Yankes,
I have a feature request. I'm pretty sure that this is not anything anyone else but me would want... but whatever!
I would love to see smoke that causes damage, smoke that is rapid stunning, smoke that causes panic/berserk state, smoke that robs TUs, more smoke density or visibility states, and
So basically... trick smoke and improved smoke behavior.
The reason I am asking is because of some of the great possibilities that are forthcoming with features like armed civilians and I feel that more types of smoke could lead to some cool stuff.
So we can have things like a SWAT cop throw a CS grenade into a building and smoke out sectoids or We can have alien enemies that use poison gas a la Signs.
We could better simulate toxic smoke or fumes from burning chemical barrels.
There would be a whole range of things that would be wonderful and add depth to the battlefield.
Thoughts?
-HH