Author Topic: OpenXCom Modding Tools  (Read 75328 times)

Offline Buscher

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Re: OpenXCom Modding Tools
« Reply #120 on: January 28, 2022, 05:19:35 pm »
Maybe I misunderstand you but the UFO/TFTD tanks are available on Falko's as templates before you use the HWP builder/splitter
UFO Tanks
TFTD Tanks

No idea if the 2x2 Merger is too hard to use or doesn't supply the expected results. Feel free to tell me if you got any issues.
I am currently rewriting the code some as I am creating other helper programs for myself. Also I had a look at how pythonanywhere could potentially work. No idea if a free plan is good enough but I want to try anyway.

Online Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #121 on: February 01, 2022, 11:58:12 pm »
The truth is, I completely forgot about it... :-[

Still, would be nice to have all tools in one place. ;)

Offline The Martian

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Re: OpenXCom Modding Tools
« Reply #122 on: February 23, 2022, 03:44:28 pm »
go here: https://falkooxc2.pythonanywhere.com/

Falko's Tools are down. T_T

Only this message is displayed when trying to access the site:

Online Solarius Scorch

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Re: OpenXCom Modding Tools
« Reply #123 on: February 23, 2022, 09:05:31 pm »
I hope it comes back soon, without Falko's tools some aspects of modding are pretty much unfeasible.

The site has been down several times before, and every time was nerve wrecking... And yet, we still don't have any alternative. :(

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #124 on: February 26, 2022, 07:13:01 pm »
is online
i really should take the time to put the source online somewhere
but it is such a mess

Offline Hobbes

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Re: OpenXCom Modding Tools
« Reply #125 on: February 26, 2022, 07:20:52 pm »
is online
i really should take the time to put the source online somewhere
but it is such a mess

Thanks a lot for the effort! I still use it from time to time even after all these years :)

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Re: OpenXCom Modding Tools
« Reply #126 on: March 14, 2022, 02:49:58 pm »
Thank you! :)

EDIT:
Falko, I'm having issues with the sprite combiner. I am trying to load the attached zip to combine the sprites, but nothing happens. Tested on Firefox and Opera. Could you please check?

Offline Falko

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Re: OpenXCom Modding Tools
« Reply #127 on: March 25, 2022, 12:40:42 am »
"  File "/usr/local/lib/python3.4/dist-packages/PIL/Image.py", line 1447, in putpalette
    raise ValueError("illegal image mode")"
is in the errorlog
first guess would be indexed/palletebased png instead of RGBA png?

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Re: OpenXCom Modding Tools
« Reply #128 on: March 25, 2022, 04:54:42 pm »
"  File "/usr/local/lib/python3.4/dist-packages/PIL/Image.py", line 1447, in putpalette
    raise ValueError("illegal image mode")"
is in the errorlog
first guess would be indexed/palletebased png instead of RGBA png?

Thanks for the response, Falko! Hmm, was probably indexed. I no longer have these resources, since I did it manually.
So, should they be indexed or in RGB? I'd think indexed, but who knows... :)