Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 184536 times)

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #60 on: September 15, 2014, 06:05:14 am »

Tx.
The problem is evident when you play a terror mission.
Aliens are shooting a lot of ammos at the beginning.

But on a regular map (UFO Crash for example), the problem is less evident.

Edit: Some items disappear sometimes from the inventory screen when I equip my soldiers.  Workaround: I click on OK and restart the process. Tomorrow, I'll try to reproduce the problem.

I noticed there's a weird issue with the SAW and shotgun sitting next to each other, but I can't seem to reliably reproduce it, OR clear it up.

No release tonight, the craft weapon changes are more complex than I thought.


Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #61 on: September 15, 2014, 06:09:19 am »
Quote
No release tonight, the craft weapon changes are more complex than I thought.

There's no hurry.  Take your time.

 :D

Offline pkrcel

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #62 on: September 15, 2014, 09:43:05 am »
I noticed there's a weird issue with the SAW and shotgun sitting next to each other, but I can't seem to reliably reproduce it, OR clear it up.

It also happens with the SSRL and shotgun. I am unsure it sepends on the BIGOBS thou.


Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #63 on: September 15, 2014, 05:55:57 pm »
Bug Report, 2 screenshoots included.

If I equip my soldier with:

Assault Rifle, or Assault Rifle Mag, or SAW Belted Ammo, THEN, I replace it back in stock, items around disappear.

Not tested yet with for example the laser or plasma weapons.

Offline Dioxine

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #64 on: September 15, 2014, 06:31:12 pm »
I'd advise checking palette transparency... I've worked with KingMob's resources a bit and I've ran into some palette problems. There is *obviously* something wrong with AR's clip palette, look how part of the ammo window to the right is obscured.

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #65 on: September 15, 2014, 06:35:41 pm »
I'd advise checking palette transparency... I've worked with KingMob's resources a bit and I've ran into some palette problems. There is *obviously* something wrong with AR's clip palette, look how part of the ammo window to the right is obscured.

I've been redoing many of the assets with aseprite, but I need to reexamine what is happening. I cleaned up the AR and ammo, but the saw ammo is still acting up.

Will be redoing a number of the big obs tonight with aseprite.

Offline Dioxine

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #66 on: September 15, 2014, 07:11:44 pm »
I've done new sprites for SAW ammo for my own use, they're clean and maybe you'll like 'em :)

Offline pkrcel

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #67 on: September 15, 2014, 09:52:38 pm »
BTW, I found the shotgun shells listorder botched and had quite e time finding those right now  ;D

EDIT: sorry , I meant that upon finding the sheels down the list I checked the rul file and found that the STR_SHOTGUN_SHELLS have 2 listorders, 2151 and 2903.

Deleting 2093 worked just fine.


« Last Edit: September 15, 2014, 09:56:21 pm by pkrcel »

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #68 on: September 16, 2014, 02:36:09 am »
About the previous bug (Inventory screen).

Improved ammos, rockets, grenades and explosives tested.

The "Enhanced Assault Rifle Mag" is affected.  The rest seems OK.

..

I begin to reseearch the Laser Cannon (Chemical), and if I survive against the Aliens, I'll tell you if everything is correct in the inventory.

Plasma ?  I'm far away now...  :D  Not sure to be alive, wish me luck.

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #69 on: September 16, 2014, 05:03:47 am »
Ok, corrected a large number of issues. Had to completely scrap a number of big obs, despite importing and using the correct palette sheets.

See below for a screenshot of the fixed guns and ammo.

And the last issue I am seeing is the fact that the last line to the right repeats on the next one on the far left.
« Last Edit: September 16, 2014, 05:05:51 am by KingMob4313 »

Offline pkrcel

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #70 on: September 16, 2014, 07:17:55 am »
I think that is on purpose, if I am not mistaken I've always seen that row repeating.

BTW, I love the new sounds.... I think that only the sniper rifle now seems more of a cannon firing....

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #71 on: September 16, 2014, 03:14:29 pm »
Just in case that it's not fixed...

All the laser weapons except the "Laser LMG" are affected (inventory bug).

Did't find an engineer yet, so didn't test with the plasma weapons.
Anyway, you're aware of the problem now.

Tx

 :)

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #72 on: September 16, 2014, 07:20:33 pm »
I think that is on purpose, if I am not mistaken I've always seen that row repeating.

BTW, I love the new sounds.... I think that only the sniper rifle now seems more of a cannon firing....

It's from a recording of the very rifle in the game being fired in real life, with an echo effect on it.

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #73 on: September 16, 2014, 07:21:48 pm »
Just in case that it's not fixed...

All the laser weapons except the "Laser LMG" are affected (inventory bug).

Did't find an engineer yet, so didn't test with the plasma weapons.
Anyway, you're aware of the problem now.

Tx

 :)

Yeeesh, what a beta this is.

Which bug, the inventory blackout?

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #74 on: September 16, 2014, 07:33:16 pm »
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Which bug, the inventory blackout?

Exactly.