go here:
https://falkooxc2.pythonanywhere.com/for some time I worked on a website that combines my existing modding tools.
my main goals are:
- make the use more easier to understand/use
- make it easier to add stuff to the tools
- making the source available in a way that anyone can run the tools locally.
i now reached a point where the globe/language/sprite tools are in a workable condition
the documentation is not existent i have prepared help buttons but decided to publish regardless instead of waiting with the publication until the motivation to write "help" finds me
the upload functionality is using a browser interface that is not available for IE9 and older
that restriction leads to the fact that the sprite/language tools are unusable with IE<=9
short explanation for the tools:
world editor: to change all parameters in regard to placement of things on the globe
Spoiler:
old version is here
https://openxcom.org/forum/index.php?topic=2835.0new functionality:
you can enable a snap mode so drawing textures that fit together works better
you can undo the last drawn border/texture point by pressing [delete]
you can cancel the drawing of border/texture by pressing [esc]
you can finish the drawing of border/texture by pressing [return] (double click also ends the drawing - but the [return] finish does not disable the new-mode)
under optionals you have now new things to do:
- "fill the planet" filles the planet with textures with resolution/"color" of your choosing
- "check terrorzone" adds the mission3 zones to cities so terrorships fly to new cities
- "small display" allows the setting of (base) layers while using small displays
combine sprites: makes many small singlesprites into one big spritesheet (better for linux/ easier filehandling)
Spoiler:
old version still here
https://openxcom.org/forum/index.php?topic=2349.0new version works with drag & drop, shows the image, and gives the option to set a usefull download name
chrome user can drag/drop complete folders - other browser have to drop files
be aware that i group files according to filename without numbers so dropping ARMOR1_001..100 and ARMOR2_001..100 leads to ONE spritesheet (ARMOR______)
besides UI optimization no new functionality
palette converter: has many option to fix and recolor images
Spoiler:
old version still here
https://openxcom.org/forum/index.php?topic=2349.0new version works with drag & drop, shows the image, and gives the option to set a usefull download name
you can select your operation
"fix" tries to go and fix palettes if your palette was optimized or you have a RGB image (PNG/BMP) instead of an indexed file - as long as the
colors match the palette the tool fixes the image - unfortunately pckview gives "wrong" colors
the "set-" operation is trivial it bruteforce sets the new palette type
color15to14 fixes a oxc bug with color 15
there are some tftddepth0ToUFO-... operations that can change the tftd palette into ufo battlescape there are 3 versions with varying results - try it out
you can also make color changes as an example i have added switch_green_blue but you can make your own by clicking on "add new transform" play with it until i find time to explain how it works
give it a name and save changes -> the new transformation is now available as a new function
if you want to save your colorchange go to the options and copy your part its yaml and should be at the end of the document
xcomconverter: convert vanillaxcom files to png, convert png back to PCK (for new terrains), splitup a spritesheet
hwp builder: makes creating 4tile - tanks easy
language editor: makes editing languages in rulesets easier
modtester: .. will be included here "when its done" getting the other stuff done is a first milestone and is enough to publish this
more: .. there will be more
.. after some time
PS:
thanks to Arthanor and clownagent for testing, supsuper/warboy for answering many many questions