Author Topic: Altoid aliens - All sprites are free to use!  (Read 89623 times)

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #90 on: August 30, 2017, 10:45:44 pm »
Dependencies, OK.

Is there any templates for alien races, crafts, weapons? I used other rulesets as reference but bunch of things not really works. That's mayhaps nightly inconsistencies or such. Or I were a fool and fail. Probably the later...

Still f**ks me the game with .SPK. No way to evade it. Deleted all .SPK from all used rulesets. Tried .GIF, .PNG still says the ruleset not contain\missing .SPK. If I rewrite .SPKs still the same.

And played two month in-game time with a clean FMP. Terror site, yes, hell do it! Rail weapons exterminate everything!
...
Game crashed because no STR_MANTISMAN?! Man, I checked off my alien navy mod! Where the hell wants the game that alien then? And always tell me area51 urban maps missing. Did my OXcom gone mad? I really think about exterminate it and make a clear reinstall...

Just a minor little wee thing about FMP: Could it be add some armour instead of suits for those pesky little lizards? I find them hilarious as they fight against my armoured soldiers. And Muton Obliterator rules! Insane and mad, nightmare on it's purest!

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #91 on: September 03, 2017, 08:27:38 pm »
May I ask a bit help? Could someone create 2x2 unit spritesheet from the attached graphics?
Not palette converted as my PhotoShop palettes gone. I need to regain those X-com palettes again...

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #92 on: September 12, 2017, 12:05:46 pm »
So, I finally achieved 2x2 units with Falko's tool. It was my bad that I not checked what scripts are enabled on the tool's page and what are not...
Also organised all sprites and other graphics I made so far (no rulesets as I still study some of the latest rulesets to learn a bit from those) and I put those into a zip for those whom interested:

https://www.mediafire.com/file/g6hc530nlbheh45/AlienNavyResources.zip

Of course some borrowed content are also implemented, namely:
Armoured muton => Xeno operations
Cyber floater => Xeno operations
Muton berserker => Hardmode

Also the zip contains some BigObs for alien attacks (bite, claw, slam) as optional features for modders. Also I attach you a few pictures just for fun!

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #93 on: September 27, 2017, 10:49:57 am »
Again a few stuffs what dusted since a while on my HDD. Now put them into pictures as mayhaps someone may use them.
Floater envoy is something what always bothered me. Savage terror agents on infiltration\diplomatic mission way to frequently... Really? So why not have a special trained, well-mannered, courteous envoy? There he is...
Blaster disc were a heavy support idea long ago. Now redraw the tower so if I will finish I may share that to. If someone see any potential in it... Obliterators are far better though...
The third is just for anything alien-related. Want a cool topic in the pedia? I doubt you shall use this picture for that but who knows?
And the last two is for Solarius. Wanna upgrade the Chtonites to bad boyz? Here they are! Troopaboyz!

Offline Solarius Scorch

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Re: Altoid aliens - All sprites are free to use!
« Reply #94 on: September 27, 2017, 11:26:06 am »
I like the envoy idea, but the gems need a bit more work.

Love the chtonite trooper! The generic alien looks useful too.

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #95 on: October 01, 2017, 09:14:36 pm »
The gems are just sh!tly converted to palette colours. Not even liked the idea to use them but I thought: Why not? More things may make the picture better... Or ruin it as we see in this case...

Anyway, finished the blasterdisc redesign. Not put it to templates so far so some parts may need resize but...
Here it is:

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #96 on: May 27, 2019, 09:01:23 pm »
It seems most of my links timed out and became obsolate.
Therefore I shall re-upload everything (what I could still find on my HDDs) as soon as possible!
Thanks for Luke to noticed me!

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #97 on: May 27, 2019, 09:51:24 pm »
https://www.mediafire.com/file/4jdp1dlz7as14dr/DF%27s_OXC_stuffs.zip/file

Here it is. Everything I created for OXC (and found)!
Please to a mod: merge this with the previous post! Thanks!

Offline efrenespartano

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Re: Altoid aliens - All sprites are free to use!
« Reply #98 on: June 02, 2019, 06:13:09 pm »
Wow, such quality sprites! I like them, thanks for making and share them!

Offline Duke_Falcon

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Re: Altoid aliens - All sprites are free to use!
« Reply #99 on: August 23, 2019, 06:22:45 pm »
Some recent stuff I just trashing around: Wraith leader from SG:A (Call him Todd if you feel that authentic)
The sheet also contains the floorobj sprite and NOT palette converted (this applies only for the background as the sprites not contain such colours you may not find on other sprites.

Offline Solarius Scorch

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Re: Altoid aliens - All sprites are free to use!
« Reply #100 on: August 24, 2019, 09:42:57 pm »
That red background is quite radical :q
Here's the same sheet converted from RGB to the standard battlescape palette.

Offline The Martian

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Re: Altoid aliens - All sprites are free to use!
« Reply #101 on: January 24, 2021, 01:06:18 am »
Some WiP thing. I plan to add weapon sprites for the different ranks' sprites so footman will carry a pistol, officer a rifle and so on. If someone may want to use them consider they will need in-built weapons like cyberdiscs.

I created these things from my "Starwolf" alien race sketches I created long ago for an RPG. Only raw alien "template" is done, see attached image.


Your "Starwolf" has an interesting look to it, the mechanical arm kind of gives it a terminator vibe.

I did a bit of messing around with it and created a sprite sheet. (drawingRoutine: 4)

I've also attached a makeshift FloorOb for the unit's corpse.

Spoiler:



(Credits)
. The "Starwolf" template image was of course created by Duke_Falcon.
. The dirt when the unit moves is from Ryskeliini's Drone unit.
. The flames when the unit dies are from "The X-Com Files" by Solarius Scorch.
« Last Edit: January 24, 2021, 02:00:49 am by The Martian »

Offline The Martian

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Re: Altoid aliens
« Reply #102 on: June 06, 2021, 11:27:32 am »
Here comes only ideas. These may not impleneted in Alien Navy mod just raw ideas so far. Not just because they need ruleset code but also spritesheet and corpse sprites aswell... Not to mention mission assignments.
So pictures are mostly promos of ideas what may voted later if good or bad - I say: very bad...

I've recoloured Duke_Falcon's Mantisman. Shifting it from brown more towards the green displayed in the units UFOpedia entry.

There are several different versions included in the attached .zip file.


Here is what the original unit looks like:


Here is a preview of the recoloured versions:


Duke_Falcon's original UFOpedia images:
Spoiler:


Offline The Martian

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Re: Altoid aliens
« Reply #103 on: June 06, 2021, 11:36:00 am »
Some new raw stuffs (I call it Xenophant) - mayhaps terror units for the Strider?
Check and convert palettes (if) before use these sprites!

Free stuff, needs no credit...

I've recoloured the Duke_Falcon's Xenophant to look more like its UFOpedia entry, also since its head kind of looks like the Robin's "Spitter" I've matched its blood colour to that unit's blood.


Original Art:
Spoiler:




Recoloured Versions:
Spoiler:


« Last Edit: June 06, 2021, 11:39:24 am by The Martian »

Offline The Martian

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Re: Altoid aliens - All sprites are free to use!
« Reply #104 on: June 06, 2021, 11:56:01 am »
Some more things: Tigran alien
Spritesheet's bottom right sprite is the floorobj sprite, all pictures theoretically palette converted (some colours sometimes tend to mess up, so carefully with them!)... Yes, autopsy may need some corrections, mayhaps later...

I've recoloured Duke_Falcon's Tigran to be closer to its UFOpedia entry.

There are two versions, the difference being the colour of fur on their heads.

Original Version:
Spoiler:



Recoloured Versions:
Spoiler: