Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 66694 times)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #345 on: November 09, 2014, 04:50:08 pm »
Okay, this should be the last release before final release.

Warnings: The listorders are a complete mess, but will be fixed before final.

This version contains all the conventional, laser, and plasma tanks.

Let me know what you guys think:

https://dl.dropboxusercontent.com/u/1502368/EqualTerms1.999Beta.zip

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #346 on: November 10, 2014, 06:25:28 pm »
whooohooo, JUST IN TIME for my Cydonia launch.


Let's see what's in there....


Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #347 on: November 10, 2014, 06:35:15 pm »
Thank you.

I'll begin the French translation "when the final version" is released and send the result to you.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #348 on: November 10, 2014, 10:25:22 pm »
Couldn't open Resources/WolframLance/SAW/SawAmmo.gif

?

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #349 on: November 11, 2014, 12:25:28 am »
I will do a clean reinstall of the mod. There may have been a copy problem when I was building out the ammo shown for the tanks.

Offline KingMob4313

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Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #351 on: November 11, 2014, 02:52:38 am »
Quote
Fixed

That's all right.
I'll take a look at it tomorrow.

 ;)

Offline Xanmyral

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #352 on: November 11, 2014, 03:11:10 am »
Hey, just wanted to say that this is an awesome mod that I'd be hard pressed to go without now. Its helped build a solid foundation for my mound of mods and patchwork that I call my OpenXcom game.

With that preface however, I've noticed an issue however with Arctic and Jungle armor. To make sure it wasn't a different mod issue, I made a vanilla OpenXcom with just your mod loaded, went to the battlescape with one of every armor type (jungle, arctic, and urban), and then took pot shots at them to see what crashed what.

People equipped with Urban armor present no issue, but when someone with Arctic or Jungle camo armor dies, it causes a crash. I've tested this with the light, improved light, heavy, and improved heavy. Issue is present throughout the lines. Sad that, I liked Arctic the best since I always make my first base in either the north or south pole.

On a far more minor note, there appears to be some minute, (what I assume is) unintentional graphical changes between images of the soldiers in the inventory screen. The armor is noticeably higher on one of them in the urban armor, and the spots change from being heavily accented to faded.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #353 on: November 11, 2014, 03:26:55 am »
Quote
I've noticed an issue however with Arctic and Jungle armor.

 :)

Since the beginning, I'm saying: 1 armor is enough.
Why the need to be in a general store?
So, if I understand, the "default" one is working, right?
You use the latest version, 1.9991?

I didn't test the new version yet.

Offline Xanmyral

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #354 on: November 11, 2014, 05:03:55 am »
I have version 1.998, I'll run the test real quick in 1.9991

Edit: Crash is still there. Doesn't give a message either, just a straight up crash to desktop. Granted, it always did that.
« Last Edit: November 11, 2014, 05:10:50 am by Xanmyral »

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #355 on: November 11, 2014, 05:24:37 am »
Quote
Crash is still there.

Always a good idea to upload a save file to help KingMob4313.
On my side, I begin the French translation tomorrow.
Just use the Default armor for now (I suggest).

 :)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #356 on: November 11, 2014, 05:39:47 am »
Always a good idea to upload a save file to help KingMob4313.
On my side, I begin the French translation tomorrow.
Just use the Default armor for now (I suggest).

 :)
There will only be 1 more tank (the missing blaster bomb tank) and one more squad level weapon (A surprise) before 2.0.



Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #357 on: November 11, 2014, 05:57:55 am »
I have version 1.998, I'll run the test real quick in 1.9991

Edit: Crash is still there. Doesn't give a message either, just a straight up crash to desktop. Granted, it always did that.

Crap, there's something weird going on and I can't seem to get it sorted.

Probably has to do with...
Ah, okay. Big sprites are missing.  I will do a mini release with just those two rulesets ready to go.

Thanks for finding that.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #358 on: November 11, 2014, 06:03:16 am »
https://dl.dropboxusercontent.com/u/1502368/Arctic_Jungle_Armor1996.zip

This one must be installed a little different.

Aim it at your 'Data\Ruleset' folder in openxcom folder. That should fix it.  I've added the missing floor and bigobs.

Offline Xanmyral

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #359 on: November 11, 2014, 07:56:13 am »
Thanks again! Arctic armor in the arctic, here I come.

Always a good idea to upload a save file to help KingMob4313.

I would, but I actually didn't test with a save. I just went to the quick battle on the main screen, equipped a soldier with it, and then shot them at the start. Pretty easy to test due to this, thankfully. I'll make sure to do that in the future though, if I run into anymore issues.