OpenXcom Forum

OpenXcom => Fan-Stuff => Topic started by: MKSheppard on October 11, 2011, 02:25:07 am

Title: YAML based Savegames = Win.
Post by: MKSheppard on October 11, 2011, 02:25:07 am
It was remarkably easy to create my favorite X-COM character; which I had previously done via UGE editing of original XCOM files way back when.  ;D

Yes, it was fun to create super soldiers with game editors and try to win the game with just two quasi-terminators killing all they met.  :o
Title: Re: YAML based Savegames = Win.
Post by: SupSuper on October 11, 2011, 03:10:39 am
Why stop at 150? :P
Title: Re: YAML based Savegames = Win.
Post by: bramcor on October 17, 2011, 10:49:00 pm
I am wondering whether it goes beyond 255 in OpenXcom 8)
Title: Re: YAML based Savegames = Win.
Post by: Daiky on October 18, 2011, 12:09:48 am
bramcor, it will work until around 2.100.000.000. A value of 3.000.000.000 will fail loading. (but does not crash!)
Also negative values work perfectly fine and don't crash the game, even not in battlescape. They can go as low as -2.100.000.000
Title: Re: YAML based Savegames = Win.
Post by: Yankes on October 18, 2011, 01:05:54 am
bramcor, it will work until around 2.100.000.000. A value of 3.000.000.000 will fail loading. (but does not crash!)
Also negative values work perfectly fine and don't crash the game, even not in battlescape. They can go as low as -2.100.000.000

i have only one reply:
OVER 9000!!!!

:D
Title: Re: YAML based Savegames = Win.
Post by: SupSuper on October 18, 2011, 01:25:22 pm
bramcor, it will work until around 2.100.000.000. A value of 3.000.000.000 will fail loading. (but does not crash!)
Also negative values work perfectly fine and don't crash the game, even not in battlescape. They can go as low as -2.100.000.000

Technically they can go from -2,147,483,648 to 2,147,483,647 ;) (or -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 if you compile it in 64-bit).

And things like amount of bases/soldiers/crafts/etc are only limited by your available memory.