aliens

Author Topic: Altoid aliens - All sprites are free to use!  (Read 74276 times)

Offline Cooper

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Re: Altoid aliens - All sprites are free to use!
« Reply #75 on: July 24, 2016, 05:02:09 pm »
Nice! Im using almost all your stuff in my mod now. Keep it coming :D

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #76 on: July 25, 2016, 07:36:28 pm »
OK.
Unarmoured snakeman with proper death animation. Ufopaedia picture for living specimen. And a palette fixed pedia version for armoured floater...
Corpses could the original as I have no time yet to convert those as well (+inventory floorobjects).

Quote
Nice! Im using almost all your stuff in my mod now.
Is there a downloadable version for trying?

Offline Cooper

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Re: Altoid aliens - All sprites are free to use!
« Reply #77 on: July 26, 2016, 06:47:42 am »
Quote
Is there a downloadable version for trying?

Not yet. However, i found and fixed a few bugs in the AlienNavy ruleset. Its mixed together with 1 mb of other stuff, but I could try to dig out something if you are interested.
« Last Edit: July 26, 2016, 08:03:49 pm by Cooper »

Offline Droggarth

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Re: Altoid aliens - All sprites are free to use!
« Reply #78 on: July 31, 2016, 03:38:11 am »
Ohh. That first set of alternate Sectoids/Aquatoid beings plus Striders and Armored Floater? Yes please!

A question: Can one make a new X-Com alien soldier? I've already tried it but I'm missing something as upon going into viewing the soldier from the soldier list the game crashes (I already know what causes inventory crash as it seems to want all human genders and their variations specified with the same inventory image which I can do without when it comes to playable alien units).

Also since Striders seem to use the same legs as Gazers from the Gazer Alien mod. I really wish they had a kneeling set of legs.
« Last Edit: July 31, 2016, 03:45:20 am by Droggarth »

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #79 on: September 28, 2016, 10:27:08 pm »
Some more things: Tigran alien
Spritesheet's bottom right sprite is the floorobj sprite, all pictures theoretically palette converted (some colours sometimes tend to mess up, so carefully with them!)... Yes, autopsy may need some corrections, mayhaps later...

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #80 on: October 02, 2016, 10:08:41 pm »
Well...
You know I once see a Secto-lee, a grey with a headband in a mod. It looked a bit odd as Sectoids are not those Bruce Lee type I-will-kick-yer-ass creatures... And today - just for fun - watched some Dragon ball anime (not a bad anime if you are a child I suppose otherwise... meh...) and something revealed from the dust of C-category animes...

After Muten Roshi, the big turtle master of the universe (kame-hame-haaaaaaa!!!) here comes Muton Roshi!
(laugh and funny applause comes here)

Offline Solarius Scorch

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Re: Altoid aliens - All sprites are free to use!
« Reply #81 on: November 27, 2016, 07:24:07 pm »
I think this should be in Piratez.

EDIT:
How about Doomtoid?



I'm thinking of giving him maybe a helmet, maybe some accessories, maybe even... some pants!

Offline Drasnighta

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Re: Altoid aliens - All sprites are free to use!
« Reply #82 on: November 27, 2016, 08:16:02 pm »

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #83 on: February 13, 2017, 09:15:35 pm »
Hi!

Currently working on some wall stuffs. Graphics are done just need to palette-convert (I think I make some fitting floor once).
What is the issue with MCD editor? I can open MCD files but trying to edit or save them (TFTD converted into EU palette) the editor freeze or simply crashes. I got no report what the hell happened...

I am on XP with SP3 and latest Java what were able to be installed...

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #84 on: August 24, 2017, 09:00:28 pm »
After a while I played some OXcom again. Set up FMP and my alien mods to run together just for testing purposes. Altoids worked fine alone just but terrors always crash. Both for Altoids and Aerials. And pedia is also tend to crash because .SPK missing...
What is an SPK? Does it unavoidable necessary? And how can such files created?

Also I think it would be better to create separate rulesets for my alien groups rather thank keep everything in a single rule-file. Or not? I not even know what and how changed lately as I am pretty sure my nightly version is not the latest...

Offline Solarius Scorch

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Re: Altoid aliens - All sprites are free to use!
« Reply #85 on: August 24, 2017, 09:46:26 pm »
Welcome back! It's always good to see you on the forums.

After a while I played some OXcom again. Set up FMP and my alien mods to run together just for testing purposes. Altoids worked fine alone just but terrors always crash. Both for Altoids and Aerials. And pedia is also tend to crash because .SPK missing...
What is an SPK? Does it unavoidable necessary? And how can such files created?

It's a graphic item. Like paperdolls or backgrounds.

Also I think it would be better to create separate rulesets for my alien groups rather thank keep everything in a single rule-file. Or not? I not even know what and how changed lately as I am pretty sure my nightly version is not the latest...

It doesn't really matter.

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #86 on: August 25, 2017, 10:55:41 am »
It's a graphic item. Like paperdolls or backgrounds.

So I need to create somehow these SPK-files? How? Just rename a GIF or PNG? And the ruleset not even contain any SPK at all! Mayhaps that is the problem? And the image_id SPK (as I saw in other rulesets) must be the same name what the sprite itself?

I am sorry for such dumb questions but seemingly I just can't go with rulesets of OXcom :S I could write and use pretty scripts for NWN back those old days but this ymal language is weird for me...

And my laptop is still allergic to MCD and map tools. Just can not figure out why those always crash whenever I try to create something with them. Loading vanilla contents work fine but nothing else is seemingly works.

And is this a serious problem if no sound files are marked in a ruleset? Could that possible cause crashes for units\weapons?

Offline Solarius Scorch

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Re: Altoid aliens - All sprites are free to use!
« Reply #87 on: August 25, 2017, 11:42:45 am »
How can we respond to that without seeing your mod? How do I know what you've done in your mod? Can you at least give us some pointers as to how to hack into your PC to check? :P

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #88 on: August 25, 2017, 09:02:51 pm »
Sorry, I usually on Wi-fi :S For upload things I need cable connection as wi-fi tend to be laggy or dismiss frequently...
Here's what I failed so far:
http://www.mediafire.com/file/eu8s7he7ht4wq76/AlienNavy2017.zip

It also contains not-implemented-so-far contents. And crafts add-on is also tend to crash the game frequently when used, beware!

Offline Solarius Scorch

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Re: Altoid aliens - All sprites are free to use!
« Reply #89 on: August 26, 2017, 07:06:31 pm »
Code: [Select]
[26-08-2017_18-05-44] [WARN] disabling mod with invalid ruleset: AlienNavy2017
[26-08-2017_18-05-44] [ERROR] failed to load 'AlienNavy2017'; mod disabled for next startup
Research topic STR_DISRUPTOR_WEAPONS has requirements, but the cost is not zero. Sorry, this is not allowed!

Use dependencies instead of requires.
« Last Edit: August 26, 2017, 07:08:12 pm by Solarius Scorch »