Author Topic: [HWP] Attack Dog  (Read 53698 times)

Offline Alex_D

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Re: [HWP] Attack Dog
« Reply #30 on: September 06, 2014, 10:58:23 pm »
I like the dog. The mutt can beat a mutton with bites.
With the new nightly, the dog can temporary fetch a medkit and heal a soldier.

This is with the Final Mod Pack dog version.

Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #31 on: September 06, 2014, 11:14:24 pm »
They're... very smart dogs ^_^

Offline nullzero

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Re: [HWP] Attack Dog
« Reply #32 on: September 07, 2014, 12:04:14 am »
Nice!!

This instantly pops a few ideas:

It would be a nice option to have besides the civilians in terror missions or to populate the empty farm zones. If there was an aggressive (to aliens) armed civilian AI that would cling to nearby friends and attack enemies it would be super in that Enemy Turn black scene. Hearing Grrr... Zap.. ZAp... Grrr.. Grrr.. .

Also if it started in skyranger but was controlled by the AI (with a hunt, bark and run mode) we could have it have enhanced senses (low light vision + range) and not spoil everything as an active scanner, since we would not control it.

And thinking about it... what about a "bark" mind attack that would frighten an enemy?


Offline Ran

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Re: [HWP] Attack Dog
« Reply #33 on: September 07, 2014, 01:42:38 am »
That sounds fun! ;D
Dog: *bark*
Ethereal Commander has panicked

Another potential I see is creating various wildlife out of the dog's sprite  to spice up the maps. But they would have to act as civilians which do not yield any score, neither for aliens nor for XCOM. Unless PETA sues you for killing the poor animals. ::)

Offline Solarius Scorch

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Re: [HWP] Attack Dog
« Reply #34 on: September 07, 2014, 01:56:47 am »
Another potential I see is creating various wildlife out of the dog's sprite  to spice up the maps. But they would have to act as civilians which do not yield any score, neither for aliens nor for XCOM. Unless PETA sues you for killing the poor animals. ::)

Yeah, neutral critters would be nice. For once, cats and rats in cities! And then snakes in the desert...

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #35 on: September 07, 2014, 03:53:47 am »
Yeah and have a ia to atack the near unit. This may be funny. Cats rats snakes cocodriles monkeys bears rednecks etc...

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Offline caleafterearth

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Re: [HWP] Attack Dog
« Reply #36 on: September 07, 2014, 01:18:44 pm »
I love the attack dog idea, but i do hate it when animals die... so i'd probably protect them more than i do my best troops... lol

i may download this and try it out!

Offline davide

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Re: [HWP] Attack Dog
« Reply #37 on: September 08, 2014, 04:46:42 pm »
Yeah, neutral critters would be nice. For once, cats and rats in cities! And then snakes in the desert...

+1

Cow, horse, pig, and chicken in farm terrain and so on ...



Offline Solarius Scorch

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Re: [HWP] Attack Dog
« Reply #38 on: September 08, 2014, 05:48:33 pm »
+1

Cow, horse, pig, and chicken in farm terrain and so on ...

...burning pigs, charging at sectoids...

Offline Recruit69

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Re: [HWP] Attack Dog
« Reply #39 on: September 08, 2014, 10:31:03 pm »
...burning pigs, charging at sectoids...

Or a explosive Teletubby? For amusement  :P

« Last Edit: September 08, 2014, 10:34:11 pm by Recruit69 »

Offline BlackLibrary

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Re: [HWP] Attack Dog
« Reply #40 on: September 09, 2014, 01:05:21 am »
I like the dog. The mutt can beat a mutton with bites.
With the new nightly, the dog can temporary fetch a medkit and heal a soldier.

This is with the Final Mod Pack dog version.

Can this Dog be broken out seperately?  Curious about the dog after this nightly...but don't want FMP.  Is there notes about the latest nightly, how we go about making changes?  Cause a dog, using the nightly, using a motion detector is far more valuable than it running across the board to pretend being a medic. 

Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #41 on: September 09, 2014, 02:04:49 am »
The FMP dog is exactly the same as this one. Testing shows I should update it a bit (more TU, less stamina/stamina regen), but I'll be keeping its one "hand" empty despite the new ability to block it with an offhand fixed weapon (thanks, Warboy! This wasn't really needed for TFTD :) , because, fun allowed. Strength of 2 limits the uses of the dog anyway; I'll probably reduce its Melee skill to 0 (to avoid sword-wielding dogs) and make the dog bite to be flat 95% accurate.

Found out that 100 TU dog is awesome at delivering Hi-Ex to a target that is protected from thrown explosives, and making it back, especially when using Running (it'll burn through 60-70 Stamina but still worth it).

Offline caleafterearth

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Re: [HWP] Attack Dog
« Reply #42 on: September 09, 2014, 10:19:59 am »
I was messing around with the dog and I accidentally made him too good... A pair did a terror mission on thier own in 4 turns. Lol

Wonder if a nuclear dog is a bit too much....

Offline yrizoud

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Re: [HWP] Attack Dog
« Reply #43 on: September 09, 2014, 01:16:59 pm »
I just thought that with TFTD, somebody is going to create an XCOM attack dolphin  :P

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #44 on: September 09, 2014, 07:04:33 pm »
And a torpedo mantis. Tnt sharks. Crazy penguins. And in earth sharknadooooooo

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