Author Topic: [HWP] Attack Dog  (Read 24540 times)

Offline Dioxine

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[HWP] Attack Dog
« on: August 31, 2014, 05:34:15 pm »
It ain't a joke. Buyable X-Com dogs.
Known issue: accessible inventory screen, no way to disable it without code change.


Offline Yankes

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Re: [HWP] Attack Dog
« Reply #1 on: August 31, 2014, 06:36:54 pm »
give him second weapon too, at least he will not throw grenades :)

Offline XCOMFan419

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Re: [HWP] Attack Dog
« Reply #2 on: August 31, 2014, 06:54:15 pm »
It ain't a joke. Buyable X-Com dogs.
Known issue: accessible inventory screen, no way to disable it without code change.
Welp.

To Tanks, Drones, Sectopods? Oh my! This goes.

With permission and stuff of course.

Offline Imeryak

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Re: [HWP] Attack Dog
« Reply #3 on: August 31, 2014, 06:59:29 pm »
PirateZ need it. With grenades, of course. Or with bottle of rum,  dog-medic ftw.
« Last Edit: August 31, 2014, 07:01:46 pm by Imeryak »

Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #4 on: August 31, 2014, 07:22:28 pm »
1. Yeah, go ahead, try throwing a grenade with this dog, we'll see how well it goes with Strength 2 :P YOU of all people should know you can't have 2 fix'd weapons... at least not until you code it :) But to think of it... dogs can carry things, can't they? :)

2. Sure, it's free to use for any modder. To complete the credits, the dog is a converted Wolf3d sprite.

3. Yeah they will be integrated, I just wanted dogs for everyone first :)

Offline smexyvami

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Re: [HWP] Attack Dog
« Reply #5 on: August 31, 2014, 08:02:40 pm »
lol attack dogs

Offline BlackLibrary

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Re: [HWP] Attack Dog
« Reply #6 on: August 31, 2014, 09:21:51 pm »
Awesome...if only it had a motion detector like option!  Attack as well as scouting!  Please...oh for the love of all that holy...please.

Offline Harald_Gray

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Re: [HWP] Attack Dog
« Reply #7 on: August 31, 2014, 09:46:02 pm »
To complete the credits, the dog is a converted Wolf3d sprite.

I *thought* I saw the similarity but I was telling myself it couldn't be so... Thanks for confirming my suspicions  :)

Offline Ran

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Re: [HWP] Attack Dog
« Reply #8 on: September 01, 2014, 03:16:55 am »
Alien hunting season is officially opened 8)
As it counts as HWP, will it score as tank when the dog is kill?

Some more suggestions:
1) Antigrav unit for flying attack dog

2) Exploding anti-tank dog
https://en.wikipedia.org/wiki/Anti-tank_dog
Spoiler:

and of course:
3) Incendiary pigs  ::)
« Last Edit: September 01, 2014, 03:18:56 am by Ran »

Offline ThatDude

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Re: [HWP] Attack Dog
« Reply #9 on: September 01, 2014, 07:09:48 pm »
Uh... I was just thinking about how cool it would be to have attack dogs in XCOM yesterday... Woah.

Offline Hobbes

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Re: [HWP] Attack Dog
« Reply #10 on: September 01, 2014, 08:49:01 pm »
3) Incendiary pigs  ::)

4) Explosive cows. Those can be found in farms and can be detonated by hitting them with gunfire ::)

Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #11 on: September 01, 2014, 09:17:28 pm »
5. Homing pigeons. Just to humor Volutar who said this would be the lowest of the lows an infidel modder like me could drag this game into :)

Although this could be problematic as the bullet sprites are being clipped by OXCom engine to height 3 since a few months...

Offline smexyvami

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Re: [HWP] Attack Dog
« Reply #12 on: September 01, 2014, 10:50:01 pm »
6. worms armigedon SUPER SHEEP

Offline Vulgar Monkey

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Re: [HWP] Attack Dog
« Reply #13 on: September 01, 2014, 10:58:15 pm »
If any of you watch Beaglerush doing his Xcom2012 stream on twitch, you'd have seen one of the chat guys (hardcase iirc) post an art piece of an xcom alsatian savaging a sectoid. Worth looking for if it's on deviantart or something.

I just mention this as I expect you'd get a kick from it. Hilarious and awesome. And possibly inspiration for all I know. :)

Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #14 on: September 02, 2014, 02:36:37 am »
XCOM2012? Afraid never heard of it :P