011, 01:25:22 pm »
bramcor, it will work until around 2.100.000.000. A value of 3.000.000.000 will fail loading. (but does not crash!)
Also negative values work perfectly fine and don't crash the game, even not in battlescape. They can go as low as -2.100.000.000

Technically they can go from -2,147,483,648 to 2,147,483,647 ;) (or -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 if you compile it in 64-bit).

And things like amount of bases/soldiers/crafts/etc are only limited by your available memory.