help with math
i'd like to define a weapon that inflicts a lot of fatal wounds (and lesser normal damage), and i thought about this as an example:
power: 50
damageAlter:
ToHealth: 0.5
ToWound: 3.0
so, let say the shot deals perfectly average damage = 50 dmg
50 - 30 from an hypothetical armor = 20
20 * ToHealth = 10 final effective damage to the unit
since the final damage >= 10, then --> 3 to 9 points of fatal wounds (1 to 3 * ToWound)
right?
Thanks
p.s. do i also need to explicitly add RandomWound: false for ToWound to work?