Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 155677 times)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #90 on: September 18, 2014, 05:05:55 am »
Should be a new release tonight. Considering redoing the HWP, since I haven't touched them yet.

Offline KingMob4313

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Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #92 on: September 18, 2014, 06:02:29 am »
Latest Nightly:

https://dl.dropboxusercontent.com/u/1502368/EqualTerms1.9763Beta.zip

Tomorrow will be a complete redo of the HWP, since I somehow have neglected them.  Adding light rocket tanks and cannon tank will be a 7.62x51mm machinegun CROWs tank.  Also will blend in my own version of the 'Improved Tanks' mod that is seen elsewhere.

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #93 on: September 18, 2014, 07:36:50 am »
-1 square tanks

A 1 square flying UAV with no other abilities or weapons.

A 1 square tank that has electro flares it throws out.

A 1 square minelayer tank that chucks proxy mines

A 1 square "METAL STORM" tank that uses the shotgun weapon and can do like a 5 shot burst.

A 1 square scout tank that can pop smoke

A 1 square scout tank that can self destruct for 75 dmg

A 1 square rifle tank that can autoshot and pop smoke

A 1 square "little dog" that acts like an equipment bearer that can throw ammo, grenades or other gear and has LOTS of time units so I can have it follow my dudes around so they don't get overburdened.

A

-four square tanks

A foursquare "Big Dog" tank that fufills the same function as above but with a built in medkit and gun.

A Four square javelin tank.... shoots rockets straight up and the come straight down or shoots directly

A four square "Sapper" tank that blows up when killed or by using main weapon. goes off for 210 damage.... Hurray for HMX!

A four square "Soak" tank that is nothing more than a target for aliens to shoot at. HEAVILY armored and cheap, no gun.

A four square tank with a SAW and 2 SSRLs

A four square tank with a Laser sniper and a smoke generator

A four square tank with a Plasma gun and Blaster launcher

A four square tank with a fusion torch and a close combat weapon

A stun tank with upgraded stun stick.

thoughts?


-HH

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #94 on: September 18, 2014, 04:26:14 pm »
Quote
Infini, I reworked a few of the UFOpedias:

It will be done soon.
Jogging, a bit of workout, shower, breakfast... and I'll be on it.

 ;D

Edit: I use "WinMerge" to compare the files.  So I know exactly what is new to translate.

Last question: The new build is compatible with my previous save ?
« Last Edit: September 18, 2014, 04:29:32 pm by Infini »

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #95 on: September 18, 2014, 06:03:13 pm »
-1 square tanks

A 1 square flying UAV with no other abilities or weapons.

A 1 square tank that has electro flares it throws out.

A 1 square minelayer tank that chucks proxy mines

A 1 square "METAL STORM" tank that uses the shotgun weapon and can do like a 5 shot burst.

A 1 square scout tank that can pop smoke

A 1 square scout tank that can self destruct for 75 dmg

A 1 square rifle tank that can autoshot and pop smoke

A 1 square "little dog" that acts like an equipment bearer that can throw ammo, grenades or other gear and has LOTS of time units so I can have it follow my dudes around so they don't get overburdened.

A

-four square tanks

A foursquare "Big Dog" tank that fufills the same function as above but with a built in medkit and gun.

A Four square javelin tank.... shoots rockets straight up and the come straight down or shoots directly

A four square "Sapper" tank that blows up when killed or by using main weapon. goes off for 210 damage.... Hurray for HMX!

A four square "Soak" tank that is nothing more than a target for aliens to shoot at. HEAVILY armored and cheap, no gun.

A four square tank with a SAW and 2 SSRLs

A four square tank with a Laser sniper and a smoke generator

A four square tank with a Plasma gun and Blaster launcher

A four square tank with a fusion torch and a close combat weapon

A stun tank with upgraded stun stick.

thoughts?


-HH

Not a huge fan of the metal storm concept, but I am going to try to put together some of these.

Thanks for the suggestion.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #96 on: September 18, 2014, 06:05:34 pm »
It will be done soon.
Jogging, a bit of workout, shower, breakfast... and I'll be on it.

 ;D

Edit: I use "WinMerge" to compare the files.  So I know exactly what is new to translate.

Last question: The new build is compatible with my previous save ?

No hurry, of course. I am on break at work working on my spreadsheets for the hwp rework.

I have winmerge. I should use it.

These should be compat with your saves. I haven't been changing file version numbers to keep compat, only the zip file name changes and supporting docs.

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #97 on: September 18, 2014, 06:51:07 pm »
Not a huge fan of the metal storm concept, but I am going to try to put together some of these.

Thanks for the suggestion.

I hope you'll consider the dual weapon tank like in Dioxine mod.

I myself am using an HE low power autocannon tank, I usually use it for demolition work...the standard AP tank could be useful against other "tanks" but frankly speaking it's useless because it's not "anti-infrantry".

On the other hand I'd lke to be able to mix and match tank turrets with tank and hovertank bodies to my liking, using manufacture.

There was a thread about it floating somewhere around the forums, and I think it's a neat idea.




Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #98 on: September 18, 2014, 07:24:40 pm »
Quote
No hurry, of course. I am on break at work working on my spreadsheets for the hwp rework.

I suggest to hold the translation for now.  You already have a lot of work.
 :)

I'm still working on it.
I clarify things, minor corrections again for a better look, etc... (while I'm playing, important)

What do you think?  We wait for 2.0 to add the latest french translation ?
Do you want to copy and paste for each Beta build?
You decide.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #99 on: September 18, 2014, 07:42:42 pm »
I hope you'll consider the dual weapon tank like in Dioxine mod.

I myself am using an HE low power autocannon tank, I usually use it for demolition work...the standard AP tank could be useful against other "tanks" but frankly speaking it's useless because it's not "anti-infrantry".

On the other hand I'd lke to be able to mix and match tank turrets with tank and hovertank bodies to my liking, using manufacture.

There was a thread about it floating somewhere around the forums, and I think it's a neat idea.

I wasn't aware of tanks being able to field two weapons. Interesting. This would allow me to come up with combo tanks and buff sectopods and cyberdisks.

A little wary of making 1 square non-standard hwp just due to the fact I'd have to mess with los templates for daaaays.

Then again, I was going to work on lostemps for armor anyways...

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #100 on: September 18, 2014, 07:55:01 pm »
1 square HWP suffer 2 problems

First they become zombies if killed by a chrisalid


Second they still count as 1 HWP towards craft capacity.....unsure if they also squat the place or they allow the three empty spaces to be occupied by soldiers....

Works nice with the attack dog, not very much with anything else.

Offline Yankes

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #101 on: September 18, 2014, 10:25:03 pm »
1 square HWP suffer 2 problems

First they become zombies if killed by a chrisalid


Second they still count as 1 HWP towards craft capacity.....unsure if they also squat the place or they allow the three empty spaces to be occupied by soldiers....

Works nice with the attack dog, not very much with anything else.

Zombies are fixable in my extended version. Any armor can be immune to chryssalid.

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #102 on: September 18, 2014, 10:26:01 pm »
I remember that.....still EQ 2.0 should be still for mainstream open com IMO

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #103 on: September 18, 2014, 10:30:24 pm »
Job done (new translation).

 :D

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #104 on: September 18, 2014, 11:04:36 pm »
I remember that.....still EQ 2.0 should be still for mainstream open com IMO

Yankes/Pkrel: I'll see about releasing a SE version maybe in thr future. But right now I'd love to get my shotgun fix into the main game once I am done with it so that :
1) it draws all the pellets
2) all pellets follow a 'cone' of fire
3) each pellet can be of a damage class other than ap