Author Topic: OpenXCom Modding Tools  (Read 37975 times)

Offline The Reaver of Darkness

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Re: OpenXCom Modding Tools
« Reply #90 on: March 12, 2018, 08:24:02 am »
Came to say the same. Thanks in advance!

Offline Blaster

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Re: OpenXCom Modding Tools
« Reply #91 on: April 18, 2018, 01:48:52 pm »
Falko on his website have some useful c++ editor (fine visualization and tree options).
Maybe you know if I can find offline version of this editor somewhere?

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #92 on: April 18, 2018, 06:17:16 pm »
Falko on his website have some useful c++ editor (fine visualization and tree options).
Maybe you know if I can find offline version of this editor somewhere?



Unfortunately not.
It would be nice, though...

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #93 on: April 30, 2018, 09:12:34 am »
i use ace as webeditor https://ace.c9.io/
its interfce is similar to the offline tools
sublime text https://www.sublimetext.com/ 
atom https://atom.io/
visual code  https://code.visualstudio.com/

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #94 on: April 30, 2018, 12:57:59 pm »
Hi, Falko! Great to see you again. :)

I'll take this opportunity to say that I have mixed feelings about the new palette converter. While I appreciate that you can swap just one colour row now, preparing the whole box takes way many more clicks than before - because for each row you must click on the original box and then on the editable box.
Would it be possible to add a button to copy everything at once to the editable box (for further edition)?

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #95 on: May 01, 2018, 02:46:37 am »
not sure what the goal is but you can view/edit/save your transformation experiments if you click "open options"
you can copy paste your specific changes there
the cols logic is the following:
 x: [y,z]
 x = start of the block in original pallete
 y = start of the block in new pallete
 z = blocksize
here is a keep colors "the same" example
Code: [Select]
- name: copy(ufo-battlescape)
  op: transform
  pal: ufo-battlescape
  maketrans: false
  cols:
    0: [0, 16]
    16: [32, 16]
    32: [96, 16]
    48: [48, 16]
    64: [64, 16]
    80: [80, 16]
    96: [96, 16]
    112: [112, 16]
    128: [128, 16]
    144: [144, 16]
    160: [160, 16]
    176: [176, 16]
    192: [192, 16]
    208: [208, 16]
    224: [224, 16]
    240: [240, 16]

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #96 on: May 02, 2018, 12:17:48 am »
Interesting, but it's still not any better than picking all the colours. I just want the entire spectrum to be copied, and later edited by hand.

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #97 on: May 02, 2018, 10:40:32 pm »
ich have added the option "256" in the blocksize dropdown
in my short test (firefox) it screwed th layout but if you change to 256, add the "first line", and change back to 16(or smaller) you have what you want .. if i understand you correctly

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #98 on: May 02, 2018, 11:43:01 pm »
ich have added the option "256" in the blocksize dropdown
in my short test (firefox) it screwed th layout but if you change to 256, add the "first line", and change back to 16(or smaller) you have what you want .. if i understand you correctly

I can't find this option, but I think that's not the same thing... I meant something like this:



When you press this button, the middle box is filled with the same colours as the box on the left.

Do you think it's possible?

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #99 on: May 02, 2018, 11:47:43 pm »
see image

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #100 on: May 03, 2018, 12:57:22 am »
Aaaah, I get it now! thank you!

Offline efrenespartano

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Re: OpenXCom Modding Tools
« Reply #101 on: August 07, 2018, 01:06:51 am »
Hello there!

After a talk with alinare, I noticed that Falko's website is down. What happened? Is this going to be fixed soon? Virtually without his tools, it is very difficult, if not impossible, to make HWPs. Is there another way to do them?  ???

Offline Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #102 on: August 12, 2018, 12:47:49 pm »
I was hoping the site was only down for a day or something, but it's still not online.
Falko, please please bring it back! The community desperately needs you!

Offline The Reaver of Darkness

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Re: OpenXCom Modding Tools
« Reply #103 on: August 12, 2018, 08:14:38 pm »
I noticed that Falko's website is down. What happened? Is this going to be fixed soon?
It goes down due to Falko being inactive on the website. When he sees our messages he will refresh it for us. Take advantage of it as soon as you can, because you'll get a few months to play with it undisturbed.

Virtually without his tools, it is very difficult, if not impossible, to make HWPs. Is there another way to do them?  ???
I am making a collection of resources on my dropbox which can assist with this. I already have the base tank sprites and many others. I just need to get my archive stickied so people can see it.
https://www.dropbox.com/sh/d9g42iwxp92o6ou/AABIyF2QJE02ahiIoTxovDIra?dl=0

Offline efrenespartano

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Re: OpenXCom Modding Tools
« Reply #104 on: August 14, 2018, 03:47:26 am »
It goes down due to Falko being inactive on the website. When he sees our messages he will refresh it for us. Take advantage of it as soon as you can, because you'll get a few months to play with it undisturbed.

I'll be ready, then. Is he going to come back soon?

Quote
I am making a collection of resources on my dropbox which can assist with this. I already have the base tank sprites and many others. I just need to get my archive stickied so people can see it.
https://www.dropbox.com/sh/d9g42iwxp92o6ou/AABIyF2QJE02ahiIoTxovDIra?dl=0

Thank you! I'm going to download your package!



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